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📅 Easy Red 2 - New Roadmap for Late 2025 to Mid 2026 🗺️

[h3]Hello again, Easy Red 2 army![/h3][p]It's that time of year again—the time of year where we share our newest roadmap, laying out the planned path ahead for Easy Red 2 from late 2025 to mid-late 2026.[/p][p]As you know, this year we practically re-made most of the game to be bigger and better than ever, and unfortunately because of that we missed out on Southern Tunisia this go-around. Don't worry, it's still coming![/p][p]As always, going into 2026 we're looking to make the game even bigger and even better than ever! [/p][p][/p][h2]New roadmap:[/h2][p]Starting from today, here's what we plan to work on![/p][p] [/p][h2]✨ Major Planned New Features ✨[/h2]
  • [p]South Tunisia: Mareth Line and Kasserine Pass[/p]
  • [p]1944/45 Hungarian DLC: Siege of Budapest and Operation Spring Awakening[/p]
  • [p]We are considering other free additional maps for some time in 2026, including the Battle of Iwo Jima and Battles of Khalkhin Gol. [/p]
  • [p]Deployable MGs onto carried tripods and deployable portable mortars (such as Japanese knee mortar)[/p]
  • [p]Reconstruct broken sandbags and other defensive props[/p]
  • [p]New Eastern Europe buildings coming to Stalingrad DLC[/p]
  • [p]New vehicles and weapons for base game[/p]
  • [p]Major reworks on many old vehicles and weapons[/p]
  • [p]Multi-charge artillery system for modular artillery range and trajectory[/p]
  • [p]New patch/insignia system for more accurate iconography on uniforms[/p]
  • [p]Automatic cinematic camera system for nice shots and battle spectating[/p]
  • [p]Infrared night vision technology for Panther and other sights[/p]
[p] [/p][h2]đź”§ Major Planned Improvements đź”§[/h2]
  • [p]More map editor quality features to simplify prop placing, finding, and automatized behaviors.[/p]
  • [p]Possibility to switch between scope and sights without removing scopes (where accurate)[/p]
  • [p]Continuing adding and upgrading weapons, vehicles, sounds and animations[/p]
[p] [/p][h2]🌍 Upcoming Campaigns 🌍[/h2][p] [/p][h3]Hungary Campaign[/h3][h3]Early 2026, Mid 2026[/h3][p]We are finally ready to announce the next DLC![/p][p]Our goal with this expansion is to bring new factions, many new weapons, and above all, a lineup of late-war vehicles to play on one of the bloodiest battles that Europe has ever seen![/p][p][/p][h3]The Battle of Hungary offers a great, unique setting for this criteria.[/h3][p]It features two factions totally new to Easy Red: Hungary alongside Germany, and Romania alongside the Soviet Union (after switching sides in 1944).[/p][p]It also potentially includes a wide variety of authentic unique weapons such as the Mannlicher rifles, Mauser VZ.24, Danuvia submachine guns, Steyr-Solothurn MG30, PPS-42/43 and much more.[/p][p]You’ll also see powerful late-war vehicles like the late war Panther variants, Tiger II, Zrínyi II, late war T-34 and T34/85, IS-2 and more — including rare wartime technology such as infrared night vision on Panther tanks, one of the most advanced innovations of the era. Here's a WIP photo of the Panther rework currently underway, along with the night vision system! [/p][p][/p][h3]One Of Europe's Bloodiest City Battles[/h3][p]The DLC will include key operations such as the Siege of Budapest, Operation Konrad, and Operation Spring Awakening, offering a mix of rural, urban, and suburban combat during the final months of the war in Europe.[/p][p]Operation Spring Awakening is known as the last major offensive launched by the Third Reich during World War II, a final effort by German forces to halt the Soviet advance through Hungary. [/p][carousel][/carousel][p][/p][p]More information to come in the coming weeks and months on our official discord server.[/p][p][/p][h3]Southern Tunisia — Late 2025, Early 2026[/h3][p]While Northern Tunisia and the "Run for Tunis" would mark the end of Axis forces in North Africa, Southern Tunisia and the Mareth Line would be a very important stepping stone on the way, being a heavily fortified position that Axis forces used to try and halt the Allied advance after their retreat from El Alamein. [/p][p]Just northwest of the Mareth Line lay the Atlas mountains, holding Kasserine and Kasserine pass. It is here in which occurred the first major engagement between American and German ground forces in WWII, and one of the largest losses for western allied forces early in the war. The rugged mountains of Kasserine and the surrounding area will prove in stark contrast to the wide open dunes of Mareth. Expect large tank battles over huge spaces, with a mix of both allies and axis on the defense! Also likely to come with this will be the British Crusader tank. The release of Southern Tunisia should be a great cap-off to the North African theater we plan to represent in base-game Easy Red 2, and we hope you'll love it too![/p][p][/p][p]The Southern Tunisia campaign is likely to release at the very beginning of 2026 if not the final weeks of 2025.[/p][p][/p][h2]🔄 Ongoing Upgrades Across the Whole Game[/h2][p]While the roadmap highlights our biggest goals, a huge part of our daily development is the constant improvement of existing content.
Throughout 2025 and 2026, we’ll continue upgrading weapons, vehicles, uniforms, gear and historical details across all factions.[/p][p]Right now we're already working on a large batch of improvements—here’s a small preview:[/p]
  • [p]A full range of new and reworked British vests and equipment, improving historical accuracy and visual detail.
    [/p]
  • [p]A lineup of the new updated Soviet T-34, including new variants, models, textures, and functional improvements. [/p]
[p]These upgrades will roll out steadily with our regular updates, just like you've seen over the past years. Our goal is to make every single piece of equipment in Easy Red 2 feel authentic, polished, and satisfying to use.[/p][p][/p][p][/p][h2]🔍 A Note from the Team 🔍[/h2][p][/p][p]This roadmap only outlines the major features and changes coming in the next several months.[/p][p]As always, we'll be working on smaller updates, bug fixes, and polishing regularly—just like we have for the past five years with monthly public updates. You can view our full history of changelogs here. [/p][p][/p][p]We owe our continued success to you, our dedicated community. Your feedback and suggestions have been invaluable, and your enthusiasm for Easy Red 2 motivates us to keep pushing the game forward. Thank you for spreading the word and being part of this journey. [/p][p][/p][p]We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions, Reddit and the Discord server. [/p][p][/p][p]Stay tuned, and see you on the battlefield! [/p][p]Marco and the Easy Red 2 Team[/p]

Major 2.0 Update

[h2]Hello again everyone![/h2][p]Today marks the 5th anniversary of Easy Red 2 on Steam, and to celebrate, we’re releasing a massive update! This update concludes a series of improvements that have pushed the game forward in a big way over the past few months.[/p][p]We’re also introducing a brand-new campaign — a complete remake of the old Cassino, previously set as a segment in the old Anzio campaign. [/p][p][/p][h3]New Features: [/h3]
  • [p]Complete FPS animation system rework. [/p]
  • [p]Reworked TPS vehicle driving camera for smoother gameplay.[/p]
  • [p]Added Cassino campaign, with 15 missions total.[/p]
  • [p]Added Gebirgsjäger units with uniforms and strapless gear.[/p]
  • [p]Added Gewehr 33/40 rifle.[/p]
  • [p]Added India and Gurkha factions, along with relevant uniforms, gear, and headgear.[/p]
  • [p]Added QF 25-Pounder howitzer. [/p]
  • [p]Added Vickers MG emplaced gun.[/p]
  • [p]Major rework for M10 Wolverine, 17-Pounder SP Achilles, and M36 Jackson.[/p]
  • [p]Major rework for StuGs + many variants added.[/p]
  • [p]Reworked Thompson submachine guns, along with adding 4 new variants: M1921, M1928A1 Early, M1928A1 UK, and M1928A1 Early UK[/p]
  • [p]Reworked shooting range map visuals.[/p]
  • [p]Added Difficulty setting for Mission Editor testing.[/p]
  • [p]Added selectable "visible breath" option in mission editor for cold weather environments.[/p]
  • [p]New official font for menus and UI elements.[/p]
  • [p]Various props added.[/p]
[h3]Fixes and Improvements:[/h3]
  • [p]Reworked camo system on nearly every vehicle.[/p]
  • [p]Huge improvements in camera motion.[/p]
  • [p]Improved cinematic camera controls.[/p]
  • [p]Improvements in various uniforms rigging.[/p]
  • [p]Reworked Polish VAs.[/p]
  • [p]important improvements in lighting and colors.[/p]
  • [p]Various animation improvements.[/p]
  • [p]Improvements in destruction transitions.[/p]
  • [p]Minor improvements in infantry and vehicle AI.[/p]
  • [p]Minor improvements in artillery system.[/p]
  • [p]Adjusted many vehicle and weapon names for accuracy.[/p]
  • [p]Minor performance improvements.[/p]
  • [p]Other minor improvements.[/p]
[p][/p][h2]Trailer 2.0[/h2][p]Over the last year, the game has had nearly every single base-game map remade from the ground up, and among various improvements in animations, uniforms, and vehicles it looks entirely different to just a year ago today. Considering this, we've put together a brand-new trailer that now showcases its current state (which is sure to only get even better)—Enjoy![/p][previewyoutube][/previewyoutube][p][/p][h2]Cassino Campaign[/h2][p]Cassino previously was 2 missions within the Anzio campaign. In reality, the campaign around Monte Cassino and Anzio were two different major campaigns, and for that reason we remade Cassino as its own! [/p][carousel][/carousel][p][/p][p]Now included are 15 original missions, beginning with the American advance to the Gustav line and key points from all 4 battles of Monte Cassino ranging from January to May 1944. Battle up and down the steeps of the Italian Apennine and flush Axis defenders out from the Gustav line, with the historical involvement of 7 different Allied factions partaking in the battle in game. [/p][p][/p][h2]New Roadmap - Hungary, South Tunisia & More![/h2][p]We are finally ready to announce the next DLC![/p][p]Our goal with this expansion is to bring new factions, many new weapons, and above all, a lineup of late-war vehicles to play on one of the bloodiest battles that Europe has ever seen![/p][p][/p][h3]The Battle of Hungary offers a great, unique setting for this criteria.[/h3][p]It features two factions totally new to Easy Red 2: Hungary alongside Germany, and Romania alongside Soviet Union (after switching sides in 1944).[/p][p][/p][p]It also potentially includes a wide variety of authentic weapons such as the Mannlicher rifles, Mauser VZ.24, Danuvia submachine guns, Steyr-Solothurn MG30, PPS-42/43 and much more.[/p][p]You’ll also see powerful late-war vehicles like the late war Panther variants, Tiger II, the Hungarian Zrínyi II, late war T-34 and T34/85, IS-2 and more — including rare wartime technology such as infrared night vision on Panther tanks, one of the most advanced innovations of the era, and the only instance of night vision technology being used by tank commanders in WW2 for combat. [/p][p][/p][p]Below is a photo of the WIP Panther tank rework currently underway along with the night vision modification on top![/p][p][/p][p][/p][h3]One of Europe's Bloodiest City Battles[/h3][p]The DLC will include key operations such as the Siege of Budapest, Operation Konrad, and Operation Spring Awakening, offering a mix of rural, urban, and suburban combat during the final months of the war in Europe.[/p][p]Operation Spring Awakening is known as the last major offensive launched by the Third Reich during World War II, a final effort by German forces to halt the Soviet advance through Hungary. [/p][p][/p][h3]We also have many new features and content planned to come in next many months![/h3][p]South Tunisia campaign, dynamically deployable MGs and mortars, the ability to reconstruct destroyed defenses and sandbag walls, and much more.[/p][p]You can read about our new Roadmap here:[/p][p][dynamiclink][/dynamiclink][/p][p][/p]
Another WW2 Project Worth Checking Out!
[p][/p][p]Our friends at De Generals Studio are also preparing a new update for their World War II game Tank Squad, releasing around the same time as this anniversary patch![/p][p]If you enjoy tactical tank gameplay and crew management in realistic battlefields, it’s definitely worth a look.[/p][p]You can find Tank Squad on Steam here: [/p][p][dynamiclink][/dynamiclink][/p]
Check out the Shanghai-Nanking DLC if you haven’t yet!
[p]
Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

[dynamiclink][/dynamiclink][/p]
That's all for now!
[p]Thank you for all of your continued support, and we'll see you again next time! [/p][p]Marco and the Easy Red 2 Development Team[/p]

V1.6.1: Many new tank models & important bug fixes

Hi everyone!
[p]On the way to the November 10th Update, we fixed some urgent bugs, and took the opportunity to add the newly reworked Sherman models.[/p][p][/p][h3]New Features: [/h3]
  • [p]Added over 24 reworked Sherman models, each with 10+ camo and marking variants.[/p]
  • [p]Reworked M10 Wolverine/Achilles textures & camo (full rework coming soon)[/p]
[h3]Fixes and Improvements:[/h3]
  • [p]Improved Cinematic Camera controls.[/p]
  • [p]Fixed a bug with DUKW and other floating vehicles when driving them in Multiplayer.[/p]
  • [p]Various other smaller bug fixes[/p]
[p][/p][h2]Reworked Sherman tanks[/h2][p]Here's a look into most reworked Sherman tank models, and some of the camos that are now available. Each one has many different camo variations, allowing over 200 different possibilities![/p][p][/p][p][/p][p][/p][h2]Next Update Target: November 10[/h2][p]
We’re aiming to release the next update by November 10.
For that date we’re preparing:[/p]
  • [p]The Cassino campaign remake[/p]
  • [p]The new camo system to be working on every vehicle in the game[/p]
  • [p]A brand-new base game trailer[/p]
  • [p]An updated roadmap[/p]
  • [p]An announcement outlining upcoming campaigns and features planned for later this year and into next year[/p]
[p]Stay tuned for more details as we get closer to launch!
[/p][h2]🏆 Easy Red 2 Community Campaign Contest[/h2][p]During last update post we launched the Easy Red 2 Custom Campaign Contest — your chance to show off your mapping, mission design, and scripting skills, earn some swag, bragging rights, and maybe even get your work integrated into Easy Red 2! It's still got one month left, so don't be afraid to start![/p][p][/p][p] 👉 Get all the details on Discord: https://discord.com/channels/778000642932211752/1401949490151161886 Full rules, prizes, submission guidelines, and everything you need to dominate this contest awaits in our Discord server, where it will be much easier to submit and review missions thanks to the dedicated channels and threads.[/p][p][/p][p] Let's see what you can create! 💪 [/p][p] [/p][h2]Check out the Shanghai-Nanking DLC if you haven’t yet![/h2][p]
Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

[dynamiclink][/dynamiclink][/p][h2]Extra Information[/h2][p]As per your anticipation we are announcing the next Roadmap for the game in future updates so stay tuned for that! We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the official Discord server.

Thank you for all of your continued support, and we'll see you again next time!

Marco and the Easy Red 2 Development Team[/p]

V1.6.0: New campaign out, huge quality reworks, a ton of new uniforms and more!

Hi everyone!
[p]One of the biggest updates of the year is finally here!
This update—and the next—will mark the start of a new level of quality for Easy Red 2.
[/p][p][/p][h3]New Features: [/h3]
  • [p]Added new overhauled Anzio campaign along with 15 missions (Cassino map will come in next update)[/p]
  • [p]Added new Polish & British Voice Actors/voicelines[/p]
  • [p]Added new Uniforms for the British forces (Pattern 1937 Greatcoat and Leather Jerkin for cold weather environments.) [/p]
  • [p]Added new grenades for UK and USSR (RPG 40, Gammon No.82, No.74 Sticky Bomb, Eihandgranate Mod.39, etc. )[/p]
  • [p]Added new map and vegetation assets (tree stump variants, more electrical poles, Italian wall variants and all the new props used in Anzio campaign.)[/p]
  • [p]Reworked Panzerfaust variants, reworked panzerfaust equip & added new throw away animations[/p]
  • [p]Added MAB 38-42[/p]
  • [p]Added new complex camouflage system with automatic environment adaptation system[/p]
  • [p]Fully reworked German helmets along with adding the M42 version of Luftwaffe helmet (single decal, just the eagle) with breadbag, wires, net, winter cover and many other variants for M35 and M42[/p]
  • [p]Added many new German SPG, Panzer crew and Luftwaffe uniforms[/p]
  • [p]New US wool, paratrooper, and tank crew uniforms & more with various combinations [/p]
  • [p]New Fiat 626 civilian textures[/p]
  • [p]Added DUKW amphibious vehicle[/p]
  • [p]Reworked Panzer III models & new variants added[/p]
[h3]Fixes and Improvements:[/h3]
  • [p]Various fixes in many uniforms.[/p]
  • [p]Reworked MAB 38A[/p]
  • [p]New Winchester & Gewehr 43 animations[/p]
  • [p]Various TPS & FPS animation reworks.[/p]
  • [p]Reworked textures on every German vehicles[/p]
  • [p]Improved Panzerfaust textures[/p]
  • [p]Reworked various buildings and props[/p]
  • [p]Added an "Ultra" animation quality settings for even smoother animations at distance on high end hardware.[/p]
  • [p]Improved LUT, colors, shadows, sky, reflections, lighting and overall graphics[/p]
[p]
[/p][h2]New Anzio campaign is out![/h2][p][/p][p][/p][p]
Anzio is now live with 15 missions, and the Cassino campaign will arrive in the very next update.[/p][p]In our previous post we mentioned our full focus on reworking the Anzio campaign. The original map has been split into two distinct campaigns and maps: Anzio and Cassino, including the surrounding Gustav Line area. Anzio launches today with 15 missions, while Cassino is planned to include around 14 missions—though that number may change as development continues.[/p][p][/p][p]The new Anzio campaign covers three key operations:[/p]
  • [p]Operation Shingle – The Allied landings at Anzio and the establishment of the beachhead in January.[/p]
  • [p]Operation Fischfang – Multiple missions highlighting the German counteroffensive launched in February and the intense clashes that followed.[/p]
  • [p]Operation Diadem – The Allied breakout of the stalemate at Anzio, culminating in the capture of Cisterna and Campoleone.[/p]
[p][/p][p]This remake delivers a stronger narrative connection, a more accurate recreation of the region, and a major visual upgrade.[/p][p]Cassino will be released in early November, but it’s likely to appear in beta branches during mid-October. We’ll keep sharing progress updates and work-in-progress screenshots on our Discord, so stay tuned! [/p][p][/p][h2]Reworks in vehicles & new camouflage system[/h2][p][/p][p]Our armored forces just received a major upgrade. The Panzer III has been fully reworked, and every historically significant variant is now available: E, F, G, H, J, J1, M, N, L and the fearsome Flammpanzer. Each model comes with refined visuals and performance tweaks to better reflect their real-world counterparts.[/p][p][/p][p]But the tanks themselves are only part of the story. All German vehicles now feature a brand-new dynamic camouflage system that supports a wide range of historically accurate patterns. For mission creators, this system is a game-changer: camouflage can auto-adapt to the environment based on region (latitude/longitude), time period (month and year), and seasonal weather such as snow.[/p][p]This means vehicles will naturally wear the right look for a North African desert in 1941 or a wintry Eastern Front in 1944—without any extra setup. Of course, creators can still hand-pick a specific pattern if they want full control.[/p][p]This approach doesn’t just add dozens of new camo variants; it dramatically elevates the visual fidelity of every battlefield. And we’re not stopping here: in the next update, this adaptive system will roll out to all remaining vehicles, ensuring that the entire roster meets this new quality standard.
[/p][h2]Meet the Luftwaffe Field Division![/h2][p]In the Anzio campaign many of the troops allocated were that of the Luftwaffe Field Division, famously known for their iconic blue uniforms and splinter smocks they now have their place in our latest update-- Anzio now features the famed "Hermann Goering" Division.[/p][h2][/h2][p]Alongside the Luftwaffe units, we’ve expanded the wardrobe across all factions. The German army receives the biggest boost, with over 60 new clothing pieces, including a wide variety of helmets and Panzer uniforms.[/p][p]The Allies aren’t left out: the British now sport new greatcoats and leather jerkins, and U.S. troops have several new gear additions as well.
[/p][p][/p][p]These updates bring even more historical variety and authenticity to every battlefield encounter.[/p][p][/p][h2]Next Update Target: November 10[/h2][p]
We’re aiming to release the next update by November 10.
For that date we’re preparing:[/p]
  • [p]The Cassino campaign remake[/p]
  • [p]The new camo system to be working on every vehicle in the game[/p]
  • [p]A brand-new base game trailer[/p]
  • [p]An updated roadmap[/p]
  • [p]An announcement outlining upcoming campaigns and features planned for later this year and into next year[/p]
[p]Stay tuned for more details as we get closer to launch!
[/p][h2]🏆 Easy Red 2 Community Campaign Contest[/h2][p]During last update post we launched the Easy Red 2 Custom Campaign Contest — your chance to show off your mapping, mission design, and scripting skills, earn some swag, bragging rights, and maybe even get your work integrated into Easy Red 2! [/p][p][/p][p] 👉 Get all the details on Discord: https://discord.com/channels/778000642932211752/1401949490151161886 Full rules, prizes, submission guidelines, and everything you need to dominate this contest awaits in our Discord server, where it will be much easier to submit and review missions thanks to the dedicated channels and threads.[/p][p][/p][p] Let's see what you can create! 💪 [/p][p] [/p][h2]Check out the Shanghai-Nanking DLC if you haven’t yet![/h2][p]
Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

[dynamiclink][/dynamiclink][/p][h2]Extra Information[/h2][p]As per your anticipation we are announcing the next Roadmap for the game in future updates so stay tuned for that! We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the official Discord server.

Thank you for all of your continued support, and we'll see you again next time!

Marco and the Easy Red 2 Development Team[/p]

V1.5.6: General quality and performance improvements

[h2]Hi everyone![/h2]

We have a quick, smaller update this time around while we work on big things behind the scenes! Here's a summary of the most important changes on this latest version, then we'll get to a short preview of what we're working on.

[h2]New Features: [/h2]
  • Added Bren MK1.
  • Reworked Bren MK2.
  • Added feature to cancel artillery fire radio call. AI will also cancel Artillery fire when necessary.
  • Added new magnetic/sticky grenade system (for the moment used on the Japanese Type 99 Mine)
  • Added crosshair size setting.
  • Changes with vehicle MGs accuracy system.

[h2]Fixes and Improvements:[/h2]
  • Important performance improvements.
  • Improvements in TPS animations.
  • Fixes with various weapons.
  • Improvements with some textures.
  • Improvements in map & mission balancing.
  • Major fixes with localizations.
  • Fixes with SBD Dauntless.
  • Fixes with some props.
  • Fixes with uniforms.
  • Fixes with turret rotation sound.
  • Many other smaller fixes


[h2]Upcoming Reworks & Future plans[/h2]

We mentioned last time we were setting full map-making attention to our Anzio campaign rework, in which Anzio is being split into two maps and campaigns, consisting of Anzio and Cassino with the surrounding Gustav Line area. The number of missions currently planned for Anzio is going to be around 13-15, with Cassino likely being around 8 (but we aren't as far into development for that yet so we aren't too sure).

The new Anzio campaign will feature Operation Shingle: the operation involving the allied landings at Anzio and establishment of the beachhead in January. It will also feature Operation Fischfang: with multiple missions centered around the German counteroffensive at Anzio launched in February along with similar counteroffensives and clashes in the next months. Finally, it will feature Operation Diadem: the allied breakout of the stalemate at Anzio, where they finally take the long struggled for cities of Cisterna and Campoleone.

Now the campaign will feel much more connected as a narrative, and will also visually prettier and more accurate to the area as well. There is no set release date for the Anzio remake just yet, but it is possible to come into beta branches at the earliest next month. We will keep you updated and you can see various work-in-progress pics along with progress updates in our discord!

Cassino work is underway as well, and we'll share updates on that in future posts here as well as our discord.

Outskirts of Cisterna


[h2]🏆 Easy Red 2 Community Campaign Contest[/h2]

Last week we launched the Easy Red 2 Custom Campaign Contest — your chance to show off your mapping, mission design, and scripting skills, earn some swag, bragging rights, and maybe even get your work integrated into Easy Red 2!
Let's recap the rules.

The contest will accept 3 different categories:

Vanilla Campaign
• Map: uses only base‑game assets (no mods).
• Mission: one “showcase” mission built on your map.

Modded Campaign
• Map & Mission: you may use any Steam Workshop mods (your own or others’), but they must be publicly available.
• Mission: one “showcase” mission built on your map. You may use any Steam Workshop mods (your own or others’), but they must be publicly available.

Scripted Mission with Vanilla content
• Mission: heavily scripted (new game‑modes, advanced triggers, etc.)
• Map: must be a vanilla or existing WS map that doesn’t use mods.


👉 Get all the details on Discord:
https://discord.com/channels/778000642932211752/1401949490151161886

Full rules, prizes, submission guidelines, and everything you need to dominate this contest awaits in our Discord server, where it will be much easier to submit and review missions thanks to the dedicated channels and threads.

Let's see what you can create! đź’Ş


[h2]Check out the Shanghai-Nanking DLC if you haven’t yet![/h2]

Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/

[h2]Extra Information[/h2]
In case you didn't know, we have defined a precise roadmap for the next months of development and you can read it here.

We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the official Discord server.

Thank you for all of your continued support, and we'll see you again next time!

Marco and the Easy Red 2 Development Team