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Teardown News

Teardown part two is out now, completing its campaign

Teardown is maybe my favourite game from the past couple of years, and today it smashed through another wall on the way to being finished. The newest update adds "part 2", completing its campaign by adding new missions and maps - as well as robots and mod tools.


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The complete campaign is here!

Finally, the wait is over! With the 0.9 release, the second half of the campaign is here.

For the past year, we have worked hard to bring you the completion of the Teardown campaign. And we are pleased to bring you an update packed to the brim with exciting stuff. New locations, new mission types, new tools, new characters, robots (!), and a whole lot of mayhem!

Apart from the campaign, we are also adding to the modding functionality, with the biggest additions being the support for built-in pathfinding and for modders to create their own robots!

So, what happens now?
We will take a few days where we focus on the reception of part 2 before we dive into the final stretch leading to the 1.0 release. Then it's back to work, getting Teardown ready to exit Early Access!

Have fun!
The Teardown team

Smash up frozen robots and tropical resorts in next month's big Teardown update




I've had a grand old time smashing Teardown apart over the past year. But just as the voxellated toolbox was starting to feel a little worn out, developer Tuxedolabs has finally put a date on Part 2, the massive second half of the early access destruction sandbox...
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Teardown mod turns the physics sandbox into a terrifying survival horror gauntlet




sickly teal beam pierces the night sky, searching. You sprint down a narrow rain-soaked alleyway, but not quickly enough to avert its gaze. The beam turns red with a deafening electrical growl. And then, with a scream, it strikes...
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