Big Thanks and Post-Launch Plans
Welcome to all the new players who have jumped in over the last week. It’s been great seeing all the new discussions and feedback! We read everything and are always looking at how to keep improving the game.
Thanks once again to everyone for supporting us and playing Mind Over Magic. If you’re not there already, we invite you to join us on the Mind Over Magic Discord.
Now that we’ve hit 1.0, updates will slow down from the aggressive pace of Early Access. You can expect lots of work on Quality of Life features, performance improvements, and bug fixes. We’ve dropped several batches of fixes already and plan on multiple larger QoL releases over the next six months.
Some things we anticipate hitting soon include:
We’ll have more details on the next update as soon as we have something ready for you.
[h3]Thanks for playing Mind Over Magic![/h3]
Thanks once again to everyone for supporting us and playing Mind Over Magic. If you’re not there already, we invite you to join us on the Mind Over Magic Discord.
Now that we’ve hit 1.0, updates will slow down from the aggressive pace of Early Access. You can expect lots of work on Quality of Life features, performance improvements, and bug fixes. We’ve dropped several batches of fixes already and plan on multiple larger QoL releases over the next six months.
Some things we anticipate hitting soon include:
- Ability to choose a flat or hilly world to play on.
- Improvements to some key UI screens, like Relics, Combat Prep, and Rituals.
- Presets for Battle Parties
- Ability to select school colors
- Improvements to help with learning the game
We’ll have more details on the next update as soon as we have something ready for you.
[h3]Thanks for playing Mind Over Magic![/h3]