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  3. 12/30/24 - Chaos Chain Update 1.65.0

12/30/24 - Chaos Chain Update 1.65.0

Chaos Chain


Attention, freelancers!

This update comes after reading a lot of feedback from various players about how some of the content in the game felt a bit too common. Portraits needed differentiation and particulars added, districts needed some remodeling and some sprucing up, and overall, a fresh coat of paint to make things feel fresh was needed. I have to agree with those opinions as some of the districts started to blend together. This patch should address this. This is the final update for the game... for 2024! Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.65.0 Changelog:[/h2]

Bug Fixes:
  • FIXED some water tiles not playing the correct sound effect (And showing the water splash animation) when stepped on


Changes & Additions:
  • Based on community feedback, added more NPC blockers to Ashen Row's Northwest (Top left) side of the map to prevent getting temporarily stuck
  • Added more NPC blockers to The Slabs
  • Darkened all exterior rooftop tiles slightly and added a slight haze effect over them
  • Improved detail and uniqueness to several NPC portraits (Scars, rings, skin imperfections, etc --- This took a lot of time, but many of the NPC portraits are now way more diversified in their appearances)
  • Added more environment details to several areas and heavily modified certain small sections of almost every exterior area (Districts, Subdistricts --- This may not seem like a big change, but it should help the districts feel more specific for the vibe that I wanted to create in each)
  • Added more pipelines to the Industrial Zone
  • Deepend the canal in the Industrial Zone to match the breakwater wall in Greywater
  • Added more smugglers to Smugglers' Bend and redesigned parts of the area with more barricades
  • Added dead fish, netting, and dead seaweed to coastal districts against the water (Industrial Zone, Greywater)
  • Added more lights to Lamplight Market (Wanted to really make this area feel more lit up with extra lighting effects)
  • Added Smuggler guards to the entrances into Smugglers' Bend in Ashen Row and Crescent Strip
  • Cleaned up some more old and unused assets (Will help reduce some file size as well as not needing to keep all of them in the memory)
  • Updated Steel's (The dog you can take ownership of) portrait image with a real image of him (He is my real life dog)
  • Minor balancing pass across non-human enemies
  • Various other minor tweaks and changes


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've also gone ahead and started an official Patreon Page to help bring in financial support for the game going forward. You can also make a single donation through Paypal if you prefer!

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

There's even a demo to try the game out!
https://store.steampowered.com/app/2324430/

Official Links:


Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

That's all for now, enjoy!

-Cryptic ːCStudiosː