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Easy Red 2 News

Live Dev Chat: Let's answer questions from the community!

Hello everyone!

Today we are going to do a Live Chat hosted by EndoSkull Gaming, where you can ask us some questions that we'll try to answer as deep as we can!

Join us on Endo's channel!
[previewyoutube][/previewyoutube]

V1.4.10: New scripting system, new content, Shanghai-Nanking DLC page ready!

[h2]Hi everyone,[/h2]

In this post, we are sharing more news about the Shanghai-Nanking campaigns, the PlayStation release, and some new systems we are developing. But first, here are the changelogs for all the latest updates, including the most recent one just released:

Recent Changes

[h2]New Features:[/h2]
• Added a very early look of the Scripting system.
• Added new Japanese uniform parts, including new helmet and cap variants.
• Added German Smocks uniforms.
• Added new German M40 and M43 caps with many variants.
• Added P-40 plane.
• Added Polikarpov I-16 plane.
• Added KI-27 plane
• Added Ki-43 plane.
• Added Panzer I A tank.
• Added T-26 tank.
• Added Type94 tankette.
• Added new Lee-Enfield reload animation system.
• Released coming soon Shanghai-Nanking DLC page.

[h2]Fixes:[/h2]
• Smaller improvements in face textures.
• Big changes in Japanese loadouts for better historical accuracy.
• Improved riggings of uniforms.
• Improved save data system to handle cases of no space on disk.
• Improved memory management of TPS animations.
• Adjustments on stone wall prop for better placement on the ground.
• Various sounds and animations improvemen
• Addressed various smaller bugs reported via Discord.

Scripting system


Exciting update for Easy Red 2! We’re introducing an optional Lua-based Scripting System that lets you completely customize your missions:
Create new game modes, design unique mission objectives (like destroying a target or triggering explosions), and fine-tune AI and soldier behaviors—all while working alongside the default Mission Editor. Whether you’re editing scripts in-game or using your favorite external editor, this system gives you unprecedented control over every mission phase and AI action.

This system have been added in the game, but it's currently very early and not finalized at all. There are still many functions that needs to be added, especially in order to properly handle inventories, UI elements and custom sounds. We will also provide new Mission-Editor tool to acquire IDs of vehicles, items, squads, world positions and more, in order to properly use them in your scripts.
However much of it can be used to start prototyping some new experiences! Once ready this system will of course be used for vanilla missions as well to create a more dynamic and less repetitive gameplay!
You can start making your script by taking a look to Easy Red 2 Scripting system docs.

Feel free to try the system as it is and to join the Discord Server where we have dedicated channel to report problems with the system, suggest new scripting features and share your scripts so other members of the community can use them in their missions!


Shanghai - Nanking Campaign


Finally we are in the very last stages of the making of the Shanghai-Nanking DLC, where we are currently setting up last missions and testing them to ensure to bring the highest quality as possible.
This DLC will bring 2 maps (with around 100 new map props) and several missions on them, various vehicles and weapons, more than 70 clothing pieces and the new China faction!

You can wishlist the DLC now here!
https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/

We don't have a very precise release date yet on any platform, but we expect it to be available on Steam between 3 and 6 weeks!



PlayStation Release


We have been working with Sony to ensure the game build complies with PlayStation's quality guidelines. Not only is the build 100% ready, but it also strictly adheres to all the requirements for release on PlayStation.
The approval process is revealing being a bit more tricky than expected so hopefully we'll be able to bring good news about this very soon!


Available content

[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco

V1.4.9: New uniforms, gore improvements, Shanghai & PlayStation news and more!

[h2]Hi everyone,[/h2]

Hi everyone,

In this post, we are sharing more news about the Shanghai-Nanking campaigns, the PlayStation release, and some new systems we are developing. But first, here are the changelogs for all the latest updates, including the most recent one just released:

Recent Changes

[h2]New Features:[/h2]
• Added new German winter uniforms, including the German Parka and other new German uniforms.
• Expanded the gore system with a new prototype feature.
• New vehicle: Breda 37 static MG.
• Added new Enfield No.4 Mk1 and No.1 Mk3 animations, allowing dynamic combinations of stripper clip and individual bullet reloads, as well as the ability to cancel the reload animation at any moment.
• Added new third-person injured animation variants.
• Added new US voice acting.
• Added a new tool for the Map Editor: Multi-replace props.
• New intro and main menu music.
• Added new soundtracks.
• Added a "block player" feature for multiplayer.
• Added a "report player" feature for multiplayer.
• New FPS unequip animation system – currently applied to various weapons.
• New MP40 & MP38 animations.
• Reworked Lanchester animations.
• Reworked Walther P.38 sounds.
• Reworked Enfield revolver and Ruby pistol animations.
• Improved Kar98 animations.
• New Type 100 sounds.
• New trench props.
• Added 24 new destructible sandbag wall props.
• Added various road sign props.
• Reworked various Japanese props.
• Various other props added.

[h2]Fixes:[/h2]
• Improved rigging on various uniforms.
• Enhanced many animations.
• Improved various weapon sounds.
• Reworked the Type 96 AA gun and added a camo variant.
• Reworked the M2A1 Howitzer.
• Fixed historical inaccuracies with some calibers and weapon penetration data.
• Fixed some achievements.
• Various quality and performance improvements.
• Improved vehicle armor stats.
• Adjusted the size of some headgear.
• Improved vehicle performance.
• Optimized building LOD performance.
• Adjusted some loadouts.
• Players can no longer ADS while reloading static MGs.
• Addressed various smaller bugs reported via Discord.

Progress with New Uniforms


We are currently focused on reworking uniforms to include new variations and achieve greater historical accuracy. While this update already introduces many new uniforms, we are also working on German smocks, new headgear, and additional camouflage variants.
Later, we plan to fully revisit Italian and Soviet uniforms.

The historical accuracy of our uniforms has significantly improved, and we are now able to produce them much faster than before. This year will bring even more uniform improvements than we initially planned!



Progress on the Gore System


We continue developing the gore system, achieving new and interesting results. The gore system now extends to soldiers’ legs, with more realistic blood effects.

Remember that gore is a fully optional feature and can be disabled anytime in the pause settings.

Shanghai - Nanking Campaign


In our last update, we shared percentage-based progress for different aspects of the campaign. Now, the uniforms, vehicles, props, and the Shanghai map are practically finished! We are currently finalizing the Nanking map and a few remaining weapons for the Chinese Army.

We are slightly behind schedule for BETA testing the DLC, but we expect to start within a couple of weeks with some volunteers from Discord.



Recently we have been showcasing a ton of Nanking-Shanghai content on our Discord server.
This includes the upcoming weapons, tanks, planes, buildings and uniforms. We really suggest to join the community to get in touch and to see more about all the content we are developing!

PlayStation Release


We have been working with Sony to ensure the game build complies with PlayStation's quality guidelines. Not only is the build 100% ready, but it also strictly adheres to all the requirements for release on PlayStation. However, we still need to go through the approval process, and we expect to receive news from Sony next week.


Available content

[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco

V1.4.6: New Campaign menu, Performance Boosts & DLC Progress!

[h2]Hi everyone,[/h2]

First of all, apologies for the long wait for this update. We wanted to rework some very delicate aspects of the game that required extensive testing to ensure the changes were released in a stable condition. However, as you'll see, this update includes significant performance improvements that we’re confident many of you—especially those with low-end setups—will appreciate!

Here are the changelogs for this update:

Recent Changes

[h2]New Features[/h2]
• Completely reworked Campaign and Multiplayer menus to provide a higher-quality experience and greater control over mission setup, including new options.
• Reworked UI navigation for gamepads.
• New German Afrika Korps uniforms.
• New placeholder German Infantry uniforms (WIP).
• Added the MP38.
• Reworked the MP40, MP41, and STG 44.
• Added new patches for some battalions.
• Reworked some VFX.
• Added new on-cover animations for some vehicles.
• Added new Kar 98 animations.
• Added new Walther P.38 animations.
• Reworked various TPS animations.
• Reworked multiple sounds.
• Reworked several vehicles.

[h2]Fixes[/h2]
• Improved the performance of units during battles.
• Enhanced spawning performance for units in battle: spawning may now have a 1–2 second delay for units to load, which resolves occasional lag spikes during spawn events.
• Improved the performance of road decals.
• Completely reworked the map prop spawn system for faster, smoother, and more optimized gameplay.
• Improved the physics of planes.
• Made significant improvements to plane AI.
• Fixed various issues in tutorials.
• Fixed AI-related issues.
• Adjusted British army uniform colors.
• Fixed various FPS animation bugs.
• Improved the handling of infantry uniform shaders.
• Corrected localization issues.
• Enhanced overall stability and reduced memory usage.
• Addressed various smaller bugs reported via Discord.

New campaign menu


We’ve reworked the campaign menu to give it a fresh look and improved functionality for managing campaign missions. The updated menu now offers two main ways to configure a match:

• A quick setup option for players who prefer minimal customization and want to jump straight into the action. This "Full Campaign" play type lets you play through all missions in the default campaign order without configuring options or returning to the menu after completing each mission.
• A detailed configuration option that allows for in-depth customization of one or multiple missions, played in a specific or random order.

The menu also lets you set up missions for Multiplayer. You can decide at the last minute whether your configuration should be joinable by others online. While optional, this feature may encourage more players to host multiplayer matches and keep that section of the game active.

Since the Singleplayer and Multiplayer menu configurations now share the same UI, any future features added to the match configuration (like the "Play Type" option) will be available for both modes.

The Multiplayer menu has also been enhanced with additional server list details and a more user-friendly, less chaotic interface.



Performance improvements


We’ve spent significant time reworking various systems to optimize performance, especially for low-end hardware such as the Nintendo Switch and Xbox One.

The performance improvements include:
• Improved map prop spawn system: Props now load faster and smoother as you traverse the map.
• Optimized respawn performance: Previously, units spawned instantly but caused occasional lag spikes. Spawning is now asynchronous, taking 1–2 seconds per squad but resulting in smoother gameplay.
• Better AI rendering performance: AI now places less strain on the GPU.
• Enhanced cover generation: Props with AI cover positions are now managed more efficiently, reducing CPU usage.

Second Sino-Japanese War


Here is the new cover image for the upcoming Sino-Japanese DLC!



Now that we’ve completed urgent UI and performance updates, we can dedicate more time to completing the DLC. Here’s the current progress:
• Props and buildings: 90% complete (this represents most of the DLC’s workload, with nearly 100 unique assets).
• Map development: 50% complete.
• Uniforms: 90% complete.
• Weapons and animations: 50% complete.
• Vehicles: 30% complete.
• Music: 100% complete.
• Voiceovers (Chinese faction): 80% complete.

While we initially hoped to release the DLC by Christmas, the scope has grown significantly. However, we aim to launch it before the end of winter.

PlayStation release & Console Updates


We’ve submitted the update to Nintendo and Xbox and hope for swift approval. Console players will benefit from enhanced gamepad navigation, UI, and performance changes!

The PlayStation version is nearly ready with a PS4–PS5 cross-gen build. This allows a single purchase to work across both consoles, with graphical enhancements on PS5 to leverage its capabilities.

A dedicated PS5 build is also in the works but will come later. It will primarily feature support for the PS5 DualSense controller’s adaptive triggers.


Available content

[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco

V1.4.4: Tunisia released, new weapons and animations, new sound mixing and more!

Hi everyone,
Here are the changelogs for this update (1.4.4):


[h2]New Features[/h2]
• Released Tunisia Campaign Part 1 with 15 new missions.
• Added Pattern 14 Enfield rifle.
• Added M1917 Enfield rifle.
• Added Springfield M1903 Early War.
• Reworked Springfield M1903 A3 and its optics.
• New FPS crawling animation.
• Reworked TPS animations when using static MGs.
• Significant changes in audio mixing.
• New Japanese voice.
• Numerous changes in weapon sounds.
• Some additional new sounds.
• Various localization fixes.
• Added Ukrainian language support.
• Added trigger pull animation in FPS.
• Added and reworked various props.

[h2]Fixes[/h2]
• Major mission rebalancing.
• Uniform improvements.
• Reworked various FPS animations.
• Improved wet material effects under rain.
• Enhanced grenade bounce physics.
• Minor AI improvements.
• Various smaller fixes based on feedback from Discord.

Tunisia Campaign


We are now releasing Part 1 of the Tunisia Campaign, covering the northern region of the Battle of Tunisia.
This campaign includes 15 new missions, a new map with various new props, buildings, weapons, vehicles, and unique camouflages created specifically for this setting.
As promised, this substantial campaign is released for free.
The second part of the campaign, featuring South Tunisia, is scheduled for early 2025.

Second Sino-Japanese War


With Tunisia Part 1 now released, we are shifting our focus to the Sino-Japanese War. This substantial DLC campaign will require only a few months to complete and will introduce a vast amount of unique content that’s rarely seen in WWII video games. Expect more news on this soon!

PlayStation Release & Console Updates


We’re working on bringing this latest update to Xbox and Nintendo Switch, hopefully within the next couple of weeks as usual.
Regarding the PlayStation version, we finished a fully functional build last week. We are currently conducting quality checks on the final product before submitting it to Sony for approval. While it’s challenging to provide an exact release date, we hope the game will be available on PlayStation by Christmas!

Available Content


[h3]You can get Battle of the Bulge and France Invasion here[/h3]
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/
[previewyoutube][/previewyoutube]

[h3]You can get the Normandy campaign here[/h3]
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
[previewyoutube][/previewyoutube]

Extra Information


In case you missed it, we have outlined a detailed roadmap for the upcoming months of development, which you can read here.

We are continually improving all aspects of the base game and, as always, are open to suggestions from the Steam Discussions and Discord server.

Thank you all,
Marco