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Major Update #3 - Area Scavenge, Custom Buildings, Repairmen and New Storyline!

[h2]Greetings, Survivors![/h2]

The newest update is finally here! We are extremely thankful to all the early participants who were sharing their feedback with us, based on their open_beta branch experience. This update is focused on bringing you the features that were requested the most often. We hope that they will make the game more enjoyable for you and remove some of the unnecessary micromanagement. Want to know more? Check all the details below!

[h2]Highlights[/h2]
  • A new Scientist Storyline has been added.
  • Illness and vaccine mechanics have been added.
  • An area Scavenge feature has been added. Drag-select over an area to add multiple buildings to the scavenging queue instantly.
  • Custom Building construction has been added.
  • Building Customization and Fortification have been added.
  • Repairmen Shop building has been added. Repairmen will automatically repair buildings in your Zone.
  • Stop-to-shoot logic for the Squads has been added. Squads will react to the nearby threat to defend themselves.
  • Warning icons have been added to the main UI, indicating no shelters, no food, full warehouses, etc.
  • Workers' attack immunity has been removed. Workers are now attacked by the infected and raiders. Workers are now running away from the threats.
  • New content has been translated into all the supported languages.

[h2]Other Changes[/h2]
  • A new recommended city - Busan in South Korea - has been added.
  • A new recommended city - Alice Springs in Australia - has been added.
  • 10 million new buildings in Spain, South Korea, and Taiwan were imported into the game.
  • Metal scavenging has been rebalanced. Vehicles give more metal, lamps give less.
  • HQ adaptation, repair, and deconstruction costs have been tweaked. Smaller buildings have less HP now, and bigger buildings have more HP.
  • Building prioritization for the Repairmen has been added.
  • 90°-angle snapping has been added as an optional feature when placing Custom Buildings.
  • New tooltips with additional parameters have been added to the Vehicle panel.
  • New citizen behavior has been added. Citizens will now leave the Zone if the morale is too low.
  • Immigrants and births have been rebalanced. The Zone should even up to around 800 people.
  • The infected attack range has been decreased from 5m to 3m. It will be easier to run away now.
  • Infected attack range has been drastically decreased on expeditions.
  • The last used Emblem is now saved.
  • An objective to visit the tallest building on the map has been added.
  • A view distance for Squads in the biggest buildings has been added.
  • A new fermentation technology has been added to the Research panel, allowing the unlock of the Bar building.
  • New map decorations have been added, including traffic lights and signs, based on their real locations in the OpenStreetMap database.
  • Scavengable trains and trams have been added to some maps that include rails.
  • A new train event has been added to the maps, where a train can be found.
  • Palm trees and shrubs have been added to some biomes.
  • The Pyramids of Giza location has been slightly adjusted.
  • Various outer landmarks colliders have been fixed (i.e. Colosseum, Leaning Tower of Pisa, Tower of Winds, Tokyo Tower).
  • Scrollbar visibility in the "Save/Load" panel has been improved.
  • New generic remainders have been added.
  • A new objective to build the Medbay/Hospital buildings, when necessary, has been added.
  • A new GameOps launcher has been added to increase MapEditor visibility, along with other games.

[h2]Fixes[/h2]
  • An available disk space check has been added. 1000 MB of free space is now required to start the game.
  • Military vehicles have been fixed to not pass through the buildings anymore.
  • Grass, water, flags, and weather movement pauses now.
  • Weapons should be remembered when repairing towers.
  • Infinite deconstructions should now be fixed.
  • Pixelated weather has been fixed.
  • Fonts missing pixels have been fixed.
  • Intensive Storms are not forced anymore on all the maps.
  • Multiple savegame issues have been fixed.
  • Multiple memory leaks have been fixed.
  • Multiple performance issues have been fixed (animations, shaders, pathfinding, worker’s AI, caching etc).
  • An issue with objective markers spawning in unavailable areas has been fixed.
  • An issue with the Research Tree panel, where some researches were displayed too close to each other has been fixed.
  • An issue with the citizens not consuming medicines has been fixed.
  • An issue that caused the Infected death animation to not display properly has been fixed.
  • A number of other stability changes have been introduced to improve the performance of the game.


Thank you for playing Infection Free Zone! If you encounter any issues, please let us know via in-game Bug Reporter. If you have suggestions for the next features and content that you would like to see in Infection Free Zone, feel free to share them in the comments below this announcement.

Best regards,
Jutsu Games Team

Major Update #3 Preview - Area Scavenge available on the OPEN BETA branch

[h2]Greetings, Survivors! [/h2]

The open_beta branch has been updated and we have added the much-anticipated Area Scavenge feature. Please visit THIS thread to learn how to change the branch of the game. If you are eager to wait though, the Default branch will receive the Major Update #3 in around 7 days.

[h2]Highlights[/h2]

  • Area Scavenge feature has been added. Drag-select over an area to add multiple buildings to the scavenging queue instantly.
  • Building prioritatization for the Repairmen has been added.
  • 90°-angle snapping has been added as an optional feature when placing Custom Buildings.
  • New content has been translated to all the supported languages.

[h2]Other changes[/h2]
  • "Missing Vaccines" warning has been added.
  • Vaccine expiration time has been changed to 12 days.
  • Stop to Shot feature has been updated to allow for more natural squad behavior under different circumstances.
  • Custom Buildings now have to be unlocked through the corresponding research.
  • Scrollbar visibility in the "Save/Load" panel has been improved.
  • New generic remainders have been added.
  • Custom Building maximum size has been increased.
  • Custom Building minimal distance from other buildings has been reduced to 3 meters.
  • A new objective to build the Medbay/Hospital buildings, when necessary, has been added.

[h2]Fixes[/h2]
  • An issue with objective markers spawning in unavailable areas has been fixed,
  • An issue with Repairmen repairing medieval walls has been fixed.
  • An issue with the Research Tree panel, where some researches displayed too close to each other has been fixed.
  • An issue with the citizens not consuming medicines has been fixed.
  • A number of stability changes have been introduced to improve the performance of the game.


Thank you for playing Infection Free Zone!

Best regards,
Jutsu Games Team

Major Update #3 preview - available on OPEN BETA branch

TO ALL SURVIVORS!


v0.24.10.11 BETA is currently available only at the OPEN BETA branch. Change the BETA to play it.

WARNING - THERE ARE NO TRANSLATIONS OF THE NEW CONTENT YET. USE THE ENGLISH VERSION

[h2]HIGHLIGHTS[/h2]
Most of those were described in full in the previous update. Check it for the full description.
  • Scientist storyline
  • Illness and vaccines mechanics
  • Custom buildings construction
  • Repairmen Shop building
  • Stop to shoot
  • Warning icons added to the main UI, indicating no shelters, no food, full warehouses etc
  • Workers are attacked by the infected and raiders. Workers are now running away from the threats


[h2]OTHER CHANGES[/h2]
  • Busan. South Korea is now added to recommended cities.
  • Imported about 10 millions buildings to Spain, South Korea and Taiwan
  • Metal scavenging rebalanced. Vehicles give more metal, lamps give fewer.
  • HQ adaptation, repair and deconstruction costs tweaked. HP tweaked - lower for small buildings, higher for bigger ones.
  • Vehicles now have tooltips with their parameters
  • People can now leave the zone if morale is too low
  • Immigrants and births rebalanced. Zone should even up to around 800 people.
  • Infected attack range decreased from 5m to 3m. It will be easier to run away now.
  • Infected attack range decreased drastically on expeditions.
  • Last used Emblem is now saved
  • Added an objective to visit the tallest building
  • Squads now have a view distance limit in the largest buildings
  • Added fermentation tech to unlock Bar
  • Traffic lights and signs now spawn in real locations
  • Scavengable trains and trams might show up in some cities with rails.
  • A train event was added where trains can be found.
  • Palm trees and shrubs can now be found in some biomes.
  • The Pyramids of Giza location is slightly balanced
  • Various outer landmarks colliders fixed (i.e Colosseum, Leaning Tower of pisa, Tower of Winds, Tokyo Tower)
  • Added GameOps launcher to increase MapEditor visibility, along other games


[h2]FIXES[/h2]
  • Available disk space check added. 1000 MB of free space is now required to start the game.
  • Military vehicles should not pass through buildings anymore
  • Grass, water, flags and weather movement pauses now
  • Weapons should be remembered when repairing towers
  • Infinite deconstructions should now be fixed
  • Pixelated weather fixed
  • Fonts missing pixels fixed
  • Intensive Storms are not forced anymore on all the maps
  • Multiple savegame issues fixed
  • Multiple memory leaks fixed
  • Multiple performance issues fixed (animations, shaders, pathfinding, worker’s AI, caching etc)
  • Critical engine + libraries update


BY-THE-WAY
We published an important guide with some tips on HOW TO IMPROVE THE GAME STABILITY AND PERFORMANCE
Check it out!

Major Update #3 Preview

[h2]Greetings, Survivors! [/h2]

Long time no see! We are coming back to you today with a nice chunk of good news. First of all - the next Major Update is in advanced development. Second of all, we aim to bring you this Major Update at no later date than October 25th, 2024. Those of you, who are feeling adventurous, will have a chance to test this update even earlier, on the open_beta branch in around a week or two.

Expect the following changes in the Major Update #3:
  • Scientist Storyline and Illness
  • Custom Buildings
  • Repairmen
  • Stop to Shoot
  • Many others!

Most of those changes are being introduced upon your request. We have made you a promise to listen to your feedback and now we are doing our best to add features, which are being mentioned most often. We hope that you will enjoy all those new changes, as they significantly reduce the micromanagement and make the gameplay more enjoyable. We can't wait to see your reactions to this update!

[h2]Scientist Storyline and Illness[/h2]

The Story goes on! With the introduction of the Scientist Storyline, we are also adding the Illness system to the game. While most of the citizens, who have survived, seemed immune to the Mad Virus for a long time, the Virus started to mutate. Now it's your job to cooperate with the new Scientist faction, research vaccines, and produce them for your citizens. Worst case scenario? Infection outbreak inside the Zone.


[h2]Custom Buildings[/h2]

We are fully aware that many of you like to start your gameplay in the wildest locations around the world. Those locations include islands, deserts, and small villages with a few buildings here and there. Previously, most of those locations were hardly playable. With the addition of the Custom Buildings, we want to allow players to place their own buildings. Select a specific shape, building color, roof type, and height. If you have the resources and the workers ready, the construction starts!

[previewyoutube][/previewyoutube]
[h2]Repairmen[/h2]

One of the most common requests that we have received was making the repairing of our Zone easier for the player. It's fully understandable, especially if a swarm of infected attacks our settlement every few days. Previously, we have added the "Repair all" option into the game. Now we are introducing a whole new building adaptation, the "Repairmen Quarters". Simply adapt a building for the repairmen, assign a satisfying number of workers, and watch them automatically go through your Zone, repairing structures one by one.



[h2]Stop to Shoot[/h2]

Last but not least, we want to address the aspect of the squads' responsiveness to encountered threats. We were receiving several reports highlighting how annoying it is to lose the squad and not even notice that it was actually fighting at all. That's why we have improved the Move at Will squad stance with the Stop to Shoot logic. When attacked, moving squads will now stop and instantly return the fire. On top of that, the squad's behavior might differ depending on the situation, taking into account the direction the enemy is coming from and some other parameters. That said, small groups of bandits and hordes shouldn't pose as much threat anymore!

Is that all? Absolutely not! We are working on several other new features and preparing new content. While we don't want to announce things that are not guaranteed to end up ready for Major Update #3, don't worry. The Changelog will be a big one! Thank you for your Support and for playing Infection Free Zone!

Best regards,
Jutsu Games Team

Bugfix Update #10 - Melee Fight Errors, Disappearing Weapons, Excessive Ammo

[h2]Greetings, Survivors! [/h2]

We continue solving different issues reported our way to provide you with a satisfying, stable build.

[h2]Changelog:[/h2]

  • The Kindergarten building has been changed to unlock only after the first child is born in the Zone (when playing with the Tutorial Events ON)
  • The Bar building resource cost has been changed and now requires one additional tool resource,
  • An issue that sometimes caused errors upon killing enemies in the melee range has been fixed,
  • An issue that caused weapons to disappear when replacing them with new weapons from the full vehicle inventory has been fixed,
  • An issue that in some cases prevented the Map Editor launch from within the game has been fixed,
  • An issue with some transmissions launching too close one after another has been fixed,
  • An issue with some Museums providing excessive amounts of ammunition has been fixed.

Have fun!

Best regards,
Jutsu Games Team