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DEVOUR News

v4.0.13

- Fixed an issue where Nathan was unable to knock a player out who was stuck on him at very close range
- Fixed a couple of spots on the Town where items could be lost when dropped
- Fixed issues around players disconnecting while using the crank on the Slaughterhouse map
- Fixed an edge condition across all forms of Azazel where the stagger animation and red eyes wouldn't happen if line of sight was lost at the same time

v4.0.12

- Fixed occlusion issue in Slaughterhouse basement
- Tweak to the AI pathing in the fenced off area in the centre of the abattoir on Slaughterhouse

New map The Slaughterhouse now available to play!

We're thrilled to announce that DEVOUR's brand new map The Slaughterhouse is now available to play for free! Check out the trailer here:

[previewyoutube][/previewyoutube]

While you've been patient, we've been busy. We've always wanted to push the boundaries when it comes to the themes of our maps, and in The Slaughterhouse you'll be confronted with our boldest attempt yet to shock you. The Slaughterhouse is tough. We want a win on this map to feel like a well earned achievement. You'll be working together to collect machine oil, bones and pigs, but we'll leave it to you to figure out exactly what you'll need to do with them. We have stain remover, if you need some...

The Slaughterhouse takes place in the recently abandoned meat factory that once served as cult member Nathan's first workplace. Returning to exact revenge on his former colleagues, Nathan has summoned and become possessed by the demon Azazel, leaving bloody destruction in his wake.
Notes discarded around the map will give players an opportunity to learn about Nathan's history with the place he once clocked in and out of.

Check out what else is included in The Slaughterhouse update below:

Two New Perks


Conservationist: UV charge regenerates 80% faster when flashlight is off (does not work in Nightmare mode).



Powerful Insight: Batteries are highlighted through walls.



New Outfit


Check out this awesome new outfit for Molly, now available for purchase in DEVOUR's in-game shop:



Flashlight


We've also introduced a new flashlight, 'Hemorrhage', as part of our Supporter Edition (don't worry, if you already own the Supporter's Edition, you'll automatically get access to it!)



The Slaughterhouse Robes


Here are the 4 unique Robes you'll be working to collect in The Slaughterhouse:

Hard Mode



Nightmare Mode



Collect all Barbed Wire



Dunk 1000 Pigs



Full 4.0 changelog below


  • New map The Slaughterhouse
  • New outfit for Molly: Send In The Clowns
  • 1 new perk: Conservationist
  • 4 new robes
  • 1 new flashlight
  • Perk changes: Long Sighted buffed to 60%. Acceleration buffed to 30%. Field Medic buffed to 70%.
  • Crawler now also increases speed when in vents by 50%
  • Adjusted calculation for when Team Leader and Repellent perks activate so vertical distance is not factored in if its within the hard vertical limits, meaning they activate slightly more
  • Fixed a bug that could allow the downed player to be revived before being sent to purgatory on Town and Slaughterhouse
  • Fixed a bug that could cause the main menu to show in the lobby when joining the game using a Steam invite
  • We discovered an edge case that caused revive to be double speed. This is now fixed.
  • The outfit and perk buttons in the lobby now display an error when clicked if there has been an issue retrieving your data from Steam
  • Rats and goats have been optimised to greatly free up resources on their respective maps
  • Fixed a bug where opening the text chat while in a long interact causes the long interact to be locked in progress
  • Client ping is now displayed when opening the in game menu
  • Credits now improved in VR
  • The Farmhouse back door colliders have been improved for smoother movement through it
  • Your own active perk is now displayed on the player menu (in co-op only)
  • Issues with PS4 Dualshock controllers fixed on Mac OSX
  • Fixed issues with glyphs with Czech language
  • New setting to toggle Tutorials under Gameplay settings
  • New setting to toggle Blood Effects under Gameplay settings
  • New setting to toggle Vent Auto Crouch under Gameplay settings
  • Fixed some cases where specific endings had audio that could not be controlled via the Sound Effects volume
  • Fixed an issue where the master volume could stay set to 0 if the host disconnected during a jump scare
  • Changed the purchase flow for cosmetics when a browser needs to be opened
  • Fixed an occlusion issue in the Asylum treatment area
  • Voice chat is now affected by certain reverb areas like cave on The Inn
  • Fixed animals not fleeing from reconnected players
  • Pets no longer make a sound until the in game intro has completed


And Beyond!


It's been a year since The Town, and while we know players have been used to more frequent map releases, game development takes time, especially with a team as small as ours. Previously, we pushed ourselves to burn out in order to get content out more frequently, but that isn't sustainable over the long term. As a team, we're super proud of The Slaughterhouse and the quality the extra development time has given it.

As always, a huge thank you to our incredible community of players, streamers, content creators, fan artists, and supporters across all social media platforms. Your enthusiasm and the fun we see you have with DEVOUR is the reason we are committed to avoiding complacency and continuing to bring you unique co-op horror scares well into the future.


Twitter: @DEVOUR_GAME
Discord: https://discord.gg/q4tTa2Z










The Slaughterhouse: Trailer & Release Date

We're thrilled to bring you the new, terrifying trailer for our upcoming map The Slaughterhouse! Check it out below:

[previewyoutube][/previewyoutube]

The Slaughterhouse will release on March 9th, 2023 at 10am PT. As with our previous maps, The Slaughterhouse will be available for free to anyone who already owns DEVOUR. We'll drop another Steam news post on release day with some more info on what's included in the update.

Hold on to your goats, DEVOUR players.. the wait is almost over.

Twitter: @DEVOUR_GAME
Discord: https://discord.gg/q4tTa2Z

The Slaughterhouse: Development Update

In a previous news post, we shared concept art for our upcoming map The Slaughterhouse, as well as some images of new assets. This time, we're updating you on the progress of the map environment itself, as well as some of the lore.

[h2]Nathan's Past[/h2]
We know a lot of players like Nathan's backstory, and The Slaughterhouse reveals a bit more: in his early 20s, before training as a chef, Nathan worked at the slaughterhouse before quitting dramatically due to the psychological stress of the job, as well as mounting pressure from his fellow colleagues. In The Slaughterhouse, Nathan has returned to his first work place to summon Azazel and exact bloody revenge.

[h2]A Brutal Experience[/h2]
With this map, our developers have been hard at work creating an experience that is focused on physical/body horror, and exposes the player to some shocking, bloody moments. The gritty, gory map design, assets and character models all contribute to this effect, as well as some truly spine-tingling voice acting, sound effects and ambient audio. The Slaughterhouse is also smaller than our previous map The Town, and hearkens back to the dark, claustrophobic feel of our original map, The Farmhouse.

We can reveal that there will be new mechanics, and players will definitely be kept busy working out how to put everything in place in order to defeat a demonically possessed Nathan. We'll share further details upon release. The Slaughterhouse will be a brutal map to beat in general, and whether you're playing co-op or solo, we're excited to see how you all approach it on the various difficulty levels. Check out the screenshots below for a taste of what to expect (click to enlarge):












The Slaughterhouse update will also introduce two new perks, a new flashlight, a new map collectable, and a variety of unlockable robes. Again, we'll reveal more info about these upon release.

[h2]Release Date[/h2]
Currently, we are planning to release The Slaughterhouse in March 2023, if all continues to go smoothly. We can't give you an exact date yet because we don't have one, but we can confirm that we've entered the internal playtesting stage and that we're also working on a trailer. We'll update you with a precise release date as soon as we can.

Thank you for your continued patience as we prepare The Slaughterhouse for release. Your support really motivates us.

Twitter: @DEVOUR_GAME
Discord: https://discord.gg/q4tTa2Z