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Mr.Mine News

Mr. Mine v0.23 - Halloween Update!



- The mines have been decorated for Halloween!
- Added Warped Scientists
- Hard excavations can show up on left side after scientist level 20
- Added new background music
- Added new click sound effects
- Improved the UI for The Core
- Added particle effects to some miners
- Added shift + click shortcut to the reactor grid
- Added new language selection option
- Updated German translations
- Late game balance changes

Mr. Mine v0.22 - New Scientists and Cave Tutorial

Hey everyone!

We've got another update for you all! This update primarily revolves around some balance issues that were introduced with the introduction of caves and tries to address some of the feedback we've been hearing lately.

- Added tutorial arrows for caves.
- Added grayed out lock buttons when manager is not yet unlocked.
- Added 5 new scientists to the game!
- Fixed drones not using health packs.
- Fixed an issue where the fuel from health packs was based on your drones health and not fuel.
- Reduced the cost of drone level 2 to make it a more realistic purchase.
- Caves now collapse if all rewards have been collected.
- Reduced the chance of getting multiple timelapse excavations if one of your scientists already has one.
- Increased early chest spawning and slightly adjusted the rate chest spawns increase as you get further into the game.
- Replaced Copper, Silver, and Gold excavations from scientists with mineral piles which now grant higher value minerals based on where you are at in the game.

Mr. Mine v0.21

Hey everyone!

The cave update is finally here! Caves will randomly spawn throughout the world after 45km’s and can be explored by drones. All throughout the caves you will encounter rewards that your drones can pick up and bring back to you, but only if they have the fuel and health to make it past the obstacles.


  • Added caves that spawn throughout the game and have random rewards that can be collected by drones.
  • Added cave building at 45km to upgrade drones and collect treasures from caves.
  • Adjusted scientists rewards so higher tier rewards are more likely to drop when your scientist is higher level.
  • Fixed an issue where the Miner Speed Potion showed up more often as a reward than it was intended to.
  • Improved random number generator (seeded).
  • Shift clicking the button to craft gems now crafts up to 5 at a time if you are able to craft that many.
  • Made it so the active trading post trader displays on the trading post in the world
  • Made it so the characters at the top of the mine are animated.
  • Caves and orange fish now have a unique color on the scroll bar.
  • Level 30, 31, and 32 drills and fans have had their wattages swapped to help improve the gap between getting those upgrades.
  • Ytterbium has been brought down to W2-600km.
  • Rounded values on the reactor so that numbers like 0.0001 heat would not make you overheat.
  • Added an option to go back to the main menu.
  • Added more premium purchase names.

Mr. Mine v0.20 - Added the Orange Fish, Laser Drils, and many balance tweaks!

Hey everyone!

Today we're releasing a new update to Mr. Mine that adds new features and smooths out the progress all through out the game by making slight changes to blueprints and quests. Hope you all enjoy! Here's a full list of the changes.

* Added Building Materials, Oil, and Energy to the header.
* Added the Orange Fish clickable to the game that will show up very rarely and give different rewards. (Can be seen on scroll bar with level 5 metal detector)
* Made it so that clicking on a mineral or isotope in a blueprint will present a message to lock to that amount if you have the manager.
* Fixed a bug preventing gold chests from being presented from the chest collector.
* Added more levels to several weapons.
* Added level 30-32 Laser Drills.
* Added a new Isotope for the moon to be unlocked through bombardments (Fermium).
* Added new Bombardments to be unlocked with the level 5 reactor.
* Miner levels on the moon have had their prices reduced. (just levels not hires)
* Promethium, Neodymium, and Ytterbium have had their sell prices increased.
* Added more monsters and bosses to the moon.
* Nugget of Attraction buff from the buff lab was increased to 100% to account for miner speed potion changes.
* Added an Elemental Pike buff to the buff lab.
* Mining speed and drill speed buffs had their duration's from the buff lab cut in half.
* Miner speed potion now only affects minerals (not isotopes) and no longer affects basic chest income. (% was buffed slightly to bring back in line with golden shovel)
* Elemental Pike was buffed.
* The range of depths for chests to grant minerals is now limited, this should result in a slight decrease of cargo filling up from chests, but it will still happen frequently.

Mr. Mine v0.19 - Chest Collector, Reactor Balance changes, and new moon cargo!

Hey everyone!

Hope you're all doing well! Today we're launching an update and the biggest change is the Chest collector which needs to be collected by clicking on it at W1-100km after that it will show up in your structures tab with 2 upgrades for storage and chance that you can level up. It works during offline progress and fills up while AFK.

-Building materials have been added to excavations.
-New Level 27 Cargo blueprint added to the moon, but needs to be discovered. (It's 500M cargo)
-Adjusted blueprint drops from gold chests to give you blueprints closer to your current equips with a decreasing chance to get higher blueprints.
-Enriched Uranium Fuel rods have been decreased from 6 hours to 4 hours.
-Highly Enriched Uranium Fuel rods have been buffed to 1 hour up from 30 minutes. They've also had their Uranium 2 and 3 drop rates increased significantly.
-Mixed oxide and Pu/Po fuel rods have had their heat production significantly decreased.
-Fixed name submission for premium purchasers. It should now prompt you to resubmit your name (on startup) if you didn't get prompted already.
-Fixed a bug that was granting the 24 hour buff quest before unlocking the buff lab.
-Fixed a bug where Sparkly Distraction and Pay Cut were ignoring caps.
-Fixed a bug where trades could show up with negative values.
-Fixed high level oil rig crashing the game.
-Fixed cloud backups.