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Behind the Horizon News

Patch Notizen V3.65

Game

Optimization of the code for sorting items into the network of crafting chests, which previously led to a short pause in the game, especially with a large number of chests.

Many small improvements in the DLC The Sky Fortress. Including dialogs, cutscenes, quest items that are difficult to discover, etc..

Some active volcanoes (with flames) you could destroy with the pickaxe (with unpredictable consequences), which is no longer possible. However, the small passive volcanoes can be hacked open as before to create lava fields.

The toolbox in the tutorial can now be picked up without an axe

Some info texts have been added to items and tools.

A missing greeting from an NPC has been added.

In the DLC The Sky Fortress, the chickens no longer wanted to lay eggs. This has been fixed.

Fixed the walking animation of an NPC.



Patch Notes V3.64

Game:

The teleport stone in the DLC The Desert now always leads to a field in the settlement, as the stone circle is far outside and the paths are too long as a result.

In the DLC The Desert and also later in the game, you can now place a magic fountain directly on a water gutter or water gutter crossing. The magic fountain will then fill the entire connected network of water gutters with water once every night, provided it still has enough water. This saves the player from having to tip endless buckets of water into the water gutter :-) !

In newly built stables there is now a sign that shows how many animals are housed in the stable (hold right mouse button to read). This change affects newly started games or savefiles that have not yet been updated to V3.6.

The name of the “Shield” spell has been changed to “Shield Spell”, as this makes it clearer that it is a spell and cannot be confused with a real shield.

When building paths, tree seeds are now also automatically removed when the path is laid. The reason for this is that the seeds on paths are often difficult to recognize and should be removed during road construction quests. This was unnecessarily difficult when they were hard to see, especially on small screens.


Graphics:

Flat objects (pictures/carpets) were sometimes displayed incorrectly and then strangely overlapped large objects on the same field. This has been fixed. This means you can now actually place a carpet under a statue ;-) !


Bugs:

The growth spell had incorrectly calculated the lifespan of seeds that became plants. This has been corrected.

In rare cases there was an error when starting the DLC the Sky Fortress, which could lead to a division by zero after a few days (= game crash). This has been fixed. Those affected should simply restart the DLC. After that everything works as intended.

After cutscenes, the player's active light spell was always deleted, which was annoying in the caves, especially before boss fights. This has been fixed.

NPCs and animals forgot their walking animation on bridges. This has been fixed.

Patch Notes V3.63

Game:

The plant feeling info window has been changed so that in case of deficiencies it only shows that growth is stagnating. Only when the plant or tree is about to die (2 or 5 days) due to deficiencies will the exact remaining days be displayed. The reason for this is that some players were very irritated by the display “dies in XX days”! As temperature and light differences occur again and again, it is normal for a plant to stagnate in growth for a day, even if the conditions are mostly good. The new display makes it clearer when action is really needed.


Bugs:
In the DLC The Desert, the volcanoes erupted far too rarely due to a recent update in the game. This has been fixed.

At the start of the DLC The Desert there was no lava eruption, which prolongs the start of the game there.

A serious bug has also crept in when destroying the portals with bombs in the DLC The Desert. This has greatly increased the number of bombs required, which was never intended. Now everything works as planned.

Patchnotes V3.62

Game:

The reminder quest for the summer festival now displays an info text at the beginning of the day, just like the auctions, so that you don't miss the event.

The Growth spell no longer works on dead plants or plants that do not grow at all during the season. For plants that do not bloom during the season, it only allows the plant to grow to the ‘fully grown’ stage.

Algae are now completely harvested during the picking process.

With the magic basket and the magic sickle, it is now sufficient for a plant in the harvesting area (3x3 fields) to be ripe in order to use the tool. Previously, you always had to centre the area on a plant that was ready for harvesting. Any information such as (germinates in X days) still only refers to the selected field.

After a time jump at a shrine, the collected info texts for natural events and other things that were spent in time and are no longer important are now deleted.


Bugs:

The icon for the algae oil recipe was displayed incorrectly in the shop and inventory. This has been corrected.

Gypsies were coming to Woddhome every day for up to a month after a world event without bringing their stall. This has been fixed.

The animation of lightning attacks on dragons and the lightning spell from the desert DLC still had the wrong animation. This has been changed.

The Destroy Vines of Death spell was not restoring the ground minimap correctly. This has been fixed

In the last update, a bug had crept in with the gifts from the NPCs to the player, which meant that you repeatedly did not receive a gift, although this was announced! This has been fixed.

Patch Notes V3.61

Game:

All reminders of one-time events (cutscenes) are now in the side quests section, while the hints section is now only for the annual festivals and events and for info about merchants. This should be clearer.


Bugs:

The lava plant seeds no longer wanted to germinate on the lava due to lack of water. This is now working properly again.

The icon of the fire magnet spell was not displayed correctly in all three levels. This has been fixed.