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Our Next Map: Exciting New Info! Plus Halloween Event Details

We know many of you have been waiting for some solid information on our next map - so here it is! Please also check out the rest of the post for info on our upcoming 4.2 Halloween update, which will include some awesome new features and content.

The Manor


We've been hard at work brainstorming the major written, artistic and gameplay elements for a map we're calling The Manor.

With The Slaughterhouse, we pushed the gore factor in a way we had never done before, and we've been thrilled to see the positive response players have had to its bloody themes and claustrophobic feel. With The Manor, we are challenging ourselves again. The map will feature April as the demon, evil crows as her minions, and will be set in a Victorian-era manor house (and its gardens) in England, UK. We're working on creating a haunted, ghostly feel, which is something we've long wanted to do properly. We can also confirm that players will likely be moving around in a way that's completely different to our previous maps.

We don't have a firm idea yet of when the map will release, but it will likely be the first quarter of 2024. We know this might feel like a long wait, but as a small indie studio we do our best to put out new maps of a high quality as quickly as we can. We really appreciate your support and understanding!

Without further ado, please check out our concept art for demonic April and her crow minions:





4.2 Halloween Update - Due September 28th


Halloween is our favourite holiday of the year! We can confirm that our annual event will take place again, running from 10am PST on September 28th until 10am PST on November 2nd. During the event there will be pumpkin collecting across the maps, a new character-specific Halloween outfit to unlock, and the usual XP boost.

The Halloween update will also include lots of other exciting stuff:

  • A new playable character called Frank (who we know you're going to love!)
  • A whole new, revamped in-game emote system, along with a variety of unique, unlockable emotes
  • A prestigious golden robe that can be unlocked for each playable character by beating any map on Nightmare difficulty, plus new associated achievements
  • Purchasable pet crow
  • A whole range of fun, new purchasable outfits

Full details to come when 4.2 drops in September. For now, take a look at a couple of teaser images for the update:

Say hi to Frank Morello:


Emote wheel:


As ever, thanks for your fantastic support. We'll drop more details and some previews of The Manor environment and assets when we can - probably later in the summer. Until then, hold onto your goats..

Twitter: @DEVOUR_GAME
Discord: https://discord.gg/q4tTa2Z

v4.1.3

- Fixed a regression where Anna could not knock players out that were inside of a cage

4.1 Update - New Features And Outfit

Hello goat sacrificers!

We've finally had time to dig into our backlog since The Slaughterhouse update and we're pleased to bring you a number of the most highly requested features and fixes, as well as a new purchasable outfit for Sam (bonus points for those who recognise where it draws its inspiration from!)

We can also confirm that work on the next DEVOUR map is well underway, and that the team is really excited about its direction. We'll share more info about our schedule for the map when we have a clearer idea of it ourselves. Please see below for a look at Sam's awesome new outfit, and a detailed change log.



Full 4.1 change log:

  • New purchasable 'Victory' outfit for Sam
  • Players can vote to skip ending cut-scenes
  • Game will pause in single-player when the menu is opened
  • New button for hosts in the menu to "Exit to Lobby" (instead of exiting back to the main menu)
  • When opening a locked door with a key for the first time, an unlock sound will play
  • Keys are now greyed out in the list once used (all maps)
  • Single player can now use text chat (useful for making notes for yourself whilst playing)
  • Added camera shake to the elevator during the intro on The Asylum
  • Improved performance for hosts when opening/closing doors. (Older machines may
    have previously had some stutter with this, but it's now been eliminated)
  • Fixed an issue where Inmates and Demons would sometimes ignore UV flashlight after a player reconnects to a game
  • Added a warning to the server browser when joining public lobbies of the potential for meeting hackers when playing with people online
  • Boar charge on Slaughterhouse will cancel if a door suddenly blocks the boar mid-charge



Twitter: @DEVOUR_GAME
Discord: https://discord.gg/devour

v4.0.15

We're aware that some players are finding Slaughterhouse much harder than previous maps. Please note that this is by design! We wanted to really challenge you with this map. That being said, we're seeing most people can complete the game on Normal mode after practicing for a little while. If you are still finding it hard, feel free to pop in to our Discord server where the community will be more than happy to share some tips!

  • The late game max speed of boars has been reduced by 15%. Their early game starting speed has been increased by 15%. Ultimately, this means they have less of a differential in speed across the course of a game.
  • The curve by which Nathan increases his speed has been smoothed. In practice, this means he starts out a bit faster but ends at the same top max speed. Overall, his speed will feel ever so slightly reduced until the last 2 sacrifices which have not been changed. This does not impact his vent speeds.

v4.0.14

- Slaughterhouse: Boars now de-spawn immediately when the final pig is dunked
- Long player names are truncated on post game stats
- Slaughterhouse: Players no longer respawn facing a vent wall after leaving purgatory
- Fixed an animation issue on pigs (pet and Slaughterhouse)
- Pets should now appear to move more smoothly over the network