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V1.4.2: AI improvements, new uniforms, various bug fixes

Hi everyone,
Here's the changelogs for this update:


[h2]New Features[/h2]
•New AI system for Self-Propelled Artilleries which make those kind of vehicles keeping distance from the battle in order to provide indirect artillery fire via radio call just like static artilleries.
•AI can now turn static artilleries from the second seat.
•New settings to costumize UI.
•New British Africa uniforms.
•New British 1944 uniforms.
•New British headgears.
•New animation for repairing vehicles.
•New Mosin reload sounds.
•Holding F in Panzerfaust crate now allows taking the Panzerfaust into inventory.
•New M2 Browning model rework.
•New system to set physics disabled on vehicles spawned as prop in Mission Editor.
•New system to set specific camo on vehicles spawned as prop in Mission Editor.
•Gameplay progress (win state, respawn record...) of Workshop and Editor missions is now saves just like vanilla missions.

[h2]Fixes[/h2]
•Fixed radioman taking long time to answer radio calls.
•Fixed bug where dead bodies where despawning when close to them.
•Fixed invisible barrier bug in repair station.
•Fixes with medic keeping recalculating their path while reaching units to heal causing weird movements and high performance impact.
•Improvements in M2 Browning firing animation.
•Smaller improvements in AI.
•Fixes Luger slide animation bug when empty.
•Fixes in Normandy map.
•Fixes in Artillery AI.
•Fixes in British uniform.
•Fixes in some loadouts.
•Fixed Aircraft repair zone not working correctly after previous update.
•Various other smaller fixes from feedbacks on Discord.