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  3. 12/19/24 - Chaos Chain Update 1.64.0 (New Subdistrict + More)

12/19/24 - Chaos Chain Update 1.64.0 (New Subdistrict + More)

Chaos Chain


Attention, freelancers!

Here is the next update for the game. I wanted this update to be a bit larger, but I've been releasing updates every few weeks, so it doesn't look like as big of a change log. Still, we have a new subdistrict. It's kinda lifeless right now (It is a cemetery after all) but it will get some stuff to do in there with the next update! Oh, and we now have dragon's breath shotty ammo! Check out the full change log below!



*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.64.0 Changelog:[/h2]

Bug Fixes:
  • FIXED some tileset pathing issues
  • FIXED some text spacing issues in certain dialogues from recent updates
  • FIXED a few lingering typos
  • FIXED some area transitions not having their text highlighted in purple
  • Slightly increased the min and max time between playing randomized atmospheric sound effects (It was a bit too frequent during my testing and could unintentionally cause some overlap which broke immersion)


Changes & Additions:
  • Optimized some of the new processes from the last few updates
  • Updated world map image
  • Updated some dialogues
  • Added new default title available to everyone "Troubleshooter" (Fits well with what we have)
  • Added new default title available to everyone "Lancer" (We now have "Freelancer" or just "Lancer" if you prefer it)
  • Added new default title available to everyone "Survivor" (Because that's what a 'lancer is - someone who survives against all odds)
  • Added new subdistrict: Piker Cemetery (Connects to The Slabs and Warehouse Alley right now --- This new area should feel a bit different than what we've had up until now since it has a bit more "nature" within than previous districts have had --- There isn't much to do here yet, but there will be in the next update)
  • Title screen/main menu weather effect is now snow instead of rain (Updated automatically from 12/15/xy - 1/5/xy)
  • Added some (Currently disabled) quest content that is still under construction (I plan to include it in the next update - I simply ran out of time!)
  • Updated The Slabs with a new area transition to Piker Cemetery
  • Updated Warehouse Alley with a new area transition to Piker Cemetery
  • Updated a few existing areas with more details (Graphical effects, new hand-drawn assets, etc)
  • Added many more lighting effects to various interior areas
  • There is now a chance per in game day (30% or 6/20 on a dice roll) that the metro will be out of service due to the power outages and you'll need to rely more on traveling by foot between districts (This is intended to make the city feel more like it's coming apart, staying true to the in game lore - this will make travel more dangerous in general since more "bad" randomized events happen on foot and it will make traveling long distances take a bit longer, but the adventure that takes place is all part of the overall sense of urban decay)
  • Added new random metro travel event (Metro offline/online toggle)
  • Added new random road travel event (Metro offline/online toggle)
  • Updated several areas with some new layouts to account for new pathways between sectors/districts
  • Added 8G IS (Incendiary Shot) shotgun shells (+50% Burning chance on hit - Unleash your inner dragon!)
  • Added 8G IS shotgun shells to loot drop list for ammo containers/random containers
  • Updated some shop lists
  • Added new item icon art
  • Updated all shotgun related skills to allow incendiary ammunition to be used as ammo for the skill
  • Added some new unique NPC graphical assets (Sprites, faces --- will be used with the next update)
  • Balancing adjustments to some enemies
  • Some small balance tweaks to certain dialogue related skill/feature checks
  • Improved clarity of some environmental graphics
  • Removed several old/unused/leftover graphical assets from the game files
  • Cleaned up some older code
  • Various other minor tweaks and changes


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've also gone ahead and started an official Patreon Page to help bring in financial support for the game going forward. You can also make a single donation through Paypal if you prefer!

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

There's even a demo to try the game out!
https://store.steampowered.com/app/2324430/

Official Links:


Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

That's all for now, enjoy!

-Cryptic ːCStudiosː