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Super Miner Update

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Hey everyone!

Are normal miners not cutting it for you anymore? Do you find yourself wanting something a little more grand? Well have no fear, Super Miners are here! Super Miners wander around your mines and perform many actions for you!

  • Mining (mineral) - Increases miner speed at its depth by a %
  • Mining (isotope) - Increases the number of isotopes mined on its depth by a %
  • Buff - Every X minerals it mines it grants a buff.
  • Drilling- Jumps on your drill and increases the mining speed by a %
  • Seller - Automatically sells x amount of the selected mineral every second.
  • Egg - Passively gains experience and levels up for free, increasing its scrap amount. (gaining you more super miner souls)
  • Chest - Increases chest spawns on its current depth and 2 depths above and below.
  • Deposit - Increases mineral deposit spawn chance by X and cap by Y.
  • Booster - Increases the effect of the super miners it bumps into.
  • Reward - grants a random reward every X minerals.



Super Miners come from Ethereal chests. Ethereal chests can spawn very rarely, be compressed from gold chests, or purchased in the shop. Each super miner can be leveled up with Super Miner souls increasing their abilities. You can gain souls from scraping super miners, from Ethereal chests, from scientist excavations, and possibly other features in the future.

Chest Compressor

The chest compressor has been reworked.

It has been moved from the second world down to the first world at 700km. The conversion rates are much more favorable now, but there is now a time to convert chests. There are 2 new structure upgrades to facilitate these changes. One for time to compress and one for the number of chests required to compress from one to the other.

Other changes

- Doubled the frame rate.
- New Cave Tutorial.
- Reactor moved down to W2-100km
- Reviving Scientist no longer scales cost based on rarity.
- Some pop ups will now show above other popups without closing the previous popup.
- Replaced confirmation popups and text input popups with a newer nicer looking popup.
- All sorts of weird performance improvements.
- Added a survey which grants some tickets
- Probably other stuff I'm forgetting.


Let us know what you think!

Scientist Rarity improvements, escapable battles, and Discord integration!

Hey everyone!

We're still working hard to get mobile out, but we've got a small update for you all!

-Reduced the death rates for higher rarity scientists.
-Scientist Experience gain and scaling rewards now also scale with scientist rarity.
-You can now exit battles
-Added Discord integration
-Added Finnish translations

Also here's a code for a Raining Chest Buff! Make sure to scroll through the mines to look for chests!

J57QE4C4AAF6B

To use it click on the garage in game then click “Use tickets” and then “Redeem” and enter this code.

New sound effects, animations, and scientist buffs!

Hey everyone!

Today we’re launching an update that adds many visual and audio improvements to the game. Along with some scientist changes.

Scientist changes:
- Books of Success are now multiplicative instead of subtractive and have a maximum effect at 75%.
- Endless Scientist Duration Potions have been replaced with Endless Scientist Experience Potions.
- Scientists now level up approximately twice as fast.
- Scaling scientist rewards have been buffed.
- Scientists now have a maximum level of 100.

Visual improvements:
- Opening a chest now has a small animation.
- Characters in the game now blink.
- Different level miners on earth now have unique animations for finding chests.
- Drill icons no longer show their level.

Added sound effects for:
- Caves collapsing
- Caves appearing
- Opening chests
- Upgrading weapons
- Crafting a drill
- Crafting a structure
- Drones returning
- Hiring miners
- Trading
- Defeating a boss
- Completing a quest
- Sacrificing to the core
- Taking off to a new world
- Clicking mineral piles

Other changes:
- Added Vietnamese and Hungarian languages.

Mr. Mine v0.25 - The Great Rebalance Update

Cave changes

-The drones have been rebalanced to be stronger with early levels, but each level up is now a smaller upgrade.
-Early cave duration has been extended.
-The max building materials you can get from a single cave reward has been reduced to 10.
-Aerial drones now provide a vision of 3 nodes, up from 2.
-The Aerial and Magnetic drones have had their fuel storage reduced to make it easier to send them out, but they’ve also had their fuel consumption reduced some to keep their max distance similar to what it was before.
-Healing drones fuel consumption was reduced.
-Healing drones now heal 8 a tick, up from 5.

Trade changes

-Level 1 trading post on earth now has a much shorter base cooldown.
-Leveling up the trading post no longer reduces duration.
-Each level of the trading posts increases the duration a trade is available, but also improves the quality of the trade.
-The trade reward is no longer tied to the value of the payment, resulting in much better trades.

Scientist changes

Timelapse, Mineral piles, and Money bags from scientists now scale with scientist level and depth. For these excavations their duration is now based on the value of the reward. This will result in early game and early level scientists having much shorter excavations, but lower rewards and higher level scientists having longer duration but higher value rewards. The higher level your scientist gets the better conversion rate for duration to reward.


-Relics have also had their rarities adjusted and should be more common in general besides some of the very rare ones which are unchanged.
-Key of gold has been buffed to grant 5% base, 6.5% at +, 8% at ++. With a cap of 80% increased chance.

Early game changes

-Added a tutorial for crafting the Trading post.
-Added a tutorial for crafting the manager.
-Smoothed out progression between the golem and the underground city.
-The game now starts with mineral deposits visible on the scroll bar (see metal detector changes for more information)

Gem forge changes

-Blue gems now cost 2 workload, up from 1.
-Green gems now cost 3 workload, up from 2.
-Purple gems now cost 4 workload, up from 3.
-Purple gems production time has been reduced from 24 hours to 16 hours.
-Yellow gems production time has been reduced from 72 hours to 48 hours.
-Purple gems now cost 25 reds and 25 blues. (20 reds and 35 blues previously)
-Yellow gems now cost 25 reds and 25 greens. (20 reds and 30 greens previously)
-Some weapon level costs have been re-adjusted to account for gem changes.

Metal detector changes

-The metal detector description now properly updates in the crafting menu to display what the next level does.
-Since the game starts with mineral deposits visible from the start, level 4 now only provides the ability to jump to chests using the spacebar. (this functionality is now described in the description).
-Level 5 of the metal detector now provides the ability to click anywhere on a level to open a chest.
-Level 6 has been added to the Metal detector and provides the ability to collect all natural chest spawns in the world and place them in the chest collector up to your storage capacity.

Other changes

-Undiscovered isotopes from bombardments now show a tooltip on where to get them and if clicked on open up the reactor crafting menu with that bombardment selected.
-Fixed a bug where changing reactor layouts would not properly delete fuel rods or reward items for consumed fuel rods.
-Fixed an issue where building materials and oil said they came from depths of 100k.
-reaching the max depth no longer breaks the game.
-Updated translations and added Thai


Titanic Update! - New World, Drones, and Structures!



Hey everyone!

Today we're releasing the new world, Titan! However, we know that many of you are not there yet so we've added plenty of other new features to the game as well! Here's a full list of all the changes.

* New world Titan added to the game (only first 200km so far and no trading post yet).
* Added many new quests.
* Added new Quest UI
* Added a chest compressor structure that allows you to turn normal chests into golden chests.
* Chest spawn rate no longer increases after 1000km, but chest rewards have a multiplier added to them with each new depth.
* The Chest collector total storage has been reduced to reflect the changes to chests spawn rate. No one actually enjoys opening 400 chests.
* Changed battles rewards to scale based on income instead of being a fixed amount per monster.
* Added a healing drone that needs to be discovered in caves.
* When you start a battle your weapons are now off cooldown.
* Weapons cooldowns have been roughly doubled, but their damage has also been doubled.
* Added the ability to shift-click reactor components into the reactor grid.
* RTG Fuel rods now cost 2,500 Po3.
* Added new buffs to the buff lab.
* Adjusted some buff prices and buff durations in the buff lab.
* Added a few more stats to the stats panel.
* Unfound minerals now tell you roughly at what depth you can expect to find them.
* Implemented a new system to support even larger numbers up to 10^16777216.
* Fixed some of the text and images popping around on screen by a pixel.
* Add a full-screen button.
* Added a simple cave tutorial.
* Debug log and event log sizes increased.
* Added a save and quit button.