Steam Workshop has been added to Tiny Combat Arena!
Hello! As a former modder, Tiny Combat Arena was always built with modding in mind. The layout of the game's files are plainly accessible, and tools were released a little over year to allow for importing of new 3D models into the game, which dramatically expanded what could be done.

[h2]The Modding Community[/h2]

It's been awesome and heartwarming to see a modding community build over time for Tiny Combat. However, mods had little in the way of discoverability, with no central location to download and share them, until now.

Workshop support was something I was putting off as a post-1.0 update, but at the insistence of, and with some programming support provided by, MicroProse, it was able to get done much sooner. In the long run I think that was the right decision.
[h2]Accessing Workshop[/h2]

The easiest way to access the Workshop is through the Workshop tab that now appears on the game's page in your Library. It can also be accessed directly through the Community tab.
[h2]The Mod Manager[/h2]

New in this patch is the Mod Manager. It's pretty self-explanatory, but it can be used to check the mods you have installed both locally and from Workshop. The mod load order can be adjusted, in case you need one mod to have its data loaded first so it be overwritten correctly by another mod. The Mod Manager will also tell you if you there is an asset conflict between mods.
Local mods can still be installed into the Mods folder the same as they used to, and this is something you will need to do if you want to create your own mods. Uploading mods to Steam Workshop is also done through this menu, as is updating your mods to Workshop.
[h2]Preview: Northern Germany Work Continues[/h2]

This patch was almost entirely concerned with Workshop support, so none of the convoy, helicopter, and terrain work that is being developed in parallel is making it in. I'm very excited about the variety of missions the new terrain will allow, but it's facing some challenges right now with regards to handling the scale of the map, with some pretty amazing optimizations as well.
In the meantime though, here's a few more WIP screenshots of the upcoming Northern Germany terrain!


[h2]Changelog[/h2]
This is an abbreviated version of the changelog. The full changelog can be found in its own post here:
https://store.steampowered.com/news/app/1347550/view/605276452911318161

[h2]The Modding Community[/h2]

It's been awesome and heartwarming to see a modding community build over time for Tiny Combat. However, mods had little in the way of discoverability, with no central location to download and share them, until now.

Workshop support was something I was putting off as a post-1.0 update, but at the insistence of, and with some programming support provided by, MicroProse, it was able to get done much sooner. In the long run I think that was the right decision.
[h2]Accessing Workshop[/h2]

The easiest way to access the Workshop is through the Workshop tab that now appears on the game's page in your Library. It can also be accessed directly through the Community tab.
[h2]The Mod Manager[/h2]

New in this patch is the Mod Manager. It's pretty self-explanatory, but it can be used to check the mods you have installed both locally and from Workshop. The mod load order can be adjusted, in case you need one mod to have its data loaded first so it be overwritten correctly by another mod. The Mod Manager will also tell you if you there is an asset conflict between mods.
Local mods can still be installed into the Mods folder the same as they used to, and this is something you will need to do if you want to create your own mods. Uploading mods to Steam Workshop is also done through this menu, as is updating your mods to Workshop.
[h2]Preview: Northern Germany Work Continues[/h2]

This patch was almost entirely concerned with Workshop support, so none of the convoy, helicopter, and terrain work that is being developed in parallel is making it in. I'm very excited about the variety of missions the new terrain will allow, but it's facing some challenges right now with regards to handling the scale of the map, with some pretty amazing optimizations as well.
In the meantime though, here's a few more WIP screenshots of the upcoming Northern Germany terrain!


[h2]Changelog[/h2]
New Features:
- New modding window to manage mods ingame
+ Set load order
+ See description with thumbnails
+ Enable/disable mods
- New Mod tools which export whole mods instead of just asset bundles
This is an abbreviated version of the changelog. The full changelog can be found in its own post here:
https://store.steampowered.com/news/app/1347550/view/605276452911318161