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Easy Red 2 News

V1.6.1: Many new tank models & important bug fixes

Hi everyone!
[p]On the way to the November 10th Update, we fixed some urgent bugs, and took the opportunity to add the newly reworked Sherman models.[/p][p][/p][h3]New Features: [/h3]
  • [p]Added over 24 reworked Sherman models, each with 10+ camo and marking variants.[/p]
  • [p]Reworked M10 Wolverine/Achilles textures & camo (full rework coming soon)[/p]
[h3]Fixes and Improvements:[/h3]
  • [p]Improved Cinematic Camera controls.[/p]
  • [p]Fixed a bug with DUKW and other floating vehicles when driving them in Multiplayer.[/p]
  • [p]Various other smaller bug fixes[/p]
[p][/p][h2]Reworked Sherman tanks[/h2][p]Here's a look into most reworked Sherman tank models, and some of the camos that are now available. Each one has many different camo variations, allowing over 200 different possibilities![/p][p][/p][p][/p][p][/p][h2]Next Update Target: November 10[/h2][p]
We’re aiming to release the next update by November 10.
For that date we’re preparing:[/p]
  • [p]The Cassino campaign remake[/p]
  • [p]The new camo system to be working on every vehicle in the game[/p]
  • [p]A brand-new base game trailer[/p]
  • [p]An updated roadmap[/p]
  • [p]An announcement outlining upcoming campaigns and features planned for later this year and into next year[/p]
[p]Stay tuned for more details as we get closer to launch!
[/p][h2]🏆 Easy Red 2 Community Campaign Contest[/h2][p]During last update post we launched the Easy Red 2 Custom Campaign Contest — your chance to show off your mapping, mission design, and scripting skills, earn some swag, bragging rights, and maybe even get your work integrated into Easy Red 2! It's still got one month left, so don't be afraid to start![/p][p][/p][p] 👉 Get all the details on Discord: https://discord.com/channels/778000642932211752/1401949490151161886 Full rules, prizes, submission guidelines, and everything you need to dominate this contest awaits in our Discord server, where it will be much easier to submit and review missions thanks to the dedicated channels and threads.[/p][p][/p][p] Let's see what you can create! 💪 [/p][p] [/p][h2]Check out the Shanghai-Nanking DLC if you haven’t yet![/h2][p]
Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

[dynamiclink][/dynamiclink][/p][h2]Extra Information[/h2][p]As per your anticipation we are announcing the next Roadmap for the game in future updates so stay tuned for that! We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the official Discord server.

Thank you for all of your continued support, and we'll see you again next time!

Marco and the Easy Red 2 Development Team[/p]

V1.6.0: New campaign out, huge quality reworks, a ton of new uniforms and more!

Hi everyone!
[p]One of the biggest updates of the year is finally here!
This update—and the next—will mark the start of a new level of quality for Easy Red 2.
[/p][p][/p][h3]New Features: [/h3]
  • [p]Added new overhauled Anzio campaign along with 15 missions (Cassino map will come in next update)[/p]
  • [p]Added new Polish & British Voice Actors/voicelines[/p]
  • [p]Added new Uniforms for the British forces (Pattern 1937 Greatcoat and Leather Jerkin for cold weather environments.) [/p]
  • [p]Added new grenades for UK and USSR (RPG 40, Gammon No.82, No.74 Sticky Bomb, Eihandgranate Mod.39, etc. )[/p]
  • [p]Added new map and vegetation assets (tree stump variants, more electrical poles, Italian wall variants and all the new props used in Anzio campaign.)[/p]
  • [p]Reworked Panzerfaust variants, reworked panzerfaust equip & added new throw away animations[/p]
  • [p]Added MAB 38-42[/p]
  • [p]Added new complex camouflage system with automatic environment adaptation system[/p]
  • [p]Fully reworked German helmets along with adding the M42 version of Luftwaffe helmet (single decal, just the eagle) with breadbag, wires, net, winter cover and many other variants for M35 and M42[/p]
  • [p]Added many new German SPG, Panzer crew and Luftwaffe uniforms[/p]
  • [p]New US wool, paratrooper, and tank crew uniforms & more with various combinations [/p]
  • [p]New Fiat 626 civilian textures[/p]
  • [p]Added DUKW amphibious vehicle[/p]
  • [p]Reworked Panzer III models & new variants added[/p]
[h3]Fixes and Improvements:[/h3]
  • [p]Various fixes in many uniforms.[/p]
  • [p]Reworked MAB 38A[/p]
  • [p]New Winchester & Gewehr 43 animations[/p]
  • [p]Various TPS & FPS animation reworks.[/p]
  • [p]Reworked textures on every German vehicles[/p]
  • [p]Improved Panzerfaust textures[/p]
  • [p]Reworked various buildings and props[/p]
  • [p]Added an "Ultra" animation quality settings for even smoother animations at distance on high end hardware.[/p]
  • [p]Improved LUT, colors, shadows, sky, reflections, lighting and overall graphics[/p]
[p]
[/p][h2]New Anzio campaign is out![/h2][p][/p][p][/p][p]
Anzio is now live with 15 missions, and the Cassino campaign will arrive in the very next update.[/p][p]In our previous post we mentioned our full focus on reworking the Anzio campaign. The original map has been split into two distinct campaigns and maps: Anzio and Cassino, including the surrounding Gustav Line area. Anzio launches today with 15 missions, while Cassino is planned to include around 14 missions—though that number may change as development continues.[/p][p][/p][p]The new Anzio campaign covers three key operations:[/p]
  • [p]Operation Shingle – The Allied landings at Anzio and the establishment of the beachhead in January.[/p]
  • [p]Operation Fischfang – Multiple missions highlighting the German counteroffensive launched in February and the intense clashes that followed.[/p]
  • [p]Operation Diadem – The Allied breakout of the stalemate at Anzio, culminating in the capture of Cisterna and Campoleone.[/p]
[p][/p][p]This remake delivers a stronger narrative connection, a more accurate recreation of the region, and a major visual upgrade.[/p][p]Cassino will be released in early November, but it’s likely to appear in beta branches during mid-October. We’ll keep sharing progress updates and work-in-progress screenshots on our Discord, so stay tuned! [/p][p][/p][h2]Reworks in vehicles & new camouflage system[/h2][p][/p][p]Our armored forces just received a major upgrade. The Panzer III has been fully reworked, and every historically significant variant is now available: E, F, G, H, J, J1, M, N, L and the fearsome Flammpanzer. Each model comes with refined visuals and performance tweaks to better reflect their real-world counterparts.[/p][p][/p][p]But the tanks themselves are only part of the story. All German vehicles now feature a brand-new dynamic camouflage system that supports a wide range of historically accurate patterns. For mission creators, this system is a game-changer: camouflage can auto-adapt to the environment based on region (latitude/longitude), time period (month and year), and seasonal weather such as snow.[/p][p]This means vehicles will naturally wear the right look for a North African desert in 1941 or a wintry Eastern Front in 1944—without any extra setup. Of course, creators can still hand-pick a specific pattern if they want full control.[/p][p]This approach doesn’t just add dozens of new camo variants; it dramatically elevates the visual fidelity of every battlefield. And we’re not stopping here: in the next update, this adaptive system will roll out to all remaining vehicles, ensuring that the entire roster meets this new quality standard.
[/p][h2]Meet the Luftwaffe Field Division![/h2][p]In the Anzio campaign many of the troops allocated were that of the Luftwaffe Field Division, famously known for their iconic blue uniforms and splinter smocks they now have their place in our latest update-- Anzio now features the famed "Hermann Goering" Division.[/p][h2][/h2][p]Alongside the Luftwaffe units, we’ve expanded the wardrobe across all factions. The German army receives the biggest boost, with over 60 new clothing pieces, including a wide variety of helmets and Panzer uniforms.[/p][p]The Allies aren’t left out: the British now sport new greatcoats and leather jerkins, and U.S. troops have several new gear additions as well.
[/p][p][/p][p]These updates bring even more historical variety and authenticity to every battlefield encounter.[/p][p][/p][h2]Next Update Target: November 10[/h2][p]
We’re aiming to release the next update by November 10.
For that date we’re preparing:[/p]
  • [p]The Cassino campaign remake[/p]
  • [p]The new camo system to be working on every vehicle in the game[/p]
  • [p]A brand-new base game trailer[/p]
  • [p]An updated roadmap[/p]
  • [p]An announcement outlining upcoming campaigns and features planned for later this year and into next year[/p]
[p]Stay tuned for more details as we get closer to launch!
[/p][h2]🏆 Easy Red 2 Community Campaign Contest[/h2][p]During last update post we launched the Easy Red 2 Custom Campaign Contest — your chance to show off your mapping, mission design, and scripting skills, earn some swag, bragging rights, and maybe even get your work integrated into Easy Red 2! [/p][p][/p][p] 👉 Get all the details on Discord: https://discord.com/channels/778000642932211752/1401949490151161886 Full rules, prizes, submission guidelines, and everything you need to dominate this contest awaits in our Discord server, where it will be much easier to submit and review missions thanks to the dedicated channels and threads.[/p][p][/p][p] Let's see what you can create! 💪 [/p][p] [/p][h2]Check out the Shanghai-Nanking DLC if you haven’t yet![/h2][p]
Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

[dynamiclink][/dynamiclink][/p][h2]Extra Information[/h2][p]As per your anticipation we are announcing the next Roadmap for the game in future updates so stay tuned for that! We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the official Discord server.

Thank you for all of your continued support, and we'll see you again next time!

Marco and the Easy Red 2 Development Team[/p]

V1.5.6: General quality and performance improvements

[h2]Hi everyone![/h2]

We have a quick, smaller update this time around while we work on big things behind the scenes! Here's a summary of the most important changes on this latest version, then we'll get to a short preview of what we're working on.

[h2]New Features: [/h2]
  • Added Bren MK1.
  • Reworked Bren MK2.
  • Added feature to cancel artillery fire radio call. AI will also cancel Artillery fire when necessary.
  • Added new magnetic/sticky grenade system (for the moment used on the Japanese Type 99 Mine)
  • Added crosshair size setting.
  • Changes with vehicle MGs accuracy system.

[h2]Fixes and Improvements:[/h2]
  • Important performance improvements.
  • Improvements in TPS animations.
  • Fixes with various weapons.
  • Improvements with some textures.
  • Improvements in map & mission balancing.
  • Major fixes with localizations.
  • Fixes with SBD Dauntless.
  • Fixes with some props.
  • Fixes with uniforms.
  • Fixes with turret rotation sound.
  • Many other smaller fixes


[h2]Upcoming Reworks & Future plans[/h2]

We mentioned last time we were setting full map-making attention to our Anzio campaign rework, in which Anzio is being split into two maps and campaigns, consisting of Anzio and Cassino with the surrounding Gustav Line area. The number of missions currently planned for Anzio is going to be around 13-15, with Cassino likely being around 8 (but we aren't as far into development for that yet so we aren't too sure).

The new Anzio campaign will feature Operation Shingle: the operation involving the allied landings at Anzio and establishment of the beachhead in January. It will also feature Operation Fischfang: with multiple missions centered around the German counteroffensive at Anzio launched in February along with similar counteroffensives and clashes in the next months. Finally, it will feature Operation Diadem: the allied breakout of the stalemate at Anzio, where they finally take the long struggled for cities of Cisterna and Campoleone.

Now the campaign will feel much more connected as a narrative, and will also visually prettier and more accurate to the area as well. There is no set release date for the Anzio remake just yet, but it is possible to come into beta branches at the earliest next month. We will keep you updated and you can see various work-in-progress pics along with progress updates in our discord!

Cassino work is underway as well, and we'll share updates on that in future posts here as well as our discord.

Outskirts of Cisterna


[h2]🏆 Easy Red 2 Community Campaign Contest[/h2]

Last week we launched the Easy Red 2 Custom Campaign Contest — your chance to show off your mapping, mission design, and scripting skills, earn some swag, bragging rights, and maybe even get your work integrated into Easy Red 2!
Let's recap the rules.

The contest will accept 3 different categories:

Vanilla Campaign
• Map: uses only base‑game assets (no mods).
• Mission: one “showcase” mission built on your map.

Modded Campaign
• Map & Mission: you may use any Steam Workshop mods (your own or others’), but they must be publicly available.
• Mission: one “showcase” mission built on your map. You may use any Steam Workshop mods (your own or others’), but they must be publicly available.

Scripted Mission with Vanilla content
• Mission: heavily scripted (new game‑modes, advanced triggers, etc.)
• Map: must be a vanilla or existing WS map that doesn’t use mods.


👉 Get all the details on Discord:
https://discord.com/channels/778000642932211752/1401949490151161886

Full rules, prizes, submission guidelines, and everything you need to dominate this contest awaits in our Discord server, where it will be much easier to submit and review missions thanks to the dedicated channels and threads.

Let's see what you can create! 💪


[h2]Check out the Shanghai-Nanking DLC if you haven’t yet![/h2]

Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/

[h2]Extra Information[/h2]
In case you didn't know, we have defined a precise roadmap for the next months of development and you can read it here.

We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the official Discord server.

Thank you for all of your continued support, and we'll see you again next time!

Marco and the Easy Red 2 Development Team

V1.5.5: Pacific campaign reworks, new vehicles, new customization options and..

[h2]Hi everyone![/h2]

There has been a very big update today. Three campaigns have been majorly remade, and another campaign reworked, with tons of other additions and improvements! First, let's run over the changelogs.

[h2]New Features: [/h2]
  • Fully remade Kwajalein campaign. (Now Operation Flintlock)
  • Fully remade Roi-Namur campaign. (Now Operation Flintlock)
  • Fully reworked Makin campaign.
  • Reworked Stalingrad campaign.
  • Fully reworked Soviet uniforms. Added much more variation and historical accuracy, with variants ranging from OBR35 to OBR41 along with winter coat variants.
  • Added new system to customize gameplay parameters and difficulty values in campaign menu (more in this post).
  • Fully reworked Arisaka rifles, also adding an early war version of the Type 38 for the Shanghai-Nanking DLC as well as adding the Type 38 carbine.
  • New SDB Dauntless plane.
  • New crosshair options.
  • Added multplie new US marine uniforms-- all uniforms now have a version with bloused pants for extra variation in squads.
  • Added many new props for Map Editor.
  • Added many new tree props.
  • Reworked C96 animations (all variants)
  • Reworked Tokarev pistol animations.
  • Reworked Mas36 animations.

[h2]Fixes and Improvements:[/h2]
  • Reworked various Japanese tanks. Also added amphibious variant for the Ka-Mi tank.
  • Improvements in UI and menus.
  • Improved various sounds.
  • Reworked soviet rural buildings + added 3 variants for each.
  • Improvements in scripted "siege" missions.
  • Fixes and improvements on AI.
  • Updated localization.
  • Fixes in rigging on multiple vests.
  • Many other smaller fixes


Let's get right into the headliners of this update-- major and extensive pacific campaign remakes, new vehicles, and various enhanced customization options!

[h2]Kwajalein, Roi-Namur & Makin Remakes[/h2]

The pacific campaigns of Easy Red 2 (Kwajalein, Roi-Namur, and Makin) have been totally remade from the ground up. Most missions have a completely different look and feel-- with much more content in general: new squad types, more interesting and historically accurate detailed maps, many brand new missions, and a higher level of uniqueness between each of the 3 campaigns.

Some of the biggest additions to the campaigns besides the islands themselves would certainly be the iconic LVT landing craft and tank variants (LVTa) previously showcased in earlier posts. Now, most of the landing missions in the campaigns revolve around these new vehicles! Japanese tanks have also been totally reworked, with all of them brought up to a proper standard we find appropriate. The Ha-Go as well as the Ka-Mi have been redone, with the Ka-Mi getting an extra variant to accompany the amphibious flotation device attachment, allowing it to swim in water. Also, the beloved US divebomber, the SBD Dauntless, has been added.

New Marine and Army HBT uniforms have been added, including the 7th Infantry Division's checkerboard identifier panels as well as Kwajalein's 7th ID unique camo helmets. Additionally, all USMC uniforms now have a bloused variant, where the soldiers pants are not tucked all the way into his boots: an iconic look for marines in the pacific theater.

Kwajalein and Roi-Namur are now much more accurate to the real terrain and devastation that occurred in real life, where the island had been described by a marine as if "it had been picked up 20,000 feet and then dropped". In contrast to this, Makin island looks more like your typical "tropical paradise".



We're more than happy to share with you these campaign remakes, and feel now they're truly up to a great standard for Easy Red 2 in 2025, and hope you enjoy them.

Here's a fan-made trailer for the pacific campaign rework by Tracid FM.
[previewyoutube][/previewyoutube]

[h2]Stalingrad Rework[/h2]

Stalingrad had its major rework around this time last year. While its visual standard was brought up greatly for the time, we felt we could do even better now. The map now is much more detailed, and missions have been reworked as well for better balancing and vehicle variety. With this also comes the totally reworked soviet uniforms, being not only far better looking but much more accurate!



[h2]New Gameplay Options[/h2]

Acknowledging common feedback about AI and overall difficulty, we understand there are players who would like more forgiving gameplay, and others who expect a hardcore challenge where the player has the same survival rate as any other unit on the field.

Our team's vision definitely leans toward a easy-to-pick-up WW2 simulator, so we don't intend to make the game more arcade-like. However, we decided to accommodate arcade-like fans by reworking how difficulty settings work.

Players can now fully customize difficulty settings with tons of new sliders and buttons: modify AI accuracy, explosion radius, suppression effects, player damage, disable player auto-surrender, change stamina duration, gun overheat values, bullet gravity and more. Now you can change the gameplay to fit your preferences, or simply provide a way to play with different rules to break up repitition. You can create and save your difficulty presets, but the game will still offer default suggested presets that recreate how we intend the game to be played.



As always, whenever mission settings are changed to values that make gameplay unbalanced or too easy, achievement unlocking will be disabled as a way to encourage players to experience the intended difficulty settings.
Multiplayer menu list will also display what parameters have been set for the room, so you can evaluate carefully before joining a multiplayer match.

This comes after listening to and interacting with our community through the Discord server, r/EasyRed2 subreddit and various other social networks in order to realize this system in a way that pays honor to the original formula of Easy Red 2, but also expanding the sandbox idea of the game to offer a more customizable experience.

[h2]Upcoming Reworks & Future plans[/h2]

With the pacific campaigns now remade, we are setting full mapping attention forward onto the Anzio and Cassino remakes, in which the original Anzio campaign is being split into two maps with likely many more missions. More details to come as it is developed more, so keep an eye on our discord! As always, alongside this work will be development improving old weapons, vehicles, and uniforms already in-game.

Once the Italian campaign rework is complete, we have several exciting ideas we can work on, including South Tunisia and Iwo Jima, along with early concepts for a larger, more ambitious campaign. We’ll properly reveal our future roadmap in a dedicated post soon—stay tuned!

[h2]Check out the Shanghai-Nanking DLC if you haven’t yet![/h2]

Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/

[h2]Extra Information[/h2]
In case you didn't know, we have defined a precise roadmap for the next months of development and you can read it here.

We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the official Discord server.

Thank you for all of your continued support, and we'll see you again next time!

Marco and the Easy Red 2 Development Team

Reworked Bastogne campaign, new Italian vehicles, new animations and more!

Hello all and happy July!


Let's get right into the changes for this last update. A major campaign rework has occurred, and very soon enough even bigger remakes and reworks are to come!

[h2]Added Features: [/h2]
  • Fully reworked Battle of the Bulge campaign. The map has been given greater detail, all missions rebalanced, and 3 new missions added for the German offensive. Historically accurate vehicles have been added, such as the M8 Greyhound, M36 Jackson, Sd.Kfz 250, Sd.Kfz 222, and more!
  • Added a new Vote Kick system.
  • Type 95 Ha-Go and Type 4 Ke-Nu tanks reworked.
  • Reworked Italian tanks with many new variants.
  • Added CV33, CV35 and AB41 Italian vehicles with variants. Most can be found on Kos and in Tunisia now!
  • Added new Japanese Type 3 AT grenade.
  • Reworked explosion damage system.
  • Reworked Carcano (all variants), Type 96, Sig20, Smith & Wesson revolver animations.
  • Reworked idle relaxed animations.
  • Added new equip and unequip sound fx.

[h2]Fixes/Improvements:[/h2]
  • Improvements with vehicle AI.
  • Fixed T26 tracks texture issue.
  • Fixed some uniforms missing wounded effect.
  • Fixed issue where some achievements couldn't be unlocked.
  • Improved bullet cracks effect.
  • Improved network stability.
  • Improved cheating detection.
  • Improved SSR (Screen-Spaced-Reflections).
  • Improvements with various props and vegetation assets.
  • Fixed issue with flamethrower units setting themselves on fire.
  • [Nintendo Switch] Fixed issue with occasional crashes.


Next, a bit more information on the Battle of the Bulge (Bastogne) rework.

[h2]Battle of the Bulge Rework[/h2]

We've been spending lots of time constantly improving the standards for Easy Red 2 campaigns. Recently, we initiated the reworks for Anzio, Kwajalein, Roi Namur, and Makin. With these underway (and the pacific ones all near completed), we thought about what other campaigns would be left behind quality-wise. The first that came to mind was our Battle of the Bulge campaign, included in our 1940/1944 Ardennes DLC. We figured that the missions were unbalanced, there was not enough mission/vehicle variety, and the environment itself could use much more work.

With this rework, we've upped the fidelity of the environment greatly, with many more hedgerows for cover among many improvements in general terrain detail and less smooth/"plastic" looking environments. We also fully detailed the namesake city of Bastogne, with one of the three new missions taking place there in a special wave defense gametype! All missions across the board have been rebalanced for better gameplay on both sides, with much better objective sizes as well as units present.

We also upped the vehicle variety in the campaign. Now the German side has the Sd.Kfz 222, the Sd.Kfz 250, the Panzer IV Wirblewind, and the Bf-110, with the American side now having access to the M8 Greyhound, the M36 Jackson, and the GMC CCKW.

We hope to see you all enjoy the changes and quality of life improvements. Feel free to direct any feedback to our Discord server.

If you don't have it yet, get the Ardennes 1940/44 DLC here to see the rework for yourself!




[h2]Upcoming Remakes and Reworks[/h2]

There's tons of great progress with the pacific overhaul for Easy Red 2. Tons of new assets have been added to the maps to bring the quality of the environments a great step forward. Among these are the new pacific huts and sheds, Japanese bunkers, pillboxes and blockhouses, as well as new beach defenses such as the log cribs and Japanese dragon's teeth defenses.

Alongside these visual upgrades, all campaigns are receiving several new missions with new historically accurate units, weapons, and vehicle utilization, as well as the maps being totally re-done from the ground up. They will be in the PC's beta branch soon-- and they'll more than likely be in the game by next month's update, so be on the look for them soon!

Roi Namur Airfield

Kwajalein's Admirality Area

Makin Island's "King's Warf"


[h2]Check out the Shanghai-Nanking DLC if you haven’t yet![/h2]

Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/


Extra Information

In case you didn't know, we have defined a precise roadmap for the next months of development and you can read it here.

We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the official Discord server.


Thank you all for the continued support of the game as always, and we'll see you again soon! Sooner than you may think actually, with a major community announcement coming soon...

Marco and the Easy Red 2 Development Team