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2.0 DLC, New Roadmap, The Dead Cells Rendezvous Update

The Dead Cells Rendezvous 1.9.0 is now live!


[previewyoutube]-- youtube video[/previewyoutube]
Thanks again to Motion Twin for their trust, it has been an honor for us to work on Dead Cells which is a genre-defining game and an inspiration! Do not hesitate to check their new game Windblown, it is so fun to play and even more in co-op (up to 3 players)!

[h2]Dead Cells content[/h2]
Discover 5 new weapons from Dead Cells:
  • [h3] Ayla: Throwing Knife[/h3]

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  • [h3]Kiran: Nutcracker[/h3]

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  • [h3]Calie: Scythe Claw[/h3]

    [hr] [/hr]
  • [h3]Octave: Wrenching Whip[/h3]

    [hr] [/hr]
  • [h3]Yamat: Symmetrical Lance[/h3]
These new weapons add even more variations to your playstyles!
As you saw above, these new weapons come with an extra 15 new passives to discover to complete your fighting style.

Andromeda's bar will also have a surprise visitor if you have a Dead Cells weapon equiped!

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[h2]Weapons Improvements[/h2]
  • You can now equip 2 weapons at once, this will allow you to adapt depending of the situation. For example if you cannot get close to an enemy, switch for a ranged weapon to keep attacking!


    This also changes a lot of things for Weapon Passives as you can have both passives at once but you need the right weapon to use them. For example if you get stacks for your weapon when killing enemies, you can kill them with your other weapon and still get the stacks but you will need to switch to the right weapon to consume them!

  • The weapons are also always visible now, it was a lot of work to do as all animations are done frame by frame but this gives more personality to weapons and allows you to better understand which weapon you have now that you can have 2 at once.

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[h3]Complete Patch Notes[/h3]
https://store.steampowered.com/news/app/1280930/view/4453592104064518892

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Announcing the 2.0 Update content!


We are very happy to announce that we are working on the 2.0 planned for April 2025 (this is subject to change) and this update will have a lot of content at once, there will be a major Free update and a paid DLC named The Outer Reaches.

https://store.steampowered.com/app/3372880/Astral_Ascent__The_Outer_Reaches



Originally posted by author
The Master destroyed countless worlds for his selfish collection. The Fragments Plains, The Red Barrens, The Coral Archipelago and The Crimson Highlands. Quoted text
You go through these worlds to reach The Master because it is the easiest way to reach him but there are many other worlds, alternative paths to follow, The Outer Reaches.
The Outer Reaches are new worlds to explore with their own wildlife and foes.


[h2]The Outer Reaches DLC content -[/h2]
  • 4 new worlds to explore with their own musics
  • 16 new traps/elements in worlds
  • 32 new enemies
  • Andromeda:
    • Boss Fight
    • Summon
    • Ending 
You may know that even Zodiacs are afraid of Andromeda because of how powerful she is. She might accept to fight you but do not be afraid, she won't kill you but she won't go easy on you either. If you success to beat her, she will come with you as a Summon fitting with all builds and you might also unlock her ending!

[h2]Major Free Update released simultaneously -[/h2]
  • New currency to find during runs related to spells
  • 2 New Rooms to find during your runs:


We hope this content will be as exciting for you as it is for us, this will make the game so much bigger than it already is. Doubling the variety of enemies and worlds making each run even fresher and interesting! And we will do our best to create an epic boss fight out of Andromeda, that has been a wish of us for a very long time!
If you are interested by this DLC, do not hesitate to wishlist it, it always helps for our visibility too!

https://store.steampowered.com/app/3372880/Astral_Ascent__The_Outer_Reaches/

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New Roadmap!

We are also very happy to share an updated version of our Roadmap for Astral Ascent, We have added 2 smaller updates, 1.10 and 1.11 before the 2.0 that is now planned for April 2025.
The 1.10 will add long time requested features to the game that we didn't want to postpone more and the 1.11 will add 7 new very fun echoes to the game from a licence we love!

With this new Roadmap we are also making it clear that 2.0 is not the end and more updates are planned after it. We even have very cool things that are not announced yet.

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Ultimate Action-Packed Bundle

We are super happy to team up with incredible games for an epic bundle!

You can check the Bundle below, the price is much lower due to Steam Autumn Sales!
https://store.steampowered.com/bundle/47308/Ultimate_ActionPacked/

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Celebration Giveaway

To Celebrate everything that is happening we are making a Giveaway of physical copies that you can get before the end of the year.

You can win 1 copy per platform if you follow us and share on the posts on the following platforms:


This is also the opportunity for us to be followed outside of Twitter/X as that is currently our main communication platform (outside of Discord), so we hope to see you there too ːzimzimSmileː

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Once again thank you so much for your support making all of this possible!

We are currently standing at 3812 reviews on our Steam page
When starting this year we thought it would be amazing if we could reach 4000 reviews by the end of the year and we are so close to it, maybe this update will give us a small increase of reviews making it possible! Thank you a lot if you already gave us a review or consider doing so!

Have an excellent time in game, you can share your feedback with us on the Steam Forum or on our Discord server

- The Hibernian Workshop Team





Patch Notes - November 2024 - 1.9.2



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • Dead Cells Update: - 5 New Weapons from Dead Cells licence
    Ayla: Throwing Knife
    Kiran: Nutcracker
    Calie: Scythe Claw
    Octave: Wrenching Whip
    Yamat: Symmetrical Lance

    - 15 new Weapon passives for the new weapons

    - Guillain NPC will visit Andromeda's bar if you have a weapon from Dead Cells
    [hr][/hr]
  • Dual Weapons: Equip 2 weapons at once, switching anytime between both for deeper gameplay
    [hr][/hr]
  • Visible Weapon: You can now see weapons you currently hold during most animations

[h2]Small Features[/h2]

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  • community inspired ⭐ Preview spells video in the Forge - ☄️ hotfix 1.9.1
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  • Calie's Shield passive : Defensive Measures now works with her Gems weapon passive : Field Supplies - ☄️ hotfix 1.9.2

[h2]Balancing[/h2]

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  • Auras: Ravaging sphere: Increased damage from 15% to 30%
    Crystal Screen: Increased explosion damage of max life from 60% to 100% and 100% to 200%
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  • Weapons: AYLA
    Passive Starfire: Increased damage
    KIRAN
    Passive Hit marker: Now also hits nearby enemies
    Passive Explosive temper: Increased damage
    Passive Sword juggling: Increased damage
    OCTAVE
    Weapon Exterminatum Exemplaris : Increased damage
    Passive Priora signal: Increased damage
    CALIE
    Weapon Survive spear: Increased attack speed

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Attacking aiming bottom with Octave dual guns would make Octave shake
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  • community inspired ⭐ The Dead Cells weapons unlock condition was not visible - ☄️ hotfix 1.9.1
    [hr][/hr]
  • community inspired ⭐ French typos were fixed - ☄️ hotfix 1.9.1
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  • community inspired ⭐ Octave Mechanical Spider could consume mana and be canceled before creating the spider - ☄️ hotfix 1.9.1
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  • community inspired ⭐ Icarus Slime Aura on Player 2 would attribute the Slimes to Player 1 - ☄️ hotfix 1.9.1
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  • community inspired ⭐ In coop, if player 1 has inventory open, player 2 movement in their inventory is reversed - ☄️ hotfix 1.9.1
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  • community inspired ⭐ Yamat's Dance of Contempt summon could get stuck on borders - ☄️ hotfix 1.9.1
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  • community inspired ⭐ Fixed description for last effect of aura Lighting Favor III - ☄️ hotfix 1.9.1
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  • community inspired ⭐ Effects of auras that triggered on enemies hit with full life would not behave correctly during PvP - ☄️ hotfix 1.9.1
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  • community inspired ⭐ Steamdeck inputs XY and AB were invented in the inputs display - ☄️ hotfix 1.9.1
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  • community inspired ⭐ Ayla Dead Cells daggers would sometimes shoot whille launching spells - ☄️ hotfix 1.9.2


- The Hibernian Workshop Team

Astral Ascent x Dead Cells update announcement

We are very excited to announce to you our collaboration with Motion Twin to release a Dead Cells update for Astral Ascent coming out on November 27th! Here is our reveal teaser below! ːbarbecuePogː

[previewyoutube][/previewyoutube]

We are very proud of this collaboration as Dead Cells is the most popular of our genre of Platformer Roguelike games it is probably the game that defined this genre the most. It is also a game we took inspiration from for its fluidity of movement and nervous action.

If you do not own Dead Cells already, you can now purchase it alongside Astral Ascent in a bundle!

https://store.steampowered.com/bundle/46767/Dead_Cells__Astral_Ascent_Duo/

They have also released a Board Game just recently and their great Animated Serie started release in English! And of course they recently launched their new game Windblown we have a ton of fun playing in co-op!
https://store.steampowered.com/app/1911610/Windblown/

Though you may want to wait November 27th for an extra discount for the launch of the update.

What to expect from this update?


You will be able to play with 5 unique weapons from Dead Cells :
  • Nutcracker for Kiran
  • Throwing Knives for Ayla
  • Wrenching Whip for Octave
  • Scythe Claw for Calie
  • Symmetrical Lance for Yamat

These weapons will also come with 15 new passives.


We are also introducing a new system in the 1.9 update, you will be able to hold 2 weapons at once, giving you more strategy opportunities and poweful combos with weapon passives!


It will of course be possible to unlock both of weapons equipped passives at once!

A new addition is also that weapons will always be visible when playing the game now!

It was a lot of work so we hope you will enjoy this change! It is also the case for big weapons like Octave's rocket launcher!


We didn't show anything from 1.9 before today but we will be able to share more on our Discord Server and Twitter of what is coming in just 2 weeks from now

We hope you will keep supporting us in this journey to become one of the best action roguelite out there ːzagplsː

Have an excellent week everyone! ːzimzimSmileː

- The Hibernian Workshop Team

Cursed Telescope Room, Builds Recap and QoL !

First of all, thanks for the great reception of the 1.7 version! We are working hard on new updates!

[h2]Version 1.8 complete Patch-Notes:[/h2]
https://store.steampowered.com/news/app/1280930/view/4545912358018084589

Cursed Telescope

The first major change of this new version is the rework of the hub Telescope. We removed all the perks that were linked to a specific build because you would select them in the hub before knowing what would be your build during the run so it would either be frustrating because you do not find the right build or not be useful if you don't do this build so we focused on perks working with all builds. We also added new perks in the hub.

Adding to that, we have created a new room type : The Cursed Telescope!



This new room can be found up to 2 times per run and will allow you to get new Telescope perks, different from the Hub ones, with usual rarities : common, rare, mythic and astral.
But a random Malus is attached to each of these bonus and will be removed when reaching Andromeda's bar of your current world.

That's a total of 31 bonuses there (102 with rarities) and 15 maluses in this new room. This room works very similar to Chaos in Hades, high risk high rewards! ːzagplsː
To help you find what you want, we added up to 6 rerolls you can get from a new Zim-Zim upgrade -



Builds Recap

A new feature is also the Build Recap, we used to see community members share their builds through a dozen of screens taken before the final boss and it felt really bad to share a good build. We have came with a solution to that - the Prison Memento! In the hub you will be able to find this large book in the bottom right, if you open it it will show your runs (only the ones post 1.8 release).


This screen also appears when you Win a run or die and it also works in co-op (only from hub for now)!

We truly hope this will make sharing your best runs and best builds easier!

QoL elements!

We have also improved a lot of small elements requested by the community!


You can now preview on the progress bar where are the special rooms, the bar and the Zodiac fight, it does not display all the random rooms like Moon/Sun for example but it gives a better idea of what is coming next to help organize your run better!


An icon now shows what is the effect of the Zodiac summon before entering the room so you have a better idea if it will fit into your build or not.


We have added a new system to reward players perfecting rooms, perfected rooms can stack and offer different rewards
  • Explo / Fight rooms - 1 Star
  • Star Guardians - 2 Stars
  • Zodiacs - 3 Stars

And this stacks over room so the more rooms you perfect in a row the more stars you get in each new room and it resets when getting hit!


It has been requested a lot and the Arsenal is now available in the hub and in Andromeda's bar so you can change your weapon/passive before the boss if you want to!


Another change is also that salvaging an Aura Refiner will give rarer Auras depending of your current world if you have Barbecue's aura.

There are more small changes like a 5th Aura Refiner in Event Horizon, double rewards in Cetus room in co-op and more!

2.0 is not the end!

We had also like to address a global concern we started to hear, the 2.0 planned for Q1 2025 with new worlds is not the end of our updates for Astral Ascent, we have more updates planned after that, some of them are already in the work ːzimzimSmileː

We do not tease the 1.9 version (big collab with a famous game) yet because we are still looking for opportunities to maybe announce it in some places to get more visibility but it's progressing very well on our side and we cannot wait to show you more about this update coming very soon! (Q4 2024)!

Last thing, our friends at Doom Turtle just released a massive DLC + free update for their game Ember Knights in a few hours, this update is huge, don't hesitate to check it here -
https://store.steampowered.com/app/2948140/Ember_Knights__Wrath_of_the_Architect/

Have an excellent time in the game and a great week ːzimzimSmileː

Louis

Patch Notes - October 2024 - 1.8.2



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • New room ""Cursed Telescope"": This room can appear as a reward option alongside other rooms starting in world 2, 3, or 4. Inside, you'll find a cursed version of the Telescope from the hub, offering a perk tied to a Malus, which adds a temporary negative effect to the player. The Malus is lifted once you reach Andromeda's bar, leaving only the perk behind.
    [hr][/hr]
  • Build recap: Players can preview their build after completing a run. A list of previous runs is also available in the hub by interacting with the Altar beneath Sova's spot

[h2]Small Features[/h2]

    [hr][/hr]
  • community inspired ⭐ New Aura Refiner in Event Horizon (co-op players used to have 1 extra aura refiner use they could not use)
    [hr][/hr]
  • community inspired ⭐ Auras Refiner recycled now drops rarer Auras depending of current world if you have Barbecue Summon
    [hr][/hr]
  • community inspired ⭐ You now have double the loots in Cetus Cavern when playing in co-op
    [hr][/hr]
  • community inspired ⭐ Hints are now displayed on Auras from Barbecue interface
    [hr][/hr]
  • Arsenal now in Andromeda's Bar and in Hub
    [hr][/hr]
  • Players can achieve a 'Perfect Room' by clearing all enemies without taking damage in the following rooms: Exploration, Fight, Eclipse, The Void, and Boss. Earning a 'Perfect Room' rewards players with stars, with the reward increasing based on the current streak of perfected rooms.

[h2]Balancing[/h2]

    [hr][/hr]
  • community inspired ⭐ Yamat ""Dance of Contempt"" spell now has Dodge at the beginning
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  • community inspired ⭐ Spirit Swords can now attack faster
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  • Poison now ticks faster depending on the number of stacks
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  • Enemies with ""Frostbite"" status effect will receive an additional 20% damage

[h2]Interface[/h2]

    [hr][/hr]
  • Special rooms, Andromeda's bar and final boss are now displayed in the progression bar
    [hr][/hr]
  • Challenge Rooms from Zodiacs now display the type of reward/affinity you will have by completing the challenge
    [hr][/hr]
  • Key Converter now shows number of Keys and Stars when nearby

[h2]Visuals[/h2]

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  • Portal to Elite fight rooms and Elite Star Guardians are now red
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  • Icons above portal and not changing overtime anymore for better readability

[h2]Narrative Design[/h2]

    [hr][/hr]
  • community inspired ⭐ Typos fixed in the Forge Room
    [hr][/hr]
  • ""Vanquisher of the Star Guardians"" and ""Stars Vanquisher"" achievements from Sier Bapy were too similar in english
    [hr][/hr]
  • Intro voices when entering Elite Minibosses room were missing

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • community inspired ⭐ Loot Keys could sometime never reach players and keep rotating around
    [hr][/hr]
  • Key Converter was now displaying the right amount of keys to stars if you used keys in the room
    [hr][/hr]
  • The game would freeze while trying to open the Arsenal if it triggers the first interaction tutorial - ☄️ hotfix 1.8.1
    [hr][/hr]
  • Wrong dialogue line was played by Ordan when interacting with Elite Minibosses - ☄️ hotfix 1.8.1
    [hr][/hr]
  • The second player wouldn't receive the aura from the ""City of Gold Telescope"" with the Void Catalyst perk - ☄️ hotfix 1.8.1
    [hr][/hr]
  • Event Horizon Aura Refiner was not usable if used at the end of Crimson Highlands - ☄️ hotfix 1.8.2


- The Hibernian Workshop Team