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Easy Red 2 News

[2.0.2] New Universal Carrier + Many Small Fixes and Improvements

Hi everyone!
[p]This is a small but important patch to fix some issues raised with 2.0.1 update.[/p][p][/p][h3]New Features: [/h3]
  • [p]Now custom squads uses the first magazine in the inventory as loaded magazine on spawn.[/p]
  • [p]Reworked Universal Carrier + added multiple new variants.[/p]
    • [p]New Variants:[/p]
      • [p]Bren Carrier (100rnd) - Equipped with 100 round drum magazine.[/p]
      • [p]Universal Carrier (Vickers) - Equipped with Vickers MG.[/p]
      • [p]Universal Carrier 'Wasp' Flamethrower - Equipped with flamethrower.[/p]
  • [p]Added Crusader III AA Mk. II \[PC only for the moment][/p]
  • [p]Added new "doubled" sandbag models. \[PC only for the moment][/p]
  • [p]Uniforms and Gear Added:[/p]
    • [p]German Afrika Korps uniform w/Zeltbahn (2 variants: one with gaiters and one without).[/p]
    • [p]Radio variants of various brodies:[/p]
      • [p]Mk.2 Brodie (Net, Radio) Helmet[/p]
      • [p]Mk. 2 Brodies (Radio) Helmet[/p]
      • [p]Mk.3 Brodie (Radio) Helmet)[/p]
    • [p]English Tanker Gear (2 variants) [/p]
[h3]Fixes and Improvements:[/h3]
  • [p]Squad Improvements[/p]
    • [p]Various squads using English/Commonwealth gear reworked for more accurate composition.[/p]
      • [p]English Normandy squads now using P44 webbing with more appropriate headgear such as scrimmed and netted helmets as well as their radioman wearing headphones.[/p]
      • [p]Canadian Normandy squads now have a more unique distribution of P44 webbing variants, as well as having scrim in their helmets and radiomen wearing headphones.[/p]
      • [p]British Paratrooper squads now use P44 (Landing) Webbing, have increased use of HSAT helmets with scrim[/p]
      • [p]British Paratroopers (Africa) squad seen on Medjez-el-Bab now has totally unique cosmetic appearance, utilizing new British KD Wool (Trousers) uniform.[/p]
  • [p]Many uniform and vest name changes for accuracy. [/p]
  • [p]MP44 now renamed StG44, as any official appearances of it currently are after the new name designation ordered in mid-late 1944.[/p]
  • [p]Improved Tunisia building models (With more improvements to come).[/p]
  • [p]Fixed issue where it was not possible to spawn with custom dog tags under specific conditions.[/p]
  • [p]Improved netcode for more stable multiplayer.[/p]
  • [p]Fixed LODs of various uniforms.[/p]
  • [p]Fixed issue where it was not possible to add scripting to custom squad spawns on Mac OSX.[/p]
  • [p]Fixed issues with weapons flying around on some animations.[/p]
  • [p]Fixes on P40, Panzer IV (Snow) and Panzer V Panther vehicle models.[/p]
  • [p]Improved collisions with sandbags. Now destroyed variants will not impede movement.[/p]
  • [p]Improved animation system.[/p]
  • [p]Fixes with scripting APIs.[/p]
[p][/p][p][/p][h2]Check out the Shanghai-Nanking DLC if you haven’t yet![/h2][p]Our most recent DLC was released earlier this year! In Easy Red 2: Shanghai-Nanking, you fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing. [/p][p][dynamiclink][/dynamiclink][/p][h2]We also have many new features and content planned to come in next many months![/h2][p]South Tunisia campaign, dynamically deployable MGs and mortars, the ability to reconstruct destroyed defenses and sandbag walls, and much more.[/p][p]You can read about all of our plans our new Roadmap here:[/p][p][dynamiclink][/dynamiclink]This was just a quick patch, but we'll see you next time for Southern Tunisia's release![/p][p]Marco and the Easy Red 2 Development Team[/p]

[2.0.1] New & Reworked Uniforms & Vehicles, new Map Editor, Hungary PVs & more!

Hi everyone!
[p]The holiday season is coming to an end, and we hope yours was great. While we're nearing the release of the Southern Tunisia Campaign, here's an update packed with a ton of quality of life updates, reworks, and brand new additions to polish the Easy Red experience as we go into 2026![/p][p][/p][h3]New Features: [/h3]
  • [p]Uniforms and Gear:[/p]
    • [p]Fully reworked British infantry uniforms and vests along with many new variants.[/p]
    • [p]Uniforms added:[/p]
      • [p]UK Austerity Uniform (closed, open, scarf variants).[/p]
      • [p]UK Battledress Uniform (closed, open, scarf, jerkin).[/p]
      • [p]UK KD (Khaki Drill) Uniform (Used in North Africa).[/p]
        • [p]Intermixed variants with battledress top, KD shorts, KD pants, KD top.[/p]
      • [p]Mk. 3 Turtle Helmet (medic variant)[/p]
    • [p]Gear added:[/p]
      • [p]English/CW P37 Webbing with RFL, MG, SMG variants.[/p]
      • [p]English/CW P37 Webbing Landing gear with RFL, MG, SMG variants.[/p]
      • [p]English/CW P37 Webbing 1944 (Green) with RFL, MG, SMG variants.[/p]
      • [p]English/CW P37 Webbing 1944 (Green) Landing gear with RFL, MG, SMG variants.[/p]
      • [p]P37 Webbing Gurkha Gear (with Kukri knives).[/p]
    • [p]Added new US airborne vests for early war.[/p]
  • [p]Vehicle/Emplacement Additions[/p]
    • [p]Added Crusader MKI, MKII and MKIII.[/p]
    • [p]Reworked old M3/M5 Stuart tanks, adding many new variants for different years.[/p]
      • [p]New Stuart variants:[/p]
        • [p]M3 1941 Stuart[/p]
        • [p]M3A3 1943 Stuart[/p]
        • [p]M3A3 Recce[/p]
        • [p]M3A1 Satan (flamethrower tank)[/p]
        • [p]M5 1943 Stuart[/p]
        • [p]M5 1944 Stuart [/p]
    • [p]Fully reworked T-34 tanks along with various new variants (Stalingrad DLC).[/p]
      • [p]New T-34 variants:[/p]
        • [p]T-34 1940[/p]
        • [p]T-34 1941[/p]
        • [p]T-34 1942 STZ[/p]
        • [p]T-34 1943[/p]
    • [p]Added SU-85 and SU-122 tanks (Stalingrad DLC).[/p]
    • [p]Added 37mm M3 Anti-Tank Gun.[/p]
  • [p]Added many new Map Editor props.[/p]
    • [p]Reworked Haystack props with many new variants.[/p]
    • [p]Reworked Stone wall props, with new desert version.[/p]
    • [p]Added 2 Prickly Pear Cactus props[/p]
    • [p]Added new mud road props: Mud Road Tan and Red[/p]
    • [p]Eastern Europe buildings (Stalingrad DLC)[/p]
      • [p]20+ new Eastern Europe buildings, from sheds to huts as well as churches and windmills.[/p]
  • [p]Added camo variants to many new tanks, including Italian tanks, Panzer I and P40.[/p]
  • [p]Added a new system to switch between scope and iron sight without removing the scope attachment. (Press the ranging keys or use scroll wheel!) [/p]
  • [p]Added ability to adjust FPS viewmodel position. Currently located in graphics settings --> "Gun Position X, Y, Z".[/p]
  • [p]Fully reworked Map Editor UI with various new tools (more info in next section).[/p]
  • [p]Reworked main menu scene. [/p]
  • [p]TPS camera toggle is now separated between infantry, ground vehicles and aircrafts.[/p]
[h3]Fixes and Improvements:[/h3]
  • [p]Vehicle Reworks[/p]
    • [p]Reworked Panther tank (now Panzer V Panther D).[/p]
    • [p]T-34/76 reworked (now T-34 1942).[/p]
    • [p]T-34/85 reworked.[/p]
    • [p]M3 Stuart reworked (now M3 1942 Stuart).[/p]
    • [p]M5 Stuart reworked (now M5 1942 Stuart).[/p]
    • [p]M5 E7-7 flamethrower tank reworked (now M5A1 E7-7).[/p]
    • [p]M8 Scott reworked (now M8 "Scott").[/p]
  • [p]Vehicle Improvements[/p]
    • [p]Added dynamic camo system to LCVP landing craft, LCA landing craft, LVT landing craft, LVT(a) tanks, Panzer I, and all Italian vehicles.[/p]
    • [p]Added new texture variants to P40 Warhawk according to year.[/p]
    • [p]Improved treads on KV series tanks.[/p]
    • [p]Reworked most of the camo patterns.[/p]
  • [p]Map Editor[/p]
    • [p]All ground textures in map editor renamed for clarity.[/p]
    • [p]Map editor now features various new tools and improvements:[/p]
      • [p]Ocean: Add waves (directional or random), change depth coloring, and change depth height (depth where you stop being able to see through water).[/p]
      • [p]Solar Elevation, North Direction, and Weather is now all under the "weather" tab.[/p]
      • [p]Map Locations is now its own tab.[/p]
      • [p]Terrain Editor now has increased brush sizes.[/p]
      • [p]New Paint Props Tool (formerly tree tool):[/p]
        • [p]Multiple prop may now be selected.[/p]
        • [p]You can change the average height, as well as the variance at random between the props being placed with the tool.[/p]
        • [p]Random tilt degrees for props being placed for more natural appearing formations[/p]
        • [p]"Align with ground" tool for making props automatically rotate and adjust to the angle of the ground (avoids floating props)[/p]
        • [p]Minimum clip distance, so props cannot overlap with each other when using the tool.[/p]
      • [p]New grass editor ability to create natural open spaces between grass clusters, for less dense areas.[/p]
  • [p]Uniforms and Gear:[/p]
    • [p]Texture improvements for standard German uniforms.[/p]
    • [p]Major texture improvements for British Brodie helmets (standard and African versions)[/p]
    • [p]Texture improvements for British P40 Battledress uniform, as well as Khaki Drill uniform seen in North Africa[/p]
    • [p]Texture improvements for British greatcoat.[/p]
    • [p]British berets reworked (model and textures)[/p]
  • [p]Improved multiplayer security.[/p]
  • [p]Reworked vanilla crosshair.[/p]
  • [p]Improved various FPS animations, including for the Garand, Springfield, Type 24, MP40, WZ35 and locomotion animations.[/p]
  • [p]Fixed various issues with tank textures.[/p]
  • [p]Fixed a bug that was causing Normandy Map props to stop spawning after some time in the battle.[/p]
  • [p]Various bug fixes and corrections in missions.[/p]
  • [p]Upgraded modding SDK to include new features and better UI.[/p]
[p][/p][h2]Reworked uniforms & vehicles[/h2][p]Fully reworked T-34s with some new variants. (Stalingrad DLC)[/p][p][/p][p]Reworked M3/M5 Stuart tanks along with adding some new variants, including the RECCE scout variant.[/p][p][/p][p]Reworked Panther tank (now Panther D)-- A and G variant also being currently worked on.[/p][p][/p][p][/p][p]Some examples of the latest reworked Commonwealth uniforms and equipment. British loadouts now includes over 80 different clothing pieces.[/p][p][/p][h2]South Tunisia coming soon![/h2][p]Southern Tunisia is very close to nearing completion, with what's seeming to be 14 brand new missions. [/p][p]Here's what to expect:[/p]
  • [p]Gafsa Airfield Raid by US Paratroopers in November 1942[/p]
  • [p]Operation Frühlingswind and the battles of Faid Pass, Sidi-Bou-Zid, and Kasserine Pass--known as one of the most major losses by the United States in World War 2.[/p]
  • [p]German stalemates at Sbiba Gap, Tebessa and Thala[/p]
  • [p]English/Commonwealth advance on the Mareth Line in the South[/p]
  • [p]Final phase of the battle of El Guettar where American forces retake the valley region.[/p]
  • [p]Final German defense at the Tebaga Gap in April 1943 (leading to the events of the Northern Tunisia campaign)[/p]
[p]There are multiple tank-focused battles, featuring the involvement of many different factions! The allies featuring those seen previously in North Tunisia such as the United States, the United Kingdom, and France, but now accompanying them are New Zealander forces, Indian forces, and Gurkha forces, much like we saw in the Battle of Monte Cassino released a couple months back. With the heavy involvement of Italy in southern Tunisian operations, this brings the grand total of factions involved in this campaign to 8! [/p][p][/p][carousel][/carousel][p]To distinguish it from the currently existing Tunisia North, we are likely to release it as its own campaign-- likely titled "Southern Tunisia Operations", with the northern campaign renamed to "Northern Tunisia Operations". [/p][p][/p][p]Southern Tunisia is coming next update, and PC beta users can expect it in the coming weeks for testing! We sincerely hope you'll enjoy it. [/p][p][/p][h2]Hungary DLC Progress[/h2][p]What would a Hungarian DLC be without the Hungarian Army?[/p][p]A wide range of uniforms, weapons, vehicles, and voice acting is currently being produced for the upcoming Hungary DLC, introducing the new Hungarian faction.[/p][p]Here is a very early sneak peek at what is currently being worked on. As always, we aim to be as historically accurate as we can with our uniforms. We are aware that this early showcase still contains a few elements that need adjustment to achieve a truly authentic representation of the Hungarian Army, but we are excited to share the progress made so far and hope you enjoy.[/p][p][/p][p][/p][p]As announced we have plenty late war weapons and vehicles being worked on for the Hungary DLC. Here's some of the ones recently finalized, of course with multiple camo variations:[/p][p][/p][p][/p][p][/p][p]We are also working on the Romanian Army. Below is a work-in-progress look at their uniform and loadout.[/p][p][/p][p][/p][p]In addition, significant progress is being made on buildings, props, and map development. Later, we will get to weapons and even more vehicles. We will be showing more on everything in the coming months... stay tuned![/p][p] [/p][h2]Letter from Corvostudio: Easy Red 2 in 2025[/h2][p]2025 marked a huge year for Easy Red 2. The Shanghai-Nanking DLC released with major support, and 7 campaigns were reworked in effort to bring ER2 up to a new, higher standard-- also with huge support from you the community. [/p][p]Our community has grown so much this year, and we at Corvostudio couldn't be more grateful for all of you. Whether you're on PC or console, new or old, we hope you love what we've done this year and we hope you're gonna love what we have in store for 2026. Easy Red 2 has been an ever-improving journey, and we hope you'll stick around as we strive to be even better. [/p][p]If you're not in it already, we love to hear your thoughts on the game and give suggestions and feedback in our official Discord Server. There you can also see work-in-progress content before these Steam posts![/p][p][/p][h2]Check out the Shanghai-Nanking DLC if you haven’t yet![/h2][p]Our most recent DLC was released earlier this year! In Easy Red 2: Shanghai-Nanking, you fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing. [/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]We also have many new features and content planned to come in next many months![/h2][p]South Tunisia campaign, dynamically deployable MGs and mortars, the ability to reconstruct destroyed defenses and sandbag walls, and much more.[/p][p]You can read about all of our plans our new Roadmap here:[/p][p][dynamiclink][/dynamiclink][/p][p]As always, thanks for your support, and thanks for reading![/p][p]Marco and the Easy Red 2 Development Team[/p]

📅 Easy Red 2 - New Roadmap for Late 2025 to Mid 2026 🗺️

[h3]Hello again, Easy Red 2 army![/h3][p]It's that time of year again—the time of year where we share our newest roadmap, laying out the planned path ahead for Easy Red 2 from late 2025 to mid-late 2026.[/p][p]As you know, this year we practically re-made most of the game to be bigger and better than ever, and unfortunately because of that we missed out on Southern Tunisia this go-around. Don't worry, it's still coming![/p][p]As always, going into 2026 we're looking to make the game even bigger and even better than ever! [/p][p][/p][h2]New roadmap:[/h2][p]Starting from today, here's what we plan to work on![/p][p] [/p][h2]✨ Major Planned New Features ✨[/h2]
  • [p]South Tunisia: Mareth Line and Kasserine Pass[/p]
  • [p]1944/45 Hungarian DLC: Siege of Budapest and Operation Spring Awakening[/p]
  • [p]We are considering other free additional maps for some time in 2026, including the Battle of Iwo Jima and Battles of Khalkhin Gol. [/p]
  • [p]Deployable MGs onto carried tripods and deployable portable mortars (such as Japanese knee mortar)[/p]
  • [p]Reconstruct broken sandbags and other defensive props[/p]
  • [p]New Eastern Europe buildings coming to Stalingrad DLC[/p]
  • [p]New vehicles and weapons for base game[/p]
  • [p]Major reworks on many old vehicles and weapons[/p]
  • [p]Multi-charge artillery system for modular artillery range and trajectory[/p]
  • [p]New patch/insignia system for more accurate iconography on uniforms[/p]
  • [p]Automatic cinematic camera system for nice shots and battle spectating[/p]
  • [p]Infrared night vision technology for Panther and other sights[/p]
[p] [/p][h2]🔧 Major Planned Improvements 🔧[/h2]
  • [p]More map editor quality features to simplify prop placing, finding, and automatized behaviors.[/p]
  • [p]Possibility to switch between scope and sights without removing scopes (where accurate)[/p]
  • [p]Continuing adding and upgrading weapons, vehicles, sounds and animations[/p]
[p] [/p][h2]🌍 Upcoming Campaigns 🌍[/h2][p] [/p][h3]Hungary Campaign[/h3][h3]Early 2026, Mid 2026[/h3][p]We are finally ready to announce the next DLC![/p][p]Our goal with this expansion is to bring new factions, many new weapons, and above all, a lineup of late-war vehicles to play on one of the bloodiest battles that Europe has ever seen![/p][p][/p][h3]The Battle of Hungary offers a great, unique setting for this criteria.[/h3][p]It features two factions totally new to Easy Red: Hungary alongside Germany, and Romania alongside the Soviet Union (after switching sides in 1944).[/p][p]It also potentially includes a wide variety of authentic unique weapons such as the Mannlicher rifles, Mauser VZ.24, Danuvia submachine guns, Steyr-Solothurn MG30, PPS-42/43 and much more.[/p][p]You’ll also see powerful late-war vehicles like the late war Panther variants, Tiger II, Zrínyi II, late war T-34 and T34/85, IS-2 and more — including rare wartime technology such as infrared night vision on Panther tanks, one of the most advanced innovations of the era. Here's a WIP photo of the Panther rework currently underway, along with the night vision system! [/p][p][/p][h3]One Of Europe's Bloodiest City Battles[/h3][p]The DLC will include key operations such as the Siege of Budapest, Operation Konrad, and Operation Spring Awakening, offering a mix of rural, urban, and suburban combat during the final months of the war in Europe.[/p][p]Operation Spring Awakening is known as the last major offensive launched by the Third Reich during World War II, a final effort by German forces to halt the Soviet advance through Hungary. [/p][carousel][/carousel][p][/p][p]More information to come in the coming weeks and months on our official discord server.[/p][p][/p][h3]Southern Tunisia — Late 2025, Early 2026[/h3][p]While Northern Tunisia and the "Run for Tunis" would mark the end of Axis forces in North Africa, Southern Tunisia and the Mareth Line would be a very important stepping stone on the way, being a heavily fortified position that Axis forces used to try and halt the Allied advance after their retreat from El Alamein. [/p][p]Just northwest of the Mareth Line lay the Atlas mountains, holding Kasserine and Kasserine pass. It is here in which occurred the first major engagement between American and German ground forces in WWII, and one of the largest losses for western allied forces early in the war. The rugged mountains of Kasserine and the surrounding area will prove in stark contrast to the wide open dunes of Mareth. Expect large tank battles over huge spaces, with a mix of both allies and axis on the defense! Also likely to come with this will be the British Crusader tank. The release of Southern Tunisia should be a great cap-off to the North African theater we plan to represent in base-game Easy Red 2, and we hope you'll love it too![/p][p][/p][p]The Southern Tunisia campaign is likely to release at the very beginning of 2026 if not the final weeks of 2025.[/p][p][/p][h2]🔄 Ongoing Upgrades Across the Whole Game[/h2][p]While the roadmap highlights our biggest goals, a huge part of our daily development is the constant improvement of existing content.
Throughout 2025 and 2026, we’ll continue upgrading weapons, vehicles, uniforms, gear and historical details across all factions.[/p][p]Right now we're already working on a large batch of improvements—here’s a small preview:[/p]
  • [p]A full range of new and reworked British vests and equipment, improving historical accuracy and visual detail.
    [/p]
  • [p]A lineup of the new updated Soviet T-34, including new variants, models, textures, and functional improvements. [/p]
[p]These upgrades will roll out steadily with our regular updates, just like you've seen over the past years. Our goal is to make every single piece of equipment in Easy Red 2 feel authentic, polished, and satisfying to use.[/p][p][/p][p][/p][h2]🔍 A Note from the Team 🔍[/h2][p][/p][p]This roadmap only outlines the major features and changes coming in the next several months.[/p][p]As always, we'll be working on smaller updates, bug fixes, and polishing regularly—just like we have for the past five years with monthly public updates. You can view our full history of changelogs here. [/p][p][/p][p]We owe our continued success to you, our dedicated community. Your feedback and suggestions have been invaluable, and your enthusiasm for Easy Red 2 motivates us to keep pushing the game forward. Thank you for spreading the word and being part of this journey. [/p][p][/p][p]We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions, Reddit and the Discord server. [/p][p][/p][p]Stay tuned, and see you on the battlefield! [/p][p]Marco and the Easy Red 2 Team[/p]

Major 2.0 Update

[h2]Hello again everyone![/h2][p]Today marks the 5th anniversary of Easy Red 2 on Steam, and to celebrate, we’re releasing a massive update! This update concludes a series of improvements that have pushed the game forward in a big way over the past few months.[/p][p]We’re also introducing a brand-new campaign — a complete remake of the old Cassino, previously set as a segment in the old Anzio campaign. [/p][p][/p][h3]New Features: [/h3]
  • [p]Complete FPS animation system rework. [/p]
  • [p]Reworked TPS vehicle driving camera for smoother gameplay.[/p]
  • [p]Added Cassino campaign, with 15 missions total.[/p]
  • [p]Added Gebirgsjäger units with uniforms and strapless gear.[/p]
  • [p]Added Gewehr 33/40 rifle.[/p]
  • [p]Added India and Gurkha factions, along with relevant uniforms, gear, and headgear.[/p]
  • [p]Added QF 25-Pounder howitzer. [/p]
  • [p]Added Vickers MG emplaced gun.[/p]
  • [p]Major rework for M10 Wolverine, 17-Pounder SP Achilles, and M36 Jackson.[/p]
  • [p]Major rework for StuGs + many variants added.[/p]
  • [p]Reworked Thompson submachine guns, along with adding 4 new variants: M1921, M1928A1 Early, M1928A1 UK, and M1928A1 Early UK[/p]
  • [p]Reworked shooting range map visuals.[/p]
  • [p]Added Difficulty setting for Mission Editor testing.[/p]
  • [p]Added selectable "visible breath" option in mission editor for cold weather environments.[/p]
  • [p]New official font for menus and UI elements.[/p]
  • [p]Various props added.[/p]
[h3]Fixes and Improvements:[/h3]
  • [p]Reworked camo system on nearly every vehicle.[/p]
  • [p]Huge improvements in camera motion.[/p]
  • [p]Improved cinematic camera controls.[/p]
  • [p]Improvements in various uniforms rigging.[/p]
  • [p]Reworked Polish VAs.[/p]
  • [p]important improvements in lighting and colors.[/p]
  • [p]Various animation improvements.[/p]
  • [p]Improvements in destruction transitions.[/p]
  • [p]Minor improvements in infantry and vehicle AI.[/p]
  • [p]Minor improvements in artillery system.[/p]
  • [p]Adjusted many vehicle and weapon names for accuracy.[/p]
  • [p]Minor performance improvements.[/p]
  • [p]Other minor improvements.[/p]
[p][/p][h2]Trailer 2.0[/h2][p]Over the last year, the game has had nearly every single base-game map remade from the ground up, and among various improvements in animations, uniforms, and vehicles it looks entirely different to just a year ago today. Considering this, we've put together a brand-new trailer that now showcases its current state (which is sure to only get even better)—Enjoy![/p][previewyoutube][/previewyoutube][p][/p][h2]Cassino Campaign[/h2][p]Cassino previously was 2 missions within the Anzio campaign. In reality, the campaign around Monte Cassino and Anzio were two different major campaigns, and for that reason we remade Cassino as its own! [/p][carousel][/carousel][p][/p][p]Now included are 15 original missions, beginning with the American advance to the Gustav line and key points from all 4 battles of Monte Cassino ranging from January to May 1944. Battle up and down the steeps of the Italian Apennine and flush Axis defenders out from the Gustav line, with the historical involvement of 7 different Allied factions partaking in the battle in game. [/p][p][/p][h2]New Roadmap - Hungary, South Tunisia & More![/h2][p]We are finally ready to announce the next DLC![/p][p]Our goal with this expansion is to bring new factions, many new weapons, and above all, a lineup of late-war vehicles to play on one of the bloodiest battles that Europe has ever seen![/p][p][/p][h3]The Battle of Hungary offers a great, unique setting for this criteria.[/h3][p]It features two factions totally new to Easy Red 2: Hungary alongside Germany, and Romania alongside Soviet Union (after switching sides in 1944).[/p][p][/p][p]It also potentially includes a wide variety of authentic weapons such as the Mannlicher rifles, Mauser VZ.24, Danuvia submachine guns, Steyr-Solothurn MG30, PPS-42/43 and much more.[/p][p]You’ll also see powerful late-war vehicles like the late war Panther variants, Tiger II, the Hungarian Zrínyi II, late war T-34 and T34/85, IS-2 and more — including rare wartime technology such as infrared night vision on Panther tanks, one of the most advanced innovations of the era, and the only instance of night vision technology being used by tank commanders in WW2 for combat. [/p][p][/p][p]Below is a photo of the WIP Panther tank rework currently underway along with the night vision modification on top![/p][p][/p][p][/p][h3]One of Europe's Bloodiest City Battles[/h3][p]The DLC will include key operations such as the Siege of Budapest, Operation Konrad, and Operation Spring Awakening, offering a mix of rural, urban, and suburban combat during the final months of the war in Europe.[/p][p]Operation Spring Awakening is known as the last major offensive launched by the Third Reich during World War II, a final effort by German forces to halt the Soviet advance through Hungary. [/p][p][/p][h3]We also have many new features and content planned to come in next many months![/h3][p]South Tunisia campaign, dynamically deployable MGs and mortars, the ability to reconstruct destroyed defenses and sandbag walls, and much more.[/p][p]You can read about our new Roadmap here:[/p][p][dynamiclink][/dynamiclink][/p][p][/p]
Another WW2 Project Worth Checking Out!
[p][/p][p]Our friends at De Generals Studio are also preparing a new update for their World War II game Tank Squad, releasing around the same time as this anniversary patch![/p][p]If you enjoy tactical tank gameplay and crew management in realistic battlefields, it’s definitely worth a look.[/p][p]You can find Tank Squad on Steam here: [/p][p][dynamiclink][/dynamiclink][/p]
Check out the Shanghai-Nanking DLC if you haven’t yet!
[p]
Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

[dynamiclink][/dynamiclink][/p]
That's all for now!
[p]Thank you for all of your continued support, and we'll see you again next time! [/p][p]Marco and the Easy Red 2 Development Team[/p]

V1.6.1: Many new tank models & important bug fixes

Hi everyone!
[p]On the way to the November 10th Update, we fixed some urgent bugs, and took the opportunity to add the newly reworked Sherman models.[/p][p][/p][h3]New Features: [/h3]
  • [p]Added over 24 reworked Sherman models, each with 10+ camo and marking variants.[/p]
  • [p]Reworked M10 Wolverine/Achilles textures & camo (full rework coming soon)[/p]
[h3]Fixes and Improvements:[/h3]
  • [p]Improved Cinematic Camera controls.[/p]
  • [p]Fixed a bug with DUKW and other floating vehicles when driving them in Multiplayer.[/p]
  • [p]Various other smaller bug fixes[/p]
[p][/p][h2]Reworked Sherman tanks[/h2][p]Here's a look into most reworked Sherman tank models, and some of the camos that are now available. Each one has many different camo variations, allowing over 200 different possibilities![/p][p][/p][p][/p][p][/p][h2]Next Update Target: November 10[/h2][p]
We’re aiming to release the next update by November 10.
For that date we’re preparing:[/p]
  • [p]The Cassino campaign remake[/p]
  • [p]The new camo system to be working on every vehicle in the game[/p]
  • [p]A brand-new base game trailer[/p]
  • [p]An updated roadmap[/p]
  • [p]An announcement outlining upcoming campaigns and features planned for later this year and into next year[/p]
[p]Stay tuned for more details as we get closer to launch!
[/p][h2]🏆 Easy Red 2 Community Campaign Contest[/h2][p]During last update post we launched the Easy Red 2 Custom Campaign Contest — your chance to show off your mapping, mission design, and scripting skills, earn some swag, bragging rights, and maybe even get your work integrated into Easy Red 2! It's still got one month left, so don't be afraid to start![/p][p][/p][p] 👉 Get all the details on Discord: https://discord.com/channels/778000642932211752/1401949490151161886 Full rules, prizes, submission guidelines, and everything you need to dominate this contest awaits in our Discord server, where it will be much easier to submit and review missions thanks to the dedicated channels and threads.[/p][p][/p][p] Let's see what you can create! 💪 [/p][p] [/p][h2]Check out the Shanghai-Nanking DLC if you haven’t yet![/h2][p]
Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

[dynamiclink][/dynamiclink][/p][h2]Extra Information[/h2][p]As per your anticipation we are announcing the next Roadmap for the game in future updates so stay tuned for that! We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the official Discord server.

Thank you for all of your continued support, and we'll see you again next time!

Marco and the Easy Red 2 Development Team[/p]