Update V3.4 - The monster hell
[h3]Highlights:[/h3]
In this update, the game gets a new quest line including an extensive cave system called "The Monster Hell", which is suited for players in the last third of the main game. The fights in it are and should be very challenging and the whole area is for players who love such challenges. I have created 6 new unique bosses for the Monster Hell.
There are exciting rewards for those who make it through, but everything is optional and not required for the main story. You have to try different strategies for the battles and each of the caves is different. There is no option to save or teleport in the caves. Above all, you should ensure that you always have high resistance values and other buffs active.
The start of the quest series begins with Sophie towards the end of chapter 3 at the earliest. Talk to her again and again.
There are numerous tips for mastering the Monster Hell in the in-game manual section V3.xx (F1 in the game).
If you can't get any further with one of the caves in Monster Hell, you can watch one of the WalkTrough videos on my YouTube channel (F2 to open the link in the game). There you will find a way to defeat the enemies in the cave. The difficulty for these recordings was "normal".
[h3]Patch notes V3.4[/h3]
Game:
The magnifying glass
The magnifying glass can be used to find out which plants or raw materials are growing or are available on a field. When the mouse button is held down, a window for the field under the mouse pointer is displayed. For ground cover, plants and trees, the name and the respective product are displayed.
The window also shows whether the plant is ready for harvesting, in the germination stage, dead or growing. This makes it easier, especially at the beginning of the game, to find out which plant produces what and when it is ready to harvest.
The magnifying glass is now available right at the start of a new game. Advanced players can purchase the magnifying glass from Tiberius for a few coins.
The snow cover on paths no longer closes completely in winter so that the path can still be recognised. In addition, the snow on paths thaws much faster in spring than on other fields.
The flood and drought are now more balanced in their chances, which should mean that there will no longer be years of flooding!
After sleeping, all buffs/debuffs and all magical temporal effects are switched off again.
Pigs now slowly remove the existing snow cover when digging.
Horses and donkeys now only improve the soil if there is no solid snow cover. Just like the pigs, they gradually remove smaller amounts of snow from a field.
In the farm overview (CTRL) and in the info window for seeds and plants, the duration until cooling is displayed for lava soil fields.
The plague of locusts and voles is now only announced when the locusts or voles are actually present. These plagues always start during the day to give the player a chance to react.
Extended the duration of the spell Increase Resistance and the spell Attack Buff.
Elemental damage on monster portals is now significantly reduced. The reason for this is that portals could be destroyed very quickly with advanced battle magic, which was not intended.
Attack and damage values and the energy costs of many weapons have been changed slightly to improve the balance in the game.
The temporary increase in elemental resistances is now also displayed in the status bar together with the attack buff. This means you can see at a glance whether the effect is still active and no longer have to open the character window.
Introduction of two powerful new spells that can be purchased from Niall (the charged and overcharged version of the spell is available as rewards in the Monster Hell)
New items (rewards in new caves):
Sabre of Protection
A sabre that has a chance to build up a shield or strengthen an existing one every time you kill a monster (up to a maximum)
Spear of Earth
A spear with a chance to throw an earth nova in all directions after successfully killing a monster.
Sword of the Elements
A sword that sends an elemental beam into your line of sight every time you kill a monster. In the path of the beam, all monsters are injured by elemental explosions.
The shield amulet
The shield amulet protects you once from certain death and gives you back some of your life essence. You also receive a shield. The amulet is consumed in the process. There is a recipe with which you can recharge it.
Manual:
In section V3.xx the monster hell was integrated
Bugs:
Calculation error in the daily average of light and heat during storms has been fixed. This error could cause the daily average of these values to be far above or below the actual value.
Elimination of a "stuck" chest in the add-on The Sky Fortress.
Correction of some errors in texts (English and German)
Liam's dungeon door was once again open, which was not the way it should be!
The lava plant could evolve the lava into rock before it had cooled down. This has been fixed so that the lava now remains lava until it cools down as specified. How long and how often you plant the lava no longer matters.