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Easy Red 2 News

V1.4.6: New Campaign menu, Performance Boosts & DLC Progress!

[h2]Hi everyone,[/h2]

First of all, apologies for the long wait for this update. We wanted to rework some very delicate aspects of the game that required extensive testing to ensure the changes were released in a stable condition. However, as you'll see, this update includes significant performance improvements that we’re confident many of you—especially those with low-end setups—will appreciate!

Here are the changelogs for this update:

Recent Changes

[h2]New Features[/h2]
• Completely reworked Campaign and Multiplayer menus to provide a higher-quality experience and greater control over mission setup, including new options.
• Reworked UI navigation for gamepads.
• New German Afrika Korps uniforms.
• New placeholder German Infantry uniforms (WIP).
• Added the MP38.
• Reworked the MP40, MP41, and STG 44.
• Added new patches for some battalions.
• Reworked some VFX.
• Added new on-cover animations for some vehicles.
• Added new Kar 98 animations.
• Added new Walther P.38 animations.
• Reworked various TPS animations.
• Reworked multiple sounds.
• Reworked several vehicles.

[h2]Fixes[/h2]
• Improved the performance of units during battles.
• Enhanced spawning performance for units in battle: spawning may now have a 1–2 second delay for units to load, which resolves occasional lag spikes during spawn events.
• Improved the performance of road decals.
• Completely reworked the map prop spawn system for faster, smoother, and more optimized gameplay.
• Improved the physics of planes.
• Made significant improvements to plane AI.
• Fixed various issues in tutorials.
• Fixed AI-related issues.
• Adjusted British army uniform colors.
• Fixed various FPS animation bugs.
• Improved the handling of infantry uniform shaders.
• Corrected localization issues.
• Enhanced overall stability and reduced memory usage.
• Addressed various smaller bugs reported via Discord.

New campaign menu


We’ve reworked the campaign menu to give it a fresh look and improved functionality for managing campaign missions. The updated menu now offers two main ways to configure a match:

• A quick setup option for players who prefer minimal customization and want to jump straight into the action. This "Full Campaign" play type lets you play through all missions in the default campaign order without configuring options or returning to the menu after completing each mission.
• A detailed configuration option that allows for in-depth customization of one or multiple missions, played in a specific or random order.

The menu also lets you set up missions for Multiplayer. You can decide at the last minute whether your configuration should be joinable by others online. While optional, this feature may encourage more players to host multiplayer matches and keep that section of the game active.

Since the Singleplayer and Multiplayer menu configurations now share the same UI, any future features added to the match configuration (like the "Play Type" option) will be available for both modes.

The Multiplayer menu has also been enhanced with additional server list details and a more user-friendly, less chaotic interface.



Performance improvements


We’ve spent significant time reworking various systems to optimize performance, especially for low-end hardware such as the Nintendo Switch and Xbox One.

The performance improvements include:
• Improved map prop spawn system: Props now load faster and smoother as you traverse the map.
• Optimized respawn performance: Previously, units spawned instantly but caused occasional lag spikes. Spawning is now asynchronous, taking 1–2 seconds per squad but resulting in smoother gameplay.
• Better AI rendering performance: AI now places less strain on the GPU.
• Enhanced cover generation: Props with AI cover positions are now managed more efficiently, reducing CPU usage.

Second Sino-Japanese War


Here is the new cover image for the upcoming Sino-Japanese DLC!



Now that we’ve completed urgent UI and performance updates, we can dedicate more time to completing the DLC. Here’s the current progress:
• Props and buildings: 90% complete (this represents most of the DLC’s workload, with nearly 100 unique assets).
• Map development: 50% complete.
• Uniforms: 90% complete.
• Weapons and animations: 50% complete.
• Vehicles: 30% complete.
• Music: 100% complete.
• Voiceovers (Chinese faction): 80% complete.

While we initially hoped to release the DLC by Christmas, the scope has grown significantly. However, we aim to launch it before the end of winter.

PlayStation release & Console Updates


We’ve submitted the update to Nintendo and Xbox and hope for swift approval. Console players will benefit from enhanced gamepad navigation, UI, and performance changes!

The PlayStation version is nearly ready with a PS4–PS5 cross-gen build. This allows a single purchase to work across both consoles, with graphical enhancements on PS5 to leverage its capabilities.

A dedicated PS5 build is also in the works but will come later. It will primarily feature support for the PS5 DualSense controller’s adaptive triggers.


Available content

[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco

V1.4.4: Tunisia released, new weapons and animations, new sound mixing and more!

Hi everyone,
Here are the changelogs for this update (1.4.4):


[h2]New Features[/h2]
• Released Tunisia Campaign Part 1 with 15 new missions.
• Added Pattern 14 Enfield rifle.
• Added M1917 Enfield rifle.
• Added Springfield M1903 Early War.
• Reworked Springfield M1903 A3 and its optics.
• New FPS crawling animation.
• Reworked TPS animations when using static MGs.
• Significant changes in audio mixing.
• New Japanese voice.
• Numerous changes in weapon sounds.
• Some additional new sounds.
• Various localization fixes.
• Added Ukrainian language support.
• Added trigger pull animation in FPS.
• Added and reworked various props.

[h2]Fixes[/h2]
• Major mission rebalancing.
• Uniform improvements.
• Reworked various FPS animations.
• Improved wet material effects under rain.
• Enhanced grenade bounce physics.
• Minor AI improvements.
• Various smaller fixes based on feedback from Discord.

Tunisia Campaign


We are now releasing Part 1 of the Tunisia Campaign, covering the northern region of the Battle of Tunisia.
This campaign includes 15 new missions, a new map with various new props, buildings, weapons, vehicles, and unique camouflages created specifically for this setting.
As promised, this substantial campaign is released for free.
The second part of the campaign, featuring South Tunisia, is scheduled for early 2025.

Second Sino-Japanese War


With Tunisia Part 1 now released, we are shifting our focus to the Sino-Japanese War. This substantial DLC campaign will require only a few months to complete and will introduce a vast amount of unique content that’s rarely seen in WWII video games. Expect more news on this soon!

PlayStation Release & Console Updates


We’re working on bringing this latest update to Xbox and Nintendo Switch, hopefully within the next couple of weeks as usual.
Regarding the PlayStation version, we finished a fully functional build last week. We are currently conducting quality checks on the final product before submitting it to Sony for approval. While it’s challenging to provide an exact release date, we hope the game will be available on PlayStation by Christmas!

Available Content


[h3]You can get Battle of the Bulge and France Invasion here[/h3]
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/
[previewyoutube][/previewyoutube]

[h3]You can get the Normandy campaign here[/h3]
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
[previewyoutube][/previewyoutube]

Extra Information


In case you missed it, we have outlined a detailed roadmap for the upcoming months of development, which you can read here.

We are continually improving all aspects of the base game and, as always, are open to suggestions from the Steam Discussions and Discord server.

Thank you all,
Marco

V1.4.3: new destructible tank tracks system, new facial models and more!

Hi everyone,
Here's the changelogs for this update (1.4.3):


[h2]New Features[/h2]
•New Destructible tracks and wheel system (description below).
•New Face-Body system to have more quality and better proportioned human bodies, more quality faces, and new future systems.
•New eye blinking anymation.
•New Automatic weapon sound system. The system is now applied to all portable, turret and plane MG42, MG34 and Browning M2. During the following weeks we will keep reworking more automatic weapons to use this new system.
•Added new TPS animations.
•Added 22 new rock models for Map Editor and future Vanilla campaigns.
•Added new Zis-2 AT gun with winter camo variant.

[h2]Fixes[/h2]
•Improved vehicle damage system and explosions damage system by a lot.
•Improved size of FPS hands.
•Improved FPS walking dynamic animations.
•Reworked Zis-3 AT gun.
•Various other smaller fixes from feedbacks on Discord.

[h3]New Roadmap![/h3]
We just released our newest roadmap today. Within the roadmap we explain all the biggest features we will attempt to work on in the future months. As always, every future update will also contain a good dose of smaller new features and improvements.

You can see the full roadmap post here!



[h2]Other recently released features[/h2]

We released a lot of stuff during Septembe, like a new AI system for Self propelled artilleries, many new vehicles, new animations and various gameplay changes.
We didn't have the time to properly discuss them within Steam posts, but you can read trough all the changes recently released in our changelogs post.


New destructible tank tracks system


We've made significant changes on the vehicle damage system in order to push it toward a better simulation. Tank tracks and vehicle wheels can now easily be damaged by smaller calibers, making AT guns more useful. Damaged tracks and wheels will show a visual effect and will prevent vehicles from moving until a member of the vehicle crew will exit and repair the part.

This little clip shows an example of the system:

[previewyoutube][/previewyoutube]


Tunisia and the Second Sino-Japanese War


We are showing some news about the upcoming campaings in the roadmap post. As explained, we will start tetsing Tunisia Part 1 (North) within the next couple weeks in public BETA.


Playstation release & Console Updates


All the changes up to this update are now being delivered to Xbox and Nintendo to wait for their approval which as usual should take around 10-15 days.
Playstation 4 and Playstation 5 version of the game is proceeding development steadly.



Available content

[h3]You can get Battle of the Bulge and France Invasion here[/h3]

https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/

[previewyoutube][/previewyoutube]


[h3]You can get Normandy campaign here[/h3]

https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/

[previewyoutube][/previewyoutube]


Extra informations

In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.


Thank you all,
Marco

📅 Easy Red 2 - New Roadmap for Late 2024 to Mid 2025 🗺️

[h3]Greetings, soldiers of Easy Red 2![/h3]

We’re excited to share our new roadmap, laying out the path ahead for Easy Red 2 from late 2024 to mid-2025. We're working hard to make the game bigger and better than ever, with new systems, features, and content to look forward to. Here's a glimpse at what's coming:



[h2]✨ Major New Features ✨[/h2]

  • New Body & Face Mesh System: We're bringing in more realistic body proportions and facial animations, including eye blinking! New skin effects and improved faces are coming in future updates too.
  • Enhanced Sound System for autmatic weapons: Expect a significant overhaul of automatic weapon sounds, covering everything from SMGs to turrets and plane MGs. This new sound system will create a much more immersive experience.
  • Vehicle Destructibility: With destructible static vehicles already in, we’re adding destructible tank tracks and wheels next. This will include new effects for destroyed tank tracks, and make anti-tank rifles more useful in battle.
  • Crouching in Open-Top Vehicles: To help protect from enemy fire, you'll soon be able to crouch inside open-top vehicles like the LCVP or when using mounted MGs.
  • Modding Scripting Support: We'll try to expand modding capabilities by adding scripting options. This will eventually allow scripting for AI behavior and mission creation!
  • PlayStation 4 & PlayStation 5 Releases: Console players, we're coming your way soon!
  • Kwajalein & Anzio Campaign Reworks: We’ll be upgrading both these campaigns to bring them in line with the latest Easy Red 2 content quality.
  • Constant Free Content: More vehicles, weapons, uniforms, buildings, and props! While it’s tough to predict every addition, upcoming campaigns like Tunisia and the Sino-Japanese War will bring loads of exciting new content.
  • Nintendo Switch & Xbox: As always we'll keep releasing every update on all systems!


[h2]🔧 Major Improvements 🔧[/h2]

  • Vehicle Animation Reworks: We're revamping animations for characters in vehicles to make them more natural and fluid.
  • Vehicle Model Updates: Many older vehicle models are being upgraded to match the quality of our latest creations.
  • Sound Overhauls: Expect enhanced audio quality across the board, from weapons to environmental sounds.
  • Menu & UI Improvements: The mission selection and loading screens will be reworked for a cleaner and more consistent experience. We’re also adding small UI features to improve overall usability.
  • AI Enhancements: We've made great strides in AI this year, but there's still room for improvement. Expect more updates to make battles feel even more realistic.
  • Uniform Updates: We’re continuing to refine the look of uniforms. As you know British uniforms have been reworked recently, and next up are the German ones.
  • Gore System Improvements: We know many of you have requested improvements to the gore system. We’re experimenting with new ways to implement this.


[h2]🌍 Upcoming Campaigns 🌍[/h2]

[h3]Tunisia Campaign[/h3]
We decided that Tunisia will be split into two maps: North and South. We figured it would be best this way as to include many important locations from the campaign without squeezing them too close together in proximity. From the lush open fields of the North to the arid landscapes of the middle and down to the bone-dry South, Tunisia features a wide variety of scenery, maybe some totally different than what you think of when you think of the North African campaign in the Second World War.

The first map for the Tunisian campaign, the North, is nearing completion and the missions will going into development shortly! We can hope to have some missions coming into the PC public BETA around the first half of October.

Some key locations will be Tunis, Bizerte, Mateur, Enfidaville, Longstop Hill, Zaghouan and multiple more. At the moment, based on the missions planned there will be at least 16 new missions added to the base game Easy Red 2 with the Northern Tunisia campaign alone!

New props, vehicles, uniforms, and a new faction—New Zealand—are all coming with this campaign.



[h3]Sino-Japanese War DLC[/h3]
This massive DLC will include far more content than originally planned, with two major campaigns: the 1937 battles of Shanghai and Nanjing. Expect a huge array of new buildings, props, uniforms, and unique weapons like the Type 11 LMG, complete with a complex reload system. Check out a sneak peek of the Type 11 LMG system we are working on:

[previewyoutube][/previewyoutube]
Note: This is a concept preview in a testing scene, and it's nothing like the final product.

[h2]🔍 A Note from the Team 🔍[/h2]

This roadmap only outlines the major features and changes coming in the next several months. As always, we'll be working on smaller updates, bug fixes, and polishing regularly—just like we have for the past four years with near-weekly updates. You can view our full history of changelogs here.

We owe our continued success to you, our dedicated community. Your feedback and suggestions have been invaluable, and your enthusiasm for Easy Red 2 motivates us to keep pushing the game forward. Thank you for spreading the word and being part of this journey.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

Stay tuned, and see you on the battlefield!

Marco and the Easy Red 2 Team

V1.4.2: AI improvements, new uniforms, various bug fixes

Hi everyone,
Here's the changelogs for this update:


[h2]New Features[/h2]
•New AI system for Self-Propelled Artilleries which make those kind of vehicles keeping distance from the battle in order to provide indirect artillery fire via radio call just like static artilleries.
•AI can now turn static artilleries from the second seat.
•New settings to costumize UI.
•New British Africa uniforms.
•New British 1944 uniforms.
•New British headgears.
•New animation for repairing vehicles.
•New Mosin reload sounds.
•Holding F in Panzerfaust crate now allows taking the Panzerfaust into inventory.
•New M2 Browning model rework.
•New system to set physics disabled on vehicles spawned as prop in Mission Editor.
•New system to set specific camo on vehicles spawned as prop in Mission Editor.
•Gameplay progress (win state, respawn record...) of Workshop and Editor missions is now saves just like vanilla missions.

[h2]Fixes[/h2]
•Fixed radioman taking long time to answer radio calls.
•Fixed bug where dead bodies where despawning when close to them.
•Fixed invisible barrier bug in repair station.
•Fixes with medic keeping recalculating their path while reaching units to heal causing weird movements and high performance impact.
•Improvements in M2 Browning firing animation.
•Smaller improvements in AI.
•Fixes Luger slide animation bug when empty.
•Fixes in Normandy map.
•Fixes in Artillery AI.
•Fixes in British uniform.
•Fixes in some loadouts.
•Fixed Aircraft repair zone not working correctly after previous update.
•Various other smaller fixes from feedbacks on Discord.