1. Mind Over Magic
  2. News
  3. Magic Mirror Update: Mage Customization + Staff Lounge Room + QoL

Magic Mirror Update: Mage Customization + Staff Lounge Room + QoL

Magic Mirror Update


[h3]Build a Magic Mirror and change the look of your Mages however you'd like. Clothing, hair, colors, it's all within the power of the mirror![/h3]

[h3]Once your staff are dressed to impress, they’ll head to the Staff Lounge to sip, relax, and recharge. They'll boost Recreation and gain Conviction while they unwind in style!
[/h3]


[h3]We got excited about customizing Mages, so now you can also customize the color of lights in your school. Just select a Torch, Brazier, or Candelabra and select the color you'd like.
[/h3]


[h3]Make sure and check out the new screenshot mode that we used to get these shots! Look for it on the bottom center time panel.[/h3]

[h3]As usual, there's also a ton of other fixes, balance, and QoL in this update. We're so very thankful for everyone who helped us test the Magic Mirror.[/h3]

[h2]Up Next[/h2]
  • The Nexus - The Underschool will expand!
  • Endgame - ??????


[h3]Full build notes below![/h3]



[h2]Customization & New Visuals[/h2]

  • Customize the look of your Mages and Founder at the Magic Mirror.
  • Change the color of Torches, Braziers, and Candelabras with a click instead of building separate types.
  • New color options for Torches, Braziers, and Candelabras.
  • New Window types that are 3-wide to help out all you symmetry-lovers.
  • New Mage Visuals!


[h2]The Staff Lounge[/h2]

  • The Staff Lounge is a new Room Type where Staff can sit and Recreate with a Libation.
  • Staff gain Conviction and Recreation from using the Staff Lounge.
  • Libations are crafted at the Libation Fountain using Spices.
  • Spices can be refined at the Midden Jelly, Lavalina Sty, Crone Bug, and Weaver Bird using Seeds.
  • Spices can also be crafted at the Gruel Pot using reagents other than Seeds.


[h2]Paintings and Statues[/h2]

  • The Easel and Statue Carvery are now available earlier and their room types have fewer requirements.
  • If Paintings and Statues are crafted in their room types, you can select a the Mage you want to paint or carve.
  • The Luxury value of the art work now depends on the Skill of the creator.
  • New artworks now give Luxury types instead of Basic Luxury and higher Luxury value.
  • The type of Luxury depends on the Wand Skill and Apprentice Skill of the subject.


[h2]Alchemistry Lab and Decoction Apparatus[/h2]

  • Alchemy finally gets its very own room.
  • The Alchemistry Lab requires a Decoction Apparatus.
  • The Decoction Apparatus is used for advanced potions, including the Sal Oblivium reagent for Scouting and other top tier potions that have moved from the Alchemist's station.
  • Look for new potions in future updates.


[h2]Divinatorium[/h2]
  • This new room that requires a Crystal Ball for Augury makes that job type much faster.



[h2]Screenshot Mode[/h2]

  • Look for the button on the bottom center time control (or shift-c) and take your perfect shots!


[h2]Conviction/Doubts Changes[/h2]

  • Doubts have been reworked in theme and in how they are applied.
  • They are now called Weight of Malice in preparation for more lore coming in the Nexus and Endgame Updates.
  • Base Conviction is now 25 instead of 60.
  • Weight of Malice statuses start off at +40 Conviction at the beginning of the game. Their Conviction boost decreases with MAGE score in smaller, linear chunks, as opposed to the larger jumps that Doubts had.
  • Understaffed Conviction penalties have been removed.


[h2]QoL Improvements[/h2]

  • Broom Rack access now separated into departures vs arrivals.
  • Broom Racks can be built using Copy with Settings.
  • Storage chests now allow access rules for deposits and withdrawals.
  • Separate out shrinks for paintings and sculptures in the build palette so you can hover and see the specific luxury.


[h2]New Initiate/Apprentice Trials[/h2]

  • Obliterator: X kills in a single battle
  • Defender: Fight X Battles Above Ground
  • Ritual Participant: Attend N Rituals
  • Nurturer: X Tends
  • Warder: X Wards
  • Pain Avoider: No In Pain for X days
  • Insightful: Do double damage to an enemy via a Terrain effect or Weakness
  • Attuned: Attune N Relics
  • Hunter: Hunt X Captured Creatures (Apprentice Only)
  • Sculptor: Make X Statues (Apprentice Only)
  • Painter: Make X Paintings (Apprentice Only)


[h2]Re-balanced Student/Apprentice Trials[/h2]
[h3]Reduced the number of repetitions for:[/h3]

  • Neatnik
  • Charger
  • Pyromania
  • Commons Designer
  • Commons Sleeper

[h3]Changed to time-based instead of repetition based:[/h3]

  • Creature Comforter
  • Dancing Queen

[h3]No longer granted:[/h3]

  • Enemy Soloist
  • Rested Fighter
  • Full Fighter


[h2]Fixes & Improvements[/h2]

  • Add a scroll when required for right click orders.
  • When assigning relics for display, if there is another of that type, display a warning.
  • Shrinks for paintings / sculptures displays the subject and lux of the art inside when selected.
  • Don't show 'not repairing' icon when damage hasn't reach auto-repair threshold.
  • Recreation description now includes the target's display name if appropriate.
  • For the Founder school Relics display, separate out the duplicate inactives that are equal or lower level to the same display effect.
  • Fix for Upwell not being target-able in combat setup for some boss fights.
  • Adjust ritual/combat setup camera for lower ratio resolutions to keep things on screen.
  • Don't show decimals for trial progress on small combat icons.
  • Fix painting/sculpture durability.
  • Back compat: Set all old statues to full durability.
  • Fix a rare issue with pathing for queued construction that could result in no path being found.
  • Fix giving food to knocked out Mage when there's only one meal available.
  • Lower relative Task Type Priority of Mana refilling so Mages will use more of their Mana when working low priority tasks.
  • Students hired as staff will start with All Staff group priorities if using advanced mode, but staff are set to ignore group priorities.
  • Changed 'Any' on Easel/Statue Carvery UI to be more clear: 'Any Mage' and 'Any Luxury Type'
  • Replaced 'On Underschool Run' with 'Heading to Battle' to cover above ground battle prep
  • Update Fog tendril visuals when a Gloom event starts or stops.
  • Improved Painting visuals.
  • Fix monsters not starting battle at proper hp in some cases.
  • Don't teleport hallway runners when hallway/door is built or destroyed. Hallway runner must be disassembled if wall will replace hallway/door.
  • Fixes for shrink visual effects being left on.
  • Fix Harvest alert positions when plants are teleported due to construction changes.
  • Remove player priority from objects that are only battle starters. Priority has no purpose for these objects.
  • Show resist before weakness in statuses UI for combat.
  • Corrosion no longer damages mages with the Stoneskin effect
  • Prevent status-based damage when DamageImmune effect is present in battle related contexts.
  • Fix battle start button sometimes not being clickable without a reload.
  • Fix Bramblespawn issue where Bramblespawn spore is sometimes not able to take root in targeted room.