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Mind Over Magic News

Big Thanks and Post-Launch Plans

Welcome to all the new players who have jumped in over the last week. It’s been great seeing all the new discussions and feedback! We read everything and are always looking at how to keep improving the game.

Thanks once again to everyone for supporting us and playing Mind Over Magic. If you’re not there already, we invite you to join us on the Mind Over Magic Discord.

Now that we’ve hit 1.0, updates will slow down from the aggressive pace of Early Access. You can expect lots of work on Quality of Life features, performance improvements, and bug fixes. We’ve dropped several batches of fixes already and plan on multiple larger QoL releases over the next six months.

Some things we anticipate hitting soon include:


  • Ability to choose a flat or hilly world to play on.
  • Improvements to some key UI screens, like Relics, Combat Prep, and Rituals.
  • Presets for Battle Parties
  • Ability to select school colors
  • Improvements to help with learning the game

We’ll have more details on the next update as soon as we have something ready for you.

[h3]Thanks for playing Mind Over Magic![/h3]

Endgame + 1.0 Update - Fixes and Improvements

[h3]Fixes & Improvements - 2/21/25[/h3]

  • Fix for some Infinite Halls battles that are broken. If you are currently experiencing a problem with Infinite Halls, you may need to wait for the current Halls to close for this issue to be fully fixed.
  • Fix for rare crash when Hunt creature is completed.

[h3]Fixes & Improvements - 2/20/25[/h3]

  • Fix for Mana Font visuals after Curse is lifted
  • Fix for Fog location after Curse is lifted.
  • Fix for rare crash while using debug destroy command.

[h3]Fixes & Improvements - 2/18/25[/h3]

  • Making it more clear when Revive ritual cannot start due to Hunger level.
  • Fixed a performance issue with Task Type Priority UI.
  • Fix for issue where very unlucky timing could cause Mages to get trapped in the underschool.
  • Fix for pre-1.0 saves that might have Infinite Halls that didn't fully clear out properly.
  • Fix for search bar on the Storage UI not searching the current translation.
  • Fix for some broken links in some tranlsations.
  • Fix for an issue where selection could be broken on furnishings after moving them between room types.

[h3]Fixes & Improvements - 2/14/25[/h3]

  • Allow right-click orders to override storage access restrictions.
  • When opening the Mage sheet, adjust the selection bar to show the selected Mage portrait.
  • Fix fallback font for cyrillic text to use the more proper one.
  • Adjust audio when building a spiral staircase to be not extra loud.
  • Move tooltip location for apprentice wheel to not cover the numbers.
  • Fix for bad formatting of a tag in Knocked Out alert messaging
  • Fix for some text not being localized in the codex for rituals.
  • Fixes for some rare crashes.

[h3]Fixes & Improvements - 2/13/25[/h3]

  • Potential fixes for rare crashes.
  • Added final art for ritual pages on the Codex.
  • Removed some outdated entries from the Codex and better organizing others.
  • Adjusted Croa audio attenuation.
  • Improved visuals for the Nexus Boss and minions.
  • Fix for Nexus Boss not randomizing its battles properly.
  • Improvements to Nexus environments.
  • Translation updates.
  • Fix for cases where the Founder could be too transparent after loading a game.
  • Fix for Mages stuck in Idle if they were in a Medical Bed when loaded from a pre-1.0 save.

Rimworld style strategy game Mind over Magic celebrates 1.0 Steam launch

Running a magical school seems tough. Even our regular, mundane education establishments are foundries of chaos; imagine throwing the arcane into the mix. Bringing together the management and strategy game framework of colony sims like Rimworld, the exploratory, party-driven, turn-based RPG action of Darkest Dungeon, and Skyrim's best sequence, the College of Winterhold, this is Mind over Magic. Boasting an impressive 89% Steam rating after a year in early access, it's now finally launched in full, and you can grab it at a discount to celebrate if you're fast.


Read the rest of the story...


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Endgame Update + 1.0 Launch

[previewyoutube][/previewyoutube]

Class is in session! Mind Over Magic is now officially 1.0!

Since Early Access began we have worked to add a bunch of new content and features. Your great feedback helped us improve and refine the game in ways we never imagined.

We've added to and deepened just about every aspect of the game. From student progression to Underschool exploration and better combat. Balance refinements, deeper gameplay, tons of quality-of-life improvements, and frankly just about more of everything.

For more information on the roadmap and everything we did during early access, you can start with our Early Access Roadmap or check out our updates on Steam.

Thanks once again to all of the enthusiastic players who helped shape Mind Over Magic.

Our update today brings the ending encounter in the Underschool. Are your students ready to break the curse?



[h3]Update Highlights[/h3]

  • Break the curse on your school in the final Underschool battle.
  • Trade with the Ember Dragon and embark on new quests.
  • Dig into The Codex and learn about everything in the game.
  • 82 Achievements to earn!


Next up, we’ll spend a little bit of time addressing feedback from this update and release hotfixes for any of the issues that we find. We’re also working on an additional QoL update featuring many of the great suggestions from our player community!

We’ll release more information about our upcoming plans as soon as it’s ready!

Full release notes below:



https://store.steampowered.com/app/1270580/Mind_Over_Magic/

[h2]Endgame + 1.0 Update Release Notes[/h2]

[h3]Break the Curse[/h3]

  • The Nexus gets even deeper and more dangerous.
  • Fight past what guards the source of the Curse, find a way through the seals, and end it forever!

[h3]The Ember Dragon[/h3]

  • You can now rescue the Ember Dragon in the Underschool.
  • New Faction Quests for the Shattered and Raven Cultists.
  • The Ember Dragon will now accept your Mystic Motes in trade for reagents.
  • They will also happily disintegrate unwanted reagents into Motes for you.

[h3]The Codex + Tooltip Changes[/h3]

  • Nearly everything in the game is now described in the Codex.
  • Tutorials have been updated with many new entries and others broken up into more digestible pieces. These are all now part of the Codex.
  • Tooltips that link to other information now work in a new way. After hovering for a brief moment, tooltips freeze in place so that you can hover links within them. This allowed us to solve "wall of tooltip" problems and make a lot of text much shorter.

[h3]Steam Achievements[/h3]

  • 82 Achievements to show off your completionist and challenge crushing accomplishments.

[h3]Population Cap[/h3]

  • Instead of continuing to use ramping costs and times for summoning and hiring that somewhat hide what you can actually do in the game, we added a new mechanic.
  • There is now a hard cap of 3 Staff of each Wand Skill to start the game.
  • There is also now a global hard cap on all Mages. The global cap is the sum of all Skill caps.
  • You can increase the cap in each Skill by leveling up Skill Affinity Relics and putting them on display.
  • The maximum Mage pop cap is 6 in each Skill.

[h3]Quality of Life[/h3]

  • You can now graduate multiple mages at once. IMPORTANT
  • This only works on newly built Ritual Sigils because we needed to reserve more space for the extra participants.
  • You can now upgrade the Wands of multiple Mages at once at the Wand Transfigurators.
  • Show the relic level on relic level-up alerts.
  • Performance improvements to the Relics UI.

[h3]Gameplay and Balance[/h3]

  • Corrupted Mana Lanterns now come in three variants that affect different Wand Tiers and have different Resistances in battle.
  • The Burrower Spitter has arrived in the Underschool. It's a Boss Battle that was previously a random Battle. If you've already cleared this room, you can still fight the Burrower Spitter using the Rematch Effigy.
  • The Fog Aegis mechanics have been simplified for clarity. When filled with Dark Magic, one Fog Aegis will always repel the fog when it advances. It must be refilled in order to stop the Fog again the next night. It now takes longer to fill the Fog Aegis so that Dark Skill matters a little. (30 casts for Skill 1, 4 casts for Skill 8).
  • Made Breathstealer events trigger half as often.
  • Removed Founder Ghost from door access rules.
  • Fine Kitchen Cooking rate bonus increased from 200% to 300%.
  • Relic Legacy balance changes:
  • Invigorated now regens more mana per hour at all tiers, and also increases mana gained by Passing in combat.
  • Tinkerer also increases Paint speed.
  • Strongman also increases Carve speed.
  • The X-Wreathed legacies all apply to a much wider pool of tasks now, and the mood bonus at higher levels was increased by 5.

[h3]Fixes and Improvements[/h3]

  • Fix for auto-pause for quest completion not working.
  • Fixed Job Type descriptions for Alchemy and Augury to properly describe Abjuration and Scouting.
  • Can no longer place hallway runners floating in space.
  • Defaulting to Medium quality if gpu has less than 4 GiB of VRAM.
  • In combat, the action UI is now hidden if enemies take their turn first.
  • Fix for battle scouting not always showing the proper options.

Mind Over Magic 1.0 Update and Launch February 12th!

We're ringing the bell—it's time to get back to class!

Just over a year ago, we launched Mind Over Magic into Early Access. Since then, we’ve heard your suggestions and feedback and worked to improved the game with new systems, experiences, and content. It’s truly been an amazing experience for us.

If you’re new to Mind Over Magic, you might enjoy looking back at what has been added during Early Access. Check out our roadmap here.

With our roadmap nearly complete, we're thrilled to announce the next big step! On February 12th, we'll be releasing our 1.0 Endgame Update.

[h3]Update Highlights[/h3]

  • Break the curse on your school in the final Underschool battle.
  • Trade with the Ember Dragon and embark on new quests.
  • Dig into The Codex and learn about everything in the game.
  • 82 Achievements to earn!

We want to extend another huge thank you to all our Early Access players! It's been an absolute joy to connect with you. Your feedback, support, and kind words fueled the magic in MOM.

[h3]Play Now![/h3]
Get a head start now and prepare your school for greatness! Sharpen your schedules, train your students, and ensure your school is the envy of the magical world by launch day.

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