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Early Access Update 17/10/2024 - 0.227(A) - Bugfixes!

Change log 17/10/2024 | Version 0.227(A)

Fixes:
  • Fixed can't open character inventories in the warehouse (community find by Osmorphic)


Changes:
  • Due to some code related change the saving and loading system might be affected. I playtested it thoroughly inside and outside the engine, but please let me know if you experience any issues!


Removals:
The last version might have accidentally included some of the new content (faction enemies or boons) so those are disabled once again for now (until the big update hopefully in about a month from now)

Early Access Update 17/9/2024 - 0.227 - Controller Improvements

Change log 17/9/2024 | Version 0.227

Controller Improvements:
  • Selecting a self attack (like Liquid Courage and Track) auto-focuses the controller on your character
  • Selecting a ranged attack that hits the first enemy in line auto-focuses on the closest enemy
  • Lets player skip speech of current character by pressing [A] on them
  • (Hopefully) fixed overworld buildings not working properly with controller (armory, guild, market)
  • Improved first selected action when pressing X in-dungeon with the controller
  • Selecting a character food selection panel when resting near bonfire will move the latest selected one above the others with controller


Minifixes:
  • Fixed broken navigation on "are you sure" panel for controller in-dungeon
  • Fixed tutorial tooltip "Movement and Exploration 2" going out of bounds with controller
  • Removed "slow rotation" which was activated with = and + on keyboard and slightly broke camera rotation

Early Access Update 8/9/2024 - 0.226(C) - Bugfixes

Change log 8/9/2024 | Version 0.226(C)



Bugfixes:
  • Possibly fixed end turn after character waiting related crash (happens when ending turn as the last character in the combat order after waiting)


New Bugs:
  • Introduced an issue where after pressing + or - on keyboard camera rotation is a lot slower and less responsive (related to trailer tools I'm working on).



Early Access Update 13/8/2024 - 0.226(B) - Building Upgrade Fix

Change log 13/8/2024 | Version 0.226(B)



Bugfixes:
  • Fixed can't upgrade Warehouse building (Community find by Bard)

Progress Overview for the upcoming mega-update



Hey Guild Leaders!
Since I've been working on it for a long while now, I wanted to share a quick overview of the progress for the upcoming big update:



Two New Areas
Including many new enemies, loot and oddities
A lot is already complete - just need a few more oddities, improved crocodiles and a handful more loot.



Faction System
With two initial factions (Nobles and Commoners), faction stores with food items, loot, etc. faction classes and faction enemies
Faction stores, loot and classes are implemented - I'm working on faction enemies following you underground too.





Faction Classes
With unique abilities and speech
Complete. I'm currently in the process of playtesting and refining them further.



Camp Below the Two New Areas
Complete!


New Main Menu Design

Mostly complete


Overall - most of the update content is complete. I do have a handful of things to wrap up, add and playtest though.

The End


That's all for this progress overview! Thank you for checking out this news post, I'm determined to push through the last few bits of work to have the mega-update ready!
Hope to share even more exciting news next time (:

-David