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  3. New gameplay: Prestige victory and other improvements

New gameplay: Prestige victory and other improvements

This version mainly adds the "reputation victory" gameplay. You can become a pacifist and obtain the throne of king. Other optimizations are as follows: BUG repair: The problem that the monster health bar is inconsistent with the actual health Optimization: Iron bullets and giant bombs do not change the terrain when hitting unbuilt buildings Value adjustment: Increase the probability of immigrants appearing with characteristics and the probability of positive and positive characteristics Optimization: Turnover boxes, in the collection and batch shipment mode, porters are prohibited from moving before the quantity is reached Value adjustment: Limit the random age range of immigrants to avoid being too old and dying of old age soon after appearing New function: Statistics on the cumulative value of killing monsters, killing enemies, mining, gathering, and converting skeleton soldiers New function: Add reputation victory gameplay, new building: Eternal Temple BUG repair: The problem that loyal civilians will also flee Value adjustment: Enhance the basic health and defense of wolf warriors Value adjustment: Banquet, Dionysus Carnival increase honey wine BUG repair: Altar, Elf Friends increase the upper limit of elves that can be recruited for free, the description is to add 1, but the actual increase is 10 New function: Add hidden achievements: Reputation Victory Optimization: After moving the dining table and pulpit, synchronize the original settings Optimization: Paused facilities will remain paused after moving Optimization: After adjusting the range of the banquet table, refresh the range frame display in real time BUG repair: When farmers pick fruits from fruit trees, they sometimes drop the fruits into the adjacent water or wall when they cannot take them New Building: The Eternal Temple [img]{STEAM_CLAN_IMAGE}/43379215/3ded19fee198f64de13c64b83f0ba21d1dacad87.png[/img]