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v5.0.21

- Hotfix for outlines not behaving correctly on many objects

v5.0.20

  • Fixed an issue where initial crows would not respond to UV from any player
  • Fixed issues with falling through the tunnel floor
  • Fixed jump scares not working correctly in VR
  • Allow AI and players to run around the tunnel entrance to prevent AI becoming stuck


Note: All fixes specific to the Manor
Note: All players must update to this version to play together

v5.0.19

We're aware that some of you are finding the crows a little feisty. Read below to see the before/after changes to the maximum number of crows that can be alive at the same time based on difficulty and player count.

Note: These are the numbers when on 9/10 sacrifices. They start lower and scale up as you increase progress.

[h3]Single Player[/h3]
  • Normal: 5 -> 3
  • Hard: 5 -> 4
  • Nightmare: 8


[h3]2 players[/h3]
  • Normal: 7 -> 5
  • Hard: 7 -> 6
  • Nightmare: 10


[h3]3 players[/h3]
  • Normal: 9 -> 7
  • Hard: 9 -> 8
  • Nightmare: 12


[h3]4 players[/h3]
  • Normal: 12 -> 10
  • Hard: 12 -> 11
  • Nightmare: 15

v5.0.18

  • Slightly reduced the chance that crows will leave perch points. This still scales up based on map progress. Essentially, crows will be patrolling the map a little less after this change.

v5.0.17

  • Fixed issues with rebinding certain buttons on controllers breaking controller navigation
  • Crows no longer get lost inside taller hedges on The Manor
  • Fixed a regression where Azazel Nathan could end up tilted after knocking out players on stairs causing his movement to break
  • Fixed a spot some items could be dropped and become unreachable on The Manor