1. Aloft
  2. News

Aloft News

🌀 PATCH NOTES - 0.3.4.31

[h3]NEW FEATURES[/h3][hr][/hr]
  • [p]Meditation Circle progression tracking:[/p]
    • [p]The three flowers will now be withered or bloomed based on the restored state of Life Sapling islands within a sector[/p]
    • [p]Up to three orbs will appear for each restored Life Tree within the same biome[/p]
    • [p]You can interact with the flowers and orbs to view a tooltip explaining the above[/p]
  • [p]Colour palette texture change for mushrooms on corrupted islands (per biome)[/p][p][/p]
[h3]AUDIO[/h3][hr][/hr]
  • [p]Increased the volume of the bee flying SFX[/p]
  • [p]Decreased volume of construction snapping SFX[/p]
  • [p]Added young/small tree destruction SFX[/p]
  • [p]Added Tech Tree SFX & music stinger[/p]
  • [p]Added Field Guide open/close equip/unequip SFX[/p]
  • [p]Changed attenuation curve of the Leecher so it is less audible at further distances[/p]
[p][/p][h3]BUG FIXES[/h3][hr][/hr]
  • [p]Fixed a bug that caused Home Islands to duplicate while the player was positioned far away[/p]
    • [p]Players now spawn on their Home Island when reloading a save file regardless of where they closed the game[/p]
  • [p]Fixed a bug where the tall and narrow wooden foundation did not visibly change when completed with a hammer[/p]
  • [p]Fixed many localisation errors and missing keys[/p]
  • [p]Fixed several quest-related bugs[/p]
    • [p]Reset player progress on the “Seeping Spouts & Brewing Hopes” quest due to some issues with the quest’s flow[/p]
  • [p]Fixed a bug that unlocked the "Ordered One of Each” achievement when loading a character that had 15 decorations unlocked (but not built)[/p]
  • [p]Fixed a bug that caused Cowards to play their "rising out of the ground" animation each time they were damaged[/p]
  • [p]Fixed a bug that caused the Atlas SFX to stop playing only for the player that gathered it[/p]
  • [p]Fixed a bug with the spiky glider pattern not appearing[/p]
  • [p]Fixed a bug where the axe finale VFX appeared at the level of the player’s feet[/p]
  • [p]Fixed a bug that caused some of the hands/tools transparent VFX to look off in first-person view (mainly the torch’s fire and bucket’s water)[/p]
  • [p]Fixed a bug that caused a random bright light by removing an unwanted light source on a corruption asset[/p]
  • [p]Fixed NullReferenceException error coming from the Meditation Pad[/p]
  • [p]Fixed a bug where the player was no longer able to change items in their toolbar after trying to equip an invalid item[/p]
  • [p]Fixed several minor island and puzzle-related issues[/p]
    • [p]These fixes only retroactively apply to undiscovered islands in existing worlds[/p]

Nominate Aloft for the Sit Back and Relax category in the Steam Awards! 🏆

[p]Ahoy Sky Sailors! 
[/p][p]The Steam Awards are here, and we would be eternally grateful for your vote! [/p][p]Aloft is all about finding one's zen: building, soaring, tinkering, and cozifying a home. If that resonates with you, we’d love to have your vote in the “Sit Back and Relax” category. 
[/p][p]Your feedback on the Blight and Bloom update has been incredible. It’s the best encouragement the team can get while we work away on the next major update. We can’t wait to talk about it more - but until then, Sky Sailors, let's go vote, then float in our sky...boat.  
[/p][p]And pet a goat. 🐐 
[/p][p]Thank you for your support![/p][p][/p][p][/p]

Aloft Joins the Build, Design, Chill Event! 🏠

[p]Ahoy Sky Sailors! [/p][p]Aloft is part of the Build, Design, Chill event, which needs no introduction (the clue is in the title).  [/p][p][/p][p]We’re in excellent company, with plenty of other lovely games where chilling and building make up part of their DNA.  [/p][p][/p][p]The recent Bloom & Blight update has reshaped the skies of Aloft, adding new world generation, revamped progression, Life Trees, Wind Lanes, and much, much more! [/p][p][/p][p]A home awaits you, so pick the shiniest rock in the skies and turn it into a place where adventures begin. [/p][p]We’ll see you in the clouds. ⛅ [/p][p][/p][p][/p][p]Visit the event page[/p]

🌀 PATCH NOTES - 0.3.4.29

[h3]NEW FEATURES[/h3][hr][/hr]
  • [p]Players can now hold the torch forward to set inflammables on fire instead of interacting with the inflammables[/p]
  • [p]Players now unlock migration when launching a game world[/p]
    • [p]Characters will relearn everything they had already learnt[/p]
    • [p]This means that when new items are added or moved, players will unlock them if they “should” have them unlocked[/p][p][/p]
[h3]USER INTERFACE & EXPERIENCE[/h3][hr][/hr]
  • [p]Removed the warning pop-up when trying to damage an asset on a corrupted island[/p]
  • [p]Added a warning pop-up when trying to plant a seed onto something other than a Seed Mound[/p]
  • [p]Added and updated several quests, notifications, and missing keys in-game and in the Island Creator[/p]
  • [p]Modified the Early Access pop-up to include information about save incompatibility and the legacy branch[/p]
  • [p]Modified +1 Insight\\Knowledge pop-up messages for clarity[/p]
  • [p]The whole Tech Tree is now visible but with greyed out silhouette icons[/p]
  • [p]Island Creator:[/p]
    • [p]Added 15 degree rotation snapping while holding CTRL[/p]
    • [p]Added icons for Fallen Heights foliage[/p]
    • [p]Added an icon for HindranceWeb[/p]
    • [p]Added an icon for Barrier Sportox[/p]
    • [p]Folder reorganization[/p]
      • [p]New folder: Circuitry [/p]
      • [p]New folder: Life Tree[/p][p][/p]
[h3]BUG FIXES[/h3][hr][/hr]
  • [p]Fixed an issue with un-sailable zone colliders[/p]
    • [p]Islands spawned close to the un-sailable zones are now accessible[/p]
    • [p]This fix applies to all existing worlds[/p]
  • [p]Fixed several island and puzzle-related issues[/p]
    • [p]These fixes only retroactively apply to undiscovered islands in existing worlds[/p]
  • [p]The first Life Sapling quest nows ask the player to investigate the Wasteland before asking to investigate the Meditation Pad [/p]
  • [p]‘Deploy Sails’ and ‘Close Sails’ actions are now correctly reassigned to another key when remapped in the key bindings menu[/p]
  • [p]The "Analyze Mykter fiber on the Research lab" now gets checked off after performing the action[/p]
  • [p]Removed the leftover “Change Species” prompt in the HUD when holding Wild Seeds[/p]
  • [p]Fixed an issue that caused the UI to disappear after opening the pause menu while interacting with a helm[/p]
  • [p]Relinked Anomaly pickup SFX[/p]
  • [p]Lost Shipwrecks are no longer sailable[/p]
  • [p]Corruption barriers, corruption chests, and corruption cores now display appropriate strain suffixes[/p]
  • [p]Corruption barriers warnings now display the appropriate strains and terms[/p]

🌀 PATCH NOTES - 0.3.4.27

[h3]NEW FEATURES[/h3][hr][/hr]
  • [p]The Lost Decoration Sketch and Sketch Fragments have been added to some chests[/p]
    • [p]The Lost Decoration Sketch is a consumable item. Consuming it unlocks a random decorative piece from a biome the player has already discovered.[/p]
    • [p]3 Sketch Fragments can be combined in the Workbench to craft a Lost Decoration Sketch.[/p]
  • [p]New opal decorations have been added (only available in Creative Mode for now)[/p]
    • [p]Frog L/M/S[/p]
    • [p]Pedestal[/p]
    • [p]Pedestal with Frog Happy/Neutral/Sad[/p]
    • [p]Chandelier L/S[/p]
    • [p]Trellis Wall 1x2/2x2/2x1[/p]
    • [p]Trellis Floor 2x2/2x1[/p]
    • [p]WallDecor[/p]
    • [p]WallDecorFramed[/p]
  • [p]Decorative vines can now be built (they are automatically unlocked when obtaining the wild seeds of the corresponding biome)[/p]
  • [p]Fallen Heights cave vines have been added to the Island Creator[/p]
  • [p]Emerald Isles cave vines now drop Wild Seeds[/p][p][/p]
[h3]BALANCING[/h3][hr][/hr]
  • [p]Critter charge recharge time has been increased. When an island has depleted all its critter charges (placed all its critters on the island), it should now take longer before even more critters appear. [/p]
  • [p]The flora need of islands has been greatly reduced. Players should now be able to remove a lot more plants and trees before the island becomes unhealthy.[/p]
  • [p]The seed mound has been lowered in the tech tree, now appearing as a mandatory tech after the home flag[/p]
  • [p]The loot of tutorial chests has been made less overwhelming; they no longer drop advanced resources[/p]
  • [p]The HP of resources has been greatly reduced to prevent gathering frustrations[/p]
  • [p]Serrated Bones can now be stored in the bone stockpile[/p]
  • [p]Tools charged attacks and combo finale damage multipliers have been standardised[/p]
  • [p]Resources and Ruins have had their HP re-balanced for a smoother tool progression[/p]
  • [p]All corruption features will drop samples when destroyed with a coated weapon[/p]
    • [p]Barriers[/p]
    • [p]Corruption Cores[/p]
    • [p]Nodes
      [/p]
[h3]LEVEL DESIGN[/h3][hr][/hr]
  • [p]Various fixes on several islands floating/missing assets, broken puzzles, wrong barriers)[/p]
  • [p]Minor polishing to Life Sapling wastelands[/p]
    • [p]Added dead grass to some islands[/p]
    • [p]Added foliage to some islands [/p]
    • [p]Polished destruction building to have less construction pieces leftover after destruction [/p]
    • [p]Removed dead grass on seed mounds[/p]
  • [p]Added opal decorations to the Red Cliff Wonder Islands[/p]
  • [p]These changes will only apply to new worlds for now, but they will be applied to undiscovered islands in existing worlds in a future patch.
    [/p]
[h3]USER INTERFACE[/h3][hr][/hr]
  • [p]The correct texture of the impassable storms in the 2nd ring has been added to the Table-Map[/p]
  • [p]Player homes now appear with the proper home icon and with a drop shadow on the Table-Map[/p]
  • [p]The glider exhaustion and heat stroke gauges no longer overlap the glider boost circle[/p]
  • [p]Fixed an issue where bold texts on a particular font asset were too thick[/p]
  • [p]Added tooltip hovers to crafting menu[/p]
  • [p]The in-game chat will automatically fade out after 10 seconds of inactivity
    [/p]
[h3]AUDIO[/h3][hr][/hr]
  • [p]New hindrance SFX[/p]
    • [p]Corruption waste destroy, support beam destruction, inflammable web, sick tree destroy, fix habitat[/p]
  • [p]Corrected the timing of Guardian VOX spawn 
    [/p]
[h3]BUG FIXES[/h3][hr][/hr]
  • [p]Fixed an issue where custom islands made with the Island Creator were not spawning correctly[/p]
  • [p]Fixed collider issues with destroyable rocks and trees[/p]
    • [p]Arrows should no longer get stuck in them[/p]
    • [p]Critters should be easier to gather[/p]
  • [p]Fixed an issue that could cause issues when cutting down small trees in multiplayer[/p]
  • [p]Fixed an issue where the “save the leviathan” achievement could not be acquired[/p]
    • [p]It should now unlock at the end of the cutscene[/p]
    • [p]If you have already saved the leviathan in your world, it can be unlocked upon landing on one of its islands[/p]
  • [p]Fixed an issue where tamed animals could stop functioning properly when transferred between worlds due to the lack of an internal clock[/p]
  • [p]Fixed an issue where constructions destroyed by beams were not playing the correct audio[/p]
  • [p]Fixed issue with Windstone Lamp textures not showing up properly[/p]
  • [p]Updated the Decorational Pots texture[/p]
  • [p]Control prompts for Life Wind mini-game now displays the correct text[/p]
  • [p]Habitats have been blacklisted to prevent unlocking them through creative mode[/p]
  • [p]Removed some Life Tree assets from the Island Creator[/p]
  • [p]The customization station's cost no longer requires blue and purple dyes (those were FH resources, but the station is unlocked in EI)[/p]