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Battle Talent News

Small Fix Released

Fixed a single player bug in the dungeon.

For HTC vive cosmos,VIVE Controller for XR Series,Vive pro controllers users, we've tried many ways to support them, but it didn't work at the moment. We're still working on it.

Small Patch Released

Improvements
- Upgraded the engine to reduce game crashes.
- MR mode now supports Quest 3s.
- Optimized blood splatter effects.
- Optimized the shadow effect in MR mode, shadows can be adjusted to be darker.
Bug Fixes
- Fixed the issue in multiplayer mode where the Whipsword would rotate uncontrollably.
- Fixed the issue where HTC Vive controllers couldn’t be used properly.
- Fixed the issue in the desert where the Ancient Flying Sword would often get lost and couldn’t be recalled.
- Fixed the issue in Spider Tag where the Santa's sleigh couldn’t be continuously hooked.
- Fixed the issue in Spider Tag where characters would shake and be unable to stand on Santa's sleigh when colliding with it.
- Fixed the issue where GazeInfo wouldn't display in certain languages.
- Fixed the lag issue in the beginner tutorial level.
- Fixed the issue in the Adventure mode tomb map where NPCs would occasionally not die after falling, preventing progression.
- Fixed the issue in MR mode's single-player challenge where randomly generated weapons were not diverse enough.
- Fixed the issue where some weapon details were missing.
- Fixed the issue where some dialogues would occasionally not display in Adventure mode.
- Fixed the issue where the Fire Wand’s damage was too low.

Christmas Cheer with New Weapons and Better Multiplayer!

This winter, we’re delivering an update packed with groundbreaking features and Christmas cheer. With legendary weapons, immersive environments, and much-needed multiplayer fixes based on your feedback, there’s never been a better time to join the fray. Here’s what’s in store:

Legendary Weapons


[h2]Excalibur[/h2]
The legendary sword in stone arrives to Battle Talent with devastatingly powerful abilities for both the 'Stone' and 'Sword' components! Use the sword to slay your enemies and the stone to strike any remaining ones down into dust.





[h2]Ancient Flying Sword[/h2]
Now decimate hordes of enemies without lifting a foot via the ancient sword that mimics your hand gestures, but that’s not all — You can take to the skies by jumping on the blade and controlling it, unleashing devastating aerial combos and maneuvers while you fly through the battlefield in style!





Christmas Night Has Arrived!

The Sandbox Castle and Multiplayer Hall of Homology have transformed into a magical Christmas Night mode! Explore the festive charm under the starry skies, but watch out for the campfires—don’t let the flames catch you!



Beware the Enchanted Enemies!

Get ready for a tougher challenge as some goblins, skeletons, wraiths, and warriors now wield weapons imbued with mystical elemental powers! From ice and fire to lightning and gripping enchantments, these weapons bring elemental power to the battlefield.
In multiplayer, with friendly fire enabled, even your teammates aren’t safe from these effects! Stay sharp—both friend and foe might bring the heat (or frost)!



MR Mode: Features & Enhancements (Quest3)

[h2]Hands-On Gameplay Like Never Before: [/h2]
Forget controllers! With new hand tracking support, you can grab objects by gripping with three fingers and use gestures like pinching your index finger and thumb to trigger actions. You can grab props in the real world while picking up weapons in the game and swing them, elevating your MR and VR gameplay to new levels of immersion!
Please note, this is hand tracking feature, and you need to hold the props to turn them into weapons. Currently, it is in the experimental stage, and only grip and trigger functions are supported. It cannot track individual fingers yet, and the tracking accuracy is still being improved. We will continue to refine it.



[h2]Seamless Integration with Your Environment[/h2]
Experience the next level of immersion with our Virtualized Environment feature, which automatically generates a game scene perfectly matched to your scanned room layout. Now you can freely engage in combat without worrying about bumping into walls!



The visuals are also more life-like than ever with the addition of adjustable lighting and shadows during passthrough.



Exciting Enhancement for Adventure Mode and Beyond
We’ve made getting started easier with new side quests and dialogues to guide you through the adventure. Additionally, some talents in the Talent Temple now feature demonstration videos for better understanding, and each level will randomly spawn an extra weapon, unlocked through the Talent Temple, to keep your combat options fresh and exciting!

Mind Control Spell now supports voice recognition, allies can be controlled using voice commands! Simply say commands like stay, stop, idle, attack, go, follow, come, or back to seamlessly direct your NPC allies’ actions.
Additionally, with ModTK optimizations, you can now create voice-controlled mods, opening up endless possibilities for custom gameplay experiences.

Additionally, players can now kick-jump off other players’ heads, adding new tactical possibilities to combat. Alongside this, when taking damage, players will now see our newly designed **blood-splatter effects**, enhancing the visual feedback and immersion in every battle!

Revamped Multiplayer Mode

We've addressed some of the most requested fixes and improvements for multiplayer mode, ensuring a smoother and more enjoyable experience.
Here are the key updates you've been waiting for:

[h2]Network Latency Experience Optimization:
[/h2]
  • Improved smoothness for certain weapons and their behaviors during latency in multiplayer, such as shooting, bows, and projectile-based skills.
  • Fixed enemy dragging issues caused by network latency.
  • Resolved issues around weapons being dropped randomly during multiplayer sessions.

[h2]Others:
[/h2]
  • Added an option to create local LAN-only rooms.
  • Fixed occasional crashes in multiplayer maps.
  • Fixed frame drops in certain scenes.
  • Resolved the issue where elite and boss room doors would drag players when closed.
  • Challenge Dungeon Level 2 have been refined and enhanced.

[h2]Known Issues
[/h2]
  • To optimize latency, there are some issues with using certain weapons (such as the Whip Sword) after joining multiplayer rooms. We will fix them soon.
  • Temporarily removed Sacrifice Spell. It will be reworked and added back later.


[hr][/hr]

[h3] New Features / Improvements beyond the announcement
[/h3]
  • Players will now see newly designed blood-splatter effects when taking damage.
  • Players can now kick-jump off other players’ heads.
  • Added an option to create local LAN-only rooms.
  • Improved smoothness for certain weapons and their behaviors during latency in multiplayer, such as shooting, bows, and projectile-based skills.
  • Challenge dungeon level 2 have been refined and enhanced.
  • Optimized the difficulty of MR combat levels.
  • Optimized the revolver to prevent jamming.
  • Optimized the mana cost for the Energy Transforming Bow.
  • Optimized the performance when multiple players use the lift together.
  • Optimized the experience of using the Scabbards in multiplayer.
  • Optimized flame effects.
  • Optimized the panel for selecting mods when creating multiplayer rooms.


[h3] Bug Fixes
[/h3]
  • Fixed the issue where elite and boss room doors would drag players when closed.
  • Fixed occasional crashes in multiplayer maps.
  • Fixed frame drops in certain scenes.
  • Fixed the issue where the boss room would suddenly disappear upon startup.
  • Fixed the issue where Earth Spell could not be used properly in MR mode.
  • Fixed the issue with the TwinBlade of Slash's enchantment status when separating or joining.
  • Fixed shadow effects on Quest.
  • Fixed the Spell status issue with the Spell Gun in multiplayer.
  • Fixed environment/building errors and movement blockages in some scenes.
  • Fixed the issue where the lever on the Demon Tablet occasionally gets stuck at the bottom
  • Fixed the erroneous pop-up of the MR battle report panel.
  • Fixed the stuttering issue when switching to ground-only mode in MR.
  • Fixed the issue where enemies would occasionally be pulled backward when attacked.
  • Fixed the issue where the Scabbards would disappear when on the sword, in the hand, during saves, or upon death and respawn.
  • Fixed the issue where weapons would easily slip out of hands.
  • Fixed the incorrect orientation of shields when stored in the backpack.

Small Patch


>New feature
- The latency value of each room will be displayed on the multiplayer room list. Choose to join a low-latency room for a better multiplayer experience

>Fixed bugs
- Optimized performance to reduce lag.
- Fixed multiplayer issue with the Index controller (Steam only).
- Resolved issues with traps not triggering and stabbing actions not working.
- Fixed problems with weapons being difficult to stab, occasionally disappearing, or not functioning properly, along with several other related issues.
- Fixed issues that could occur when resurrecting from death.
- Fixed the multiplayer NPC wound display issue.

Dungeon Adventures Await! Multiplayer Mode Just Got a Major Upgrade!

After months of debuging and feedback collecting, we're thrilled to introduce the highly anticipated Multiplayer Dungeon Exploration! This update brings the core of our captivating single-player dungeons into an exciting multiplayer experience.

Multiplayer Dungeon Exploration


Fans of our rogue-like dungeons have long asked for a similar experience in multiplayer - and now it's here! The new randomized dungeon challenges allow you to team up with friends and tackle procedurally generated obstacles, enemies, and surprises together.





This is a major upgrade from our previous multiplayer, which was limited to sandbox and arena maps. Now, you can fully immerse yourself in a cooperative dungeon crawl with your team, with detailed stat tracking and a summary of your group’s performance at the end of each run.



Multiplayer Mod Map: Spider-Tag

Use your energy grappling hook to move swiftly across the map, but watch out—one player will be randomly selected as the hunter. Touching other players will infect them, and the round ends when everyone’s infected or time runs out. Can you outrun the hunter, or will you become part of their web?



Multiplayer Mod Support

We’re giving our modding community more power! This update adds support for multiplayer mod maps with custom rules, multiplayer mod weapons, and even mod NPCs. Build your dream battlegrounds, weapons, and enemies, then invite your friends to join in on the fun.



New Title System

Show off your accomplishments in style! Players can now earn and display unique titles during multiplayer matches. These titles are unlocked by achieving specific feats across different modes. Wear your title with pride and let others know who’s boss!



Mixed Reality Mode Enhancement

We’ve added some storyline and guidance for both solo and multiplayer! Plus, we’ve upgraded the visuals to blend even better with your real space—making everything feel way more real and immersive!



Halloween Spirit & Language Support

We’ve brought a full Halloween Vibe into the game—complete with spooky decorations and the chance to fly on a broomstick!





We’re also thrilled to welcome Russian and Swedish players to the battlefield! Our game now supports these languages, ensuring that more warriors around the world can join in the fun.
So grab your gear, gather your team, and jump into the action, and don’t miss out our seasonal update!