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🌀 CRITTERS & WONDERS CHANGELOG - 0.3.2.11

[h3]CRITTERS[/h3] [hr][/hr]
  • Critters can be found scattered across the world of Aloft with varying spawn points
    • Small Animals: frogs, jerboas, lizards, birds, and bats
    • Insects: butterflies, bees, moths
    • New models for: worms, beetles, and ladybugs
  • Critters can be picked up and equipped in the toolbar
  • New crafting recipes have been added: The Bug Net, Bird Feed, and Bat Feed
  • Some critters can be lured by holding feed
  • Some critters can only be collected with the Bug Net tool
  • Islands now have a new ecosystem need: Small animals diversity, and insect diversity

[h3]NEW BUILDING PIECES[/h3] [hr][/hr]
  • Beehives
    • Used for beekeeping
    • Produces honey and wax, and bees will spawn nearby
    • Gathering resources from Beenests and Beehives will sometimes give a Queen Bee Larvae which is required to craft a beehive
  • Landing Pads
    • Can be placed to assign an animal landing spot
    • Used for sending animals to another island in a safe and controlled manner
  • Animal Bells
    • Bells will attract or teleport animals to it when rung
    • Affects only tamed animals
    • Can assigned to a specific type of farm animal or all farm animals
  • Habitats
    • Critters can spawn on habitats
    • Unlockable via sketching and knowledge stones
  • Vivariums
    • Players can build vivariums to showcase their critters
    • Unlockable via sketching and knowledge stones
[h3]PERSONAL HOME + SHARED HOME ISLANDS[/h3] [hr][/hr]
  • Quality-of-life changes to Personal Home islands
    • The dedicated server parameter preventing players from importing their home island is gone. Now, you’ll need an explicit authorisation
    • only* to set a new Personal Home island
    • Spawning/Despawning Personal Homes is now automatically allowed, with no way to forbid it.
  • Introduction of Shared Homes Islands

    • Accessed through the Home Island kite
    • Allows players to share and collaborate on the same Shared Home
    • Allows players to spawn and teleport to the same Shared Home using the Shared Home tab (in the player menu)
    • Shared Homes behave as home for the game states (gives ‘at home’ condition, etc.)

[h3]MISC. CHANGES[/h3] [hr][/hr]
  • Water opals can now be placed in the editor and gathered in-game (grants 1 water opal)
  • The Opal and Golden Feather decorative pieces can no longer be unlocked through Knowledge Stones. They can now be discovered in Wonder Islands within a new world
  • Corrupted Animals and Animal Pods have an updated Mykter texture
  • Removed the Occlusion Box option from the Island Creator
  • The spinner can now spin fibres (wool/linen) into thread
  • The loot obtained from chests (wood, stone, hidden, locked) is now based on the biome in which they are placed
  • Rope baskets now cost waxed rope
  • Gamepad support for world backup menu
  • This update techs’ can now be unlocked via Knowledge Stones
  • Localisation updates
  • The Field Guide now indicates that the decomposer need requires diversity instead of an amount

[h3]BUG FIXES[/h3] [hr][/hr]
  • Major bug fix with timed parameters in worlds that have existed for a long time. This means that multiple behaviours in the game will now stay consistent over time and behave accordingly (machines will output resources, trees will mature, animals will age)
  • Major bug fix where memory usage would increase continuously over very long game sessions
  • Major bug fix where saving/reloading objects (especially home islands) could result in unexpected behaviours, leading to file corruption
  • Multiple island fixes: spawn points, hidden rewards, missing textures, missing Mykter barriers, clipping and floating assets, collisions
  • Fixed an issue that caused a problem with dedicated servers that were running in a screen-less environment
  • Destroying the wormboxes now gives back a worm
  • Wild veggies are no longer harvestable on unhealthy islands
  • No loss of resources when failing at repairing a bird house
  • Smaller islands surrounding heavy islands can now be claimed as homes
  • Field Guide will no longer show corrupted islands as healthy
  • Fixed the Field Guide / Pause Menu softlock
  • Fixed the Gliding / Pause Menu softlock in multiplayer
  • Fixed an issue where fresco doors could be opened on a corrupted islands
  • Smaller islands that are part of heavier islands can no longer be claimed as homes

[h3]ACCESSIBILITY[/h3] [hr][/hr]
  • Added a motion sickness preset

[h3]UI/UX[/h3] [hr][/hr]
  • Some user interfaces have been improved
    • Sailing UI
    • Certain in-game buttons
    • Text prompts
    • Menu design
  • Major Field Guide changes
    • New corruption pages
    • New insect diversity pages
    • New small animal diversity pages
    • Updated icons

[h3]SOUND EFFECTS, VISUAL EFFECTS, AND ANIMATIONS[/h3] [hr][/hr]
  • New SFX for critters, animal bells, animal landing pads
  • New VFX for animals bells, animal landing pads
  • New animations for critters, interacting with critters, animal bells, bug net

[h3]CHANGES THAT WILL ONLY APPLY TO A NEW WORLD[/h3] [hr][/hr]
  • World Design
    • 2 new Wonder Islands that contain rare resources, sketchable building pieces/decor, and hidden rewards. They have been placed in Fallen Heights & Red Cliffs
    • 16 new regular islands added
    • Variations and small tweaks on starting cluster islands
    • New points of interests for all biomes
    • New points of interest caves for Emerald Isles
    • Trellis construction pieces can no longer be found in points of interest and Emerald Isles fresco islands
    • Linen lanterns and linen furniture with darkwood can no longer be found in points of interest, fresco islands, and the Fallen Heights Wonder Islands. The only exception is the sawmill fresco
  • NEW critters (jerboas, lizards, butterflies, moths, frogs, bats) will spawn in newly-created worlds and unexplored islands in older worlds
  • Critters that were already present in the Field Guide will spawn in older worlds as well, even if those islands were already explored

[h3]UPCOMING CHANGES[/h3] [hr][/hr] We will continue to add content to this update over the coming weeks. Among other things, we'll be working on:
  • Bug fixing
  • UX improvements
  • Complete localization (a few keys are still missing in non-English languages)
  • Multiple critter animation improvements and added variety
  • New critter-related building options