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  3. 1/8/25 - Chaos Chain Major Update 1.66.0 (Lore + Atmosphere Improvements)

1/8/25 - Chaos Chain Major Update 1.66.0 (Lore + Atmosphere Improvements)

Chaos Chain


Attention, freelancers!

Hey everyone! So, I'm kicking off the new year with another community requested massive atmosphere boost for Chaos Chain! This includes new art assets used for portraits such as cigs/implants/toothpicks/piercings/etc, new travel events, more sensible enemy combat skill profiles, and a new TV bark system to give the game world that extra push towards feeling more alive! Check out the full change log below!

Some examples of the new portrait assets - The female portraits don't have names on them since they are playable avatars

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.66.0 Changelog:[/h2]

Bug Fixes:
  • FIXED an issue with the Psion background that allowed you to get 4 dice in Verge instead of only 3
  • FIXED a couple of NPC portraits that didn't have names written on them
  • FIXED Sewer Sludge enemies having the Tactical Delay skill (Whoops - this was kind of comical though)


Changes & Additions:
  • Added new portrait accessories to several (At least 40 or so) existing character portraits (Facial piercings, cigs, toothpicks, implants, new glasses, skin burns, etc --- Thanks to AceHangman!!! --- The characters have so much more personality now!)
  • Updated several (Around 10) playable character portraits with implants, piercings, etc (Trying to give them more distinction and make them feel more lifelike)
  • Updated a main quest battle to have different setups depending on choices made up until that point in the plot
  • Added more NPC gang members to a few areas (They gotta protect their turf after all)
  • Added some new NPC gang member sprites (Hexers)
  • Changed some wording in some help texts and in the tutorial to be more precise
  • Added new road travel event - Soup Kitchen (3 Variations)
  • Added new road travel event - Delivery Drone (7 Variations)
  • Added new road travel event - Street Gunk (2 Variations)
  • Added new road travel event - Sound of Music
  • Added new road travel event - EMP
  • Added new road travel event - News Feed Drone (9 Variations so far with a lot of room for more - This event is mainly meant to give lore and information bits about the game world, but they are by no means flavor text only)
  • Revamped the entire (Every single enemy type - That's over 80 of them) list of enemy skill profiles (Intended to make enemies act more how they really might in combat, fighting for their own survival and trying to make intelligent choices to stay alive and put you down --- I had a lot of skills attached to enemies that really didn't make much sense because I wanted more dynamic combat, but it left a lot of wierd situations capable of happening like an enemy with a rifle just using melee attacks - I realize it might be that he was out of ammo, but it still felt weird)
  • Ranged human enemies will no longer use Provoke, Sucker Punch, Shove, Trip, or Jump In Front
  • Human bosses will no longer use Provoke
  • Melee human enemies now have 50% less chance to use grenades/molotovs/explosives than before (This is meant to simulate them being within range of their target - Their chance was already quite low but it still felt a bit too often in some cases)
  • Melee human enemies will no longer use Tactical Delay
  • Added static TV screen sprites
  • Added a system for TVs inside bars/nightclubs/player apartment (Will be expanded to more areas later) to display randomized news clippings from time to time (Text based --- This was a BIG community request)
  • Updated the layout of some interior areas
  • Added 323 (So far --- POST YOUR IDEAS!!!) random news clippings in text format for TV screens to display for more world lore/world building (Community request --- Examples: "...assassination attempt..." --- "A union strike..." --- "...gunfire...dead." --- "...chemical weapons...")
  • Added new item icon art
  • Added Raincoat support item (A weaker version of the chemical coveralls)
  • Updated randomized loot drop list
  • Updated several shop listings
  • Resting areas (Increased stamina regen just like how it is near campfires in game) have been added to all tiles surrounding bar counters
  • Removed some more unused/extra assets (File size reduced/optimized)
  • Countless other minor tweaks and adjustments based on community feedback


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've also gone ahead and started an official Patreon Page to help bring in financial support for the game going forward. You can also make a single donation through Paypal if you prefer!

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

There's even a demo to try the game out!
https://store.steampowered.com/app/2324430/

Official Links:


Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

That's all for now, enjoy!

-Cryptic ːCStudiosː