V1.4.1: AI improvements, destructible static guns, repairable vehicles and more!
[h2]Hi everyone,[/h2]
First, here's the changelogs for this update:
[h2]New Features[/h2]
•Static emplacements can now be destroyed.
•Reworked damage system for tanks and wheeled vehicles.
•Tanks and wheeled vehicles now can be repaired in some occasions with a Toolbox Item.
•New multi-interaction system by holding F.
•Reworked FIAT 626 model in 3 variants and 4 camos
•Reworked JU-52 model now with 4 camos.
•Reworked Opel Blitz model with many different camo variants.
•New British and Polish helmets.
•New Canadian voice.
•New Juno Beach voice lines.
•New ripped flags props.
•Added sensitive content filter.
•Added new Date Palm prop.
•Added US M43 uniform.
•Added British officer uniform & vest (dog tag soldiers)
•Added Japanese officer uniform & vest (dog tag soldiers)
•New TPS LMG locomotion animations.
[h2]Fixes[/h2]
•Big changes in AI for vehicles in order to make them more convincing in movements and get stuck onto props less often.
•Fixed a bug where AI was sometime instantly dying when leaving a vehicle in motion.
•Smaller infantry AI performance and pathfinding improvements (expecially inside big buildings).
•Other fixes in AI.
•Improved soviet uniform skinning.
•Reworked some anims.
•Fixes in Canadian uniforms.
•Fixes in Winchester M12 Trench Gun.
•Fixes in Obrez gun.
•Fixes in US M41 uniforms.
•Reworked many weapon firing and reload sounds.
•Fixes in various missions.
•Fixes in Matilda tank.
•Fixes in Tiger I tank.
•Fixes in Panzer III E tank.
•Fixes in Panzer 38(t) tank.
•Fixes in Bren Carrier.
•Fixes in PTRD animations.
•Fixes in Obrez animations.
•Fixes in Volga River Crossing mission.
•Increased maximum dead bodies limit.
•Various other smaller fixes from feedbacks on Discord.
We've made significant changes to how vehicles function in the game.
First, static vehicles can now take damage until they are completely destroyed. Some of these vehicles can be damaged by grenades or collisions with other vehicles, while others will require larger explosions, such as demolition charges, to be affected.
Additionally, the damage systems for tanks and wheeled vehicles have been completely rewritten. Beyond the introduction of a new damage formula, certain parts, like the engine and transmission, can now be repaired after being destroyed. To perform this, tank crew members are now equipped with a new "Toolbox" item, which they can use to repair damaged parts. AI-controlled units will also be able to use this tool.
Significant progress has been made recently in AI pathfinding, especially for vehicles. AI-controlled tanks and wheeled vehicles should now move more realistically on the battlefield and reach their destinations faster. While this is a substantial improvement, the AI has also received several smaller adjustments recently and will continue to be enhanced in future updates.
We are almost done adding new vehicles and props for the new free Tunisia campaign, and those are already accessible on the Map & Mission Editor. We now plan to make a few desert uniforms for British and German army. In the meantime, now that the Stalingrad campaign is fully reworked, we will also start focusing most of our map making efforts into making this map and it's missions.
As for the Second Sino-Japanese War DLC, we are almost done making the buildings and the uniforms for this campaign. Then we will also have to finalize the weapons, the vehicles, the map and the missions. This campaign will be finalized after the Tunisia campaign, and we hope to release it during the Fall.
All the changes up to this update are now being delivered to Xbox and Nintendo to wait for their approval which as usual should take around 10-15 days.
Also we can finally confirm that a Playstation 4 and Playstation 5 version of the game is being worked on and we hope to release this around Christmas.
[h3]You can get Battle of the Bulge and France Invasion here[/h3]
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/
[previewyoutube][/previewyoutube]
[h3]You can get Normandy campaign here[/h3]
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
[previewyoutube][/previewyoutube]
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
Thank you all,
Marco
First, here's the changelogs for this update:
Recent Changes
[h2]New Features[/h2]
•Static emplacements can now be destroyed.
•Reworked damage system for tanks and wheeled vehicles.
•Tanks and wheeled vehicles now can be repaired in some occasions with a Toolbox Item.
•New multi-interaction system by holding F.
•Reworked FIAT 626 model in 3 variants and 4 camos
•Reworked JU-52 model now with 4 camos.
•Reworked Opel Blitz model with many different camo variants.
•New British and Polish helmets.
•New Canadian voice.
•New Juno Beach voice lines.
•New ripped flags props.
•Added sensitive content filter.
•Added new Date Palm prop.
•Added US M43 uniform.
•Added British officer uniform & vest (dog tag soldiers)
•Added Japanese officer uniform & vest (dog tag soldiers)
•New TPS LMG locomotion animations.
[h2]Fixes[/h2]
•Big changes in AI for vehicles in order to make them more convincing in movements and get stuck onto props less often.
•Fixed a bug where AI was sometime instantly dying when leaving a vehicle in motion.
•Smaller infantry AI performance and pathfinding improvements (expecially inside big buildings).
•Other fixes in AI.
•Improved soviet uniform skinning.
•Reworked some anims.
•Fixes in Canadian uniforms.
•Fixes in Winchester M12 Trench Gun.
•Fixes in Obrez gun.
•Fixes in US M41 uniforms.
•Reworked many weapon firing and reload sounds.
•Fixes in various missions.
•Fixes in Matilda tank.
•Fixes in Tiger I tank.
•Fixes in Panzer III E tank.
•Fixes in Panzer 38(t) tank.
•Fixes in Bren Carrier.
•Fixes in PTRD animations.
•Fixes in Obrez animations.
•Fixes in Volga River Crossing mission.
•Increased maximum dead bodies limit.
•Various other smaller fixes from feedbacks on Discord.
New vehicle damage systems
We've made significant changes to how vehicles function in the game.
First, static vehicles can now take damage until they are completely destroyed. Some of these vehicles can be damaged by grenades or collisions with other vehicles, while others will require larger explosions, such as demolition charges, to be affected.
Additionally, the damage systems for tanks and wheeled vehicles have been completely rewritten. Beyond the introduction of a new damage formula, certain parts, like the engine and transmission, can now be repaired after being destroyed. To perform this, tank crew members are now equipped with a new "Toolbox" item, which they can use to repair damaged parts. AI-controlled units will also be able to use this tool.
AI changes
Significant progress has been made recently in AI pathfinding, especially for vehicles. AI-controlled tanks and wheeled vehicles should now move more realistically on the battlefield and reach their destinations faster. While this is a substantial improvement, the AI has also received several smaller adjustments recently and will continue to be enhanced in future updates.
Tunisia and the Second Sino-Japanese War
We are almost done adding new vehicles and props for the new free Tunisia campaign, and those are already accessible on the Map & Mission Editor. We now plan to make a few desert uniforms for British and German army. In the meantime, now that the Stalingrad campaign is fully reworked, we will also start focusing most of our map making efforts into making this map and it's missions.
As for the Second Sino-Japanese War DLC, we are almost done making the buildings and the uniforms for this campaign. Then we will also have to finalize the weapons, the vehicles, the map and the missions. This campaign will be finalized after the Tunisia campaign, and we hope to release it during the Fall.
Playstation release & Console Updates
All the changes up to this update are now being delivered to Xbox and Nintendo to wait for their approval which as usual should take around 10-15 days.
Also we can finally confirm that a Playstation 4 and Playstation 5 version of the game is being worked on and we hope to release this around Christmas.
Available content
[h3]You can get Battle of the Bulge and France Invasion here[/h3]
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/
[previewyoutube][/previewyoutube]
[h3]You can get Normandy campaign here[/h3]
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
[previewyoutube][/previewyoutube]
Extra informations
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
Thank you all,
Marco