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Spring Update 5.2: Quick Play, New UI, Outfits & More!

As revealed in our previous news post, it's time for a big Spring update - read on for what's included in 5.2!

[h3]Fresh new UI[/h3]
Internally, we called this Phase 2 of the UI overhaul. In our previous update, we improved our in-game UI and now you will see the rest of the UI re-design implemented.



[h3]Demon Outfits[/h3]
We're excited to bring you the next in our series of characters' demon form outfits - this time, it's Molly!



We've also tweaked April's demon outfit to add a face design in keeping with her appearance in The Manor. This upgrade will apply retroactively to those who have already purchased April's outfit.



[h3]Background Music[/h3]
You can now choose which music to listen to in the menu. Enjoy switching between unique tracks all composed for DEVOUR. You can also purchase the DEVOUR soundtrack here.



[h3]Quick Play[/h3]
The Quick Play button is here! This has been another popular request from players. You can now jump into a DEVOUR run faster than ever.



[h3]VR Keyboard[/h3]
An on-screen keyboard has been added to VR mode. If you haven't played DEVOUR in VR mode (and have the set up), give it a try - it takes the scares to a whole new level.



[h3]Upcoming Map[/h3]
For those who missed it, our previous post teased some details about our upcoming map, The Carnival. Check it out now.

Full 5.2 changelog

  • Phase 2 of the updated UI added
  • New outfit added for Molly: 'Inpatient'
  • April's Outfit 'Here Comes The Bride' upgraded
  • Quick Play button added to server browser
  • Main menu music selector added
  • VR virtual keyboard for inputs added
  • Removed the Perks toggle from lobby host settings. Players can still decide to play without perks if they desire. Note: The weekly challenge for winning without perks requires all players to not have any perks selected.
  • Added a new animation for when a Dirty Head is Tamed on The Manor
  • Fixed a bug where Sam or Nathan could get stuck when trying to take a shortcut
  • Fixed a bug where Nathan could get stuck after knocking out on staircases
  • Fixed a bug where Zara could sometimes get stuck after vomiting an egg
  • Fixed a few thin floor colliders that allowed goats to fall through the floor on The Farmhouse basement (very edge case)
  • Nathan now animates correctly if players win a game while he is mid-knockout