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Hotfix for co-op inventory issue

Hello everyone,

The game has been updated to version 15232.

The main change in this version addresses an issue that some players encountered during multiplayer sessions with more than two players. Backpacks and other equipment slots were not working correctly, allowing items to be duplicated or, conversely, lost. This issue has been resolved.

Thank you all for promptly providing data on the issue!

Chapter 2 is Available Now!



Hello everyone!

The long-awaited update with Chapter 2 is now live, letting you continue the adventure of engineers who have ventured into the mysterious Void on their train. It’s the biggest content update since the game's release in Early Access!

In Chapter 2, the story continues as the engineers, in their search for the Scientist, face challenges from both the New Light Corporation and the sometimes hostile Interworld. They’re aided by their train, which they continually improve and enhance, their equipment, the guidance of the Narrator, and of course, their beloved Rofleemo companions.



The spreading infection in the Void brings with it its entities, the formidable Jormungandr, the Witch’s mystical storyline, and an unexpected mission involving the Rofleemo, shrouded in dark details that reveal more than meets the eye about the Scientist’s seemingly innocent role in all that’s happening. This major VoidTrain update is packed with all of these elements for you to explore.

The game version is now updated to 15231.

For those wondering if they need to start over – no, you can continue to use your existing save file regardless of how many tracks you’ve traveled since the end of the Chapter 1. Chapter 2 will begin for you at the depot following the current one (if you're on your way to a depot, it will start at the one after that).

However, if you haven’t played in a while, a fresh start can also be a great way to reacquaint yourself with the events of Chapter 1 and experience improved gameplay, as there have been numerous updates and refinements since VoidTrain’s launch on Steam.


[h3]Other New Content[/h3]

- “Sleeping Bag V” and “Sleeping Bag VI” Technologies: Increase the number of Rofleemo on your train.

- Lootomania V Technology: Expands the number of lootcatchers on the train.

- Leather Suit III Technology: Adds extra armor plate slots.

- Stash V Technology: Adds one more slot to all containers.

- Ammunition Pack IV Technology: Expands ammo inventory capacity.

- Metabolism II Technology: Reduces health regeneration limits.

- Large Backpack Technology with a recipe at the workbench – unlocks the final row of slots in the inventory.

- Reinforced floor Technology: Gives floors a chance to avoid damage.

- Reinforced structures Technology: Provides a chance for train structures to avoid damage.

- Two new decorative themes: Viking (23 objects) and Royal (20 objects), which include interior items and walls/cabins. Additional tech for decorating objects is also available.

- Pathway Infections – new hubs along the tracks containing: Infection Turrets (dangerous organic enemies capable of attacking players, the train, and even small Void fish; in return for destroying them, you can get seeds), Loot Bubbles (break these bubbles to get loot), and Gas Plants, whose toxic clouds can cause significant damage.

- Memorial Islands – locations where you can “trade” items, which you can encounter along your journey after completing a specific quest in Chapter 2.

- Jormungandr in depots: After your first encounter with Jormungandr, you may encounter it in other depots along with associated game mechanics.

[h3]Improvements and Changes[/h3]
- Improved UI/UX for the weapon bench and its optimization.

- Added the ability to move the Gatherer’s Station in the construction mode at depots.

- New option in Settings > Game to disable event themes (Halloween and Christmas). A game restart is required for the change to take full effect.

- A lot of improvements for controller support.

- Added the ability to rebind the chat button.

- Enhanced UI sound effects across game menus.

- Improved sound and music control and balance.

- Enhanced sound balancing for the Narrator and other storyline characters.

- Numerous optimizations for rendering New Light soldiers, Rofleemo, and Void Flowers.

- Optimized weapon asset parameters.

- Optimized New Light soldiers’ animations.

- Various optimizations to reduce memory load on player devices.

- Adjusted object collision for several game elements.

- Optimized unloading of depots after departure.

- Improved inventory replication for slot-based inventories.

- Optimized animations for equipped items when they’re not rendered.

- Enhanced player character and safety cable optimization.

- Added new ambient music for depots.

- Some outposts may now be unoccupied (no enemies).

[h3]Fixes[/h3]
- Fixed crashes when exiting depots due to errors in calculating the amount of food in the Rofleemo Diner.

- Resolved issues with players accessing train containers when experiencing poor connection or high ping with the host.

- In construction mode at depots, lower navigation buttons between wagons weren’t adjusting based on which side of the construction console you were on – fixed.

- Couldn’t build or move objects where Rofleemo was present – fixed.

- Fixed duplication of items when attempting to pick up items already pulled with the grappling hook.

- Fixed an issue in the Chapter 1 Breakthrough quest (Hangar), where soldiers with key cards could get stuck under the map, blocking further quest progression.

- Fixed issue in Chapter 1’s first outpost quest where some soldiers could end up under the map and prevent quest progress (now, even in such cases, the quest continues after a short delay).

- Fixed several spots where players could get stuck in Chapter 1’s story depot (Scientist’s Hideout).

- Resolved issue where, after completing or failing the Arena, players might find themselves on the Arena map instead of with the Master when trying to return to the train.

- World Settings (difficulty settings) didn’t always apply when starting a new game – fixed.

- Added extra checks for the Full Ahead achievement to avoid cases of it not being granted.

- Melee and grappling hook attacks left bullet marks – fixed.

- Some perks for crafting additional items weren’t working correctly – fixed.

- Closing the inventory on a gamepad using the indicated button sometimes opened the journal instead – fixed.

- Chat would break if Enter was pressed in depot construction mode – fixed.

- The HUD weapon slots displayed numbers 1-2-3 when playing with a gamepad – fixed.

- Player-client couldn’t pick up weapons when inventory was full but weapon slots were free – fixed.

- Resource Lumps wouldn’t automatically go into the backpack after being placed on the train – fixed.

- New Light officer’s “Ram” attack animation broke in some instances – fixed.

- Fixed stretched icons for some technologies.

- Fixed shark behavior bugs in mutation states.

- Players with an empty revolver could endlessly reload their weapon – fixed.

- Fixed ammo count issues and weapon magazine size display for player-clients.

- Void jellyfish occasionally appeared in depots – fixed.

- Client players sometimes saw the host player’s weapon sticking out of their body – fixed.

- Fixed duplication of throwable rings.

- Items flying animation to the player’s hand sometimes broke when looting ammo – fixed.

- Animation for playing a musical instrument would break if a construction console was used in a depot – fixed.

- Fuel amounts displayed differently for players in the same session – fixed.

- Arena chests would disappear if players saved/loaded without retrieving them – fixed.

- Gamepad hints initially appeared as keyboard inputs after loading a save – fixed.

- Items didn’t stack when moved from inventory to container if the incomplete stack was in the lower row of container slots – fixed.

- Item splitting for client player sometimes resulted in items both dropping and returning to the original slot (duplication) – fixed.

- Attempting to equip weapons during the transport bird’s flight to the Arena broke the animation – fixed.

- Some descriptions of the prophecies were cut off – fixed.

- Issues that caused inconvenience when splitting stacks of consumables in inventory – fixed.

- Weapons sometimes didn’t appear in players' hands in certain scenarios – fixed.

- If a player crafted 20 identical items at level 2 workbenches, collecting them from just one work zone decreased the number of items gathered with each interaction – fixed.

- Picking up two weapons simultaneously sometimes deleted one – fixed.

- Icons zoomed to the full screen when splitting stacks with a gamepad – fixed.

- Enabling equip animations caused the journal to break and not allow exit – fixed.

- Inventory assigned to Tab wouldn’t close when clicking outside the area and pressing Tab – fixed.

- Fixed interactions with train prophecy interfaces that wouldn’t allow players to retrieve or would delete prophecies.




[h3]Full steam ahead, Engineers![/h3]

We want to thank all VoidTrain players for their support, constructive criticism, and patience.
We’re hard at work improving the game, with plenty more to add and refine. Between Chapters 2 and 3, you’ll see updates, and we’re happy to share that the scenario document for Chapter 3 is complete. Work on its art content, along with prototypes for gameplay and technical features, is well underway.

HypeTrain Publisher Sale: Huge Discounts, New Reveals, and Updates!

Heya!

The HypeTrain Digital Publisher Sale is live from October 7 to October 21, bringing you the biggest discounts across our entire catalog! Whether you’re hunting for your next epic journey or in the mood for revisiting an updated favorite of yours, now’s your chance to do it without breaking the bank.

💥 The Best Discounts on All Our Games!

For a limited time, enjoy massive price cuts on every game published by HypeTrain Digital. Whether you’re into intense action, brutal survival, deep strategy, or gripping RPGs, there’s something here for you. Browse our catalog and grab your favorites at unbeatable prices while the sale lasts!

HypeTrain Publisher Page

🚀 New Game Announcements!

We’re thrilled to reveal two major titles coming your way:

[h3]Pathologic 3[/h3]

The next chapter in the cult-favorite narrative RPG series. Return to the eerie, plague-stricken town where time is your deadliest enemy.

https://store.steampowered.com/app/3199650/Pathologic_3/

[h3]Class Zero Seven[/h3]

A third-person brawler RPG where you fight to end substance abuse. Play as Rin, a mysterious transfer student, and face off against Rivalry Gangs and the ominous threat of The Wicked Children.

https://store.steampowered.com/app/1752990/Class_Zero_Seven/

Stay tuned for more details in the coming months as we unveil more about these exciting projects.

⚙️ Major Updates

We haven’t forgotten about the games you already love! As part of the publisher sale, we’re also rolling out significant updates for some of our most popular titles:

[h3]Gatekeeper[/h3]
The Interplanetary Store update introduces major changes: the return of Prisms with new ways to collect them, an expanded artifact selection in obelisks, larger locations with no loading screens, and the option to summon the Siren at your convenience. Look out for Conflict Altars for extra challenges, a new location called Delta, and the all-new Triads mechanic, which lets you combine artifacts for powerful effects.

https://store.steampowered.com/app/2106670/Gatekeeper/

[h3]Intravenous 2[/h3]
The first major update for the game adds 4 new weapons to the Supporter Pack DLC, the Fog of War gameplay mutator to the base game, fixes the infamous "enemies react to everything, but refuse to move" bug, and improves various aspects of the game.

https://store.steampowered.com/app/2608270/Intravenous_2/

[h3]Quasimorph (Currently in Beta)[/h3]
New locations, new items, new contracts, and new areas to explore. But also... New enemies: both regular and quasimorphic. New factions fighting for dominance in the Solar System and three new Bramfaturas! Plus, added difficulty settings, barter improvements, and the ability to choose sides in any conflict.

https://store.steampowered.com/app/2059170/Quasimorph/

___

Don’t miss out on the chance to get amazing discounts and check out what’s new before time runs out.

Happy shopping!🛒

You Have 24h to Grab Free Game During HypeTrain Summer Sale

Hi everyone!

Missing the Summer Sale already? So are we, that's why HypeTrain is throwing its own: from July 15 to July 29, most of the publisher's games will be available at a nice discount. Don't miss your chance to restock your Steam library with some indie gems!

Visit HypeTrain Summer Sale 2024

But that's not all, we've also got some freebies prepared for you! A stealth action game Intravenous 2 is hitting Steam on August 15 - to mark the occasion, the first installment in the series, Intravenous, will be available to grab for free within 24 hours starting now!

https://store.steampowered.com/app/1486630/Intravenous/

https://store.steampowered.com/app/2608270/Intravenous_2/

Lastly, if you happen to enjoy base-building and automation games, be sure to play the free prologue by our friends at Loonworks Games:

https://store.steampowered.com/app/2730640/Prospector_The_First_Contract/

Cheers!

Difficulty settings, QoL and Fixes Update

Hello everyone,

We have updated VoidTrain to version 14363, releasing an unscheduled update that many of our players have been eagerly waiting for.

[h2]New features and improvements[/h2]

[h3]World (difficulty) settings[/h3]

After numerous requests, this feature has been added to the game, along with corresponding changes to the main and in-game menu interfaces. World settings are individual for each save and can be changed during gameplay (except for one parameter that requires a session restart). In co-op games, only the host can set these parameters.

World settings include:

  • Drop loot on death (yes/no).
  • Destroy loot on death (yes/no).
  • Starvation damage (yes/no).
  • Stack size (percentage adjustment up to x3 of the base stack size).
  • Damage to train modules (percentage adjustment).
  • Number of Sharks (base number of sharks in the game; 0 to 1).
  • Void-creatures (health).
  • Void-creatures (damage to character).
  • Soldiers (health).
  • Soldiers (damage to character).
  • Swarm (health).
  • Swarm (damage to character).


[h3]Disabling Equipment Animations[/h3]

You can now do this via the game settings (Settings > Game) to reduce the time it takes to equip the hammer, journal, and builder's book.

[h3]Lootcatchers[/h3]

With the new changes, you can place fewer Lootcatchers (now 12 nests instead of 16), but don’t worry:

  • Their balance has been improved so they haven't just maintained their efficiency but have even been enhanced.
  • You can place them next to each other instead of one per platform.
  • Initially, you have a base number of Lootcatchers, which you can expand using new technologies (the current limit and amount are now displayed in the train construction interface at the depot).


[h3]Containers[/h3]

  • The base number of slots in all containers has been increased by +2 (T1 container from 4 to 6; T2 container from 6 to 8; T3 container from 8 to 10).
  • The "Stash" technology now provides +2 slots for the first research and +1 slot for each subsequent research.


[h3]Sound Settings[/h3]

The volume settings for player musical instruments and Rofleemo musical instruments are now two separate parameters that can be adjusted independently.

[h3]Shark[/h3]

The cooldown for shark attacks on the train has been increased.

[h2]Fixes[/h2]

  • The "A Kind of Magic" achievement was not being granted when using the "Flamethrower" core - fixed.
  • The "Full Ahead!" achievement was not being granted under certain conditions - fixed.
  • Fixed the display of fuel consumption for engines when an NPC with the fuel cost reduction perk is assigned.
  • Additional fixes for the visualization of looting items by hand and their attraction.
  • Fixed a crash occurring when using the flamethrower in some cases.
  • The weapon repair button in the Armory did not work when using a gamepad - fixed.
  • Other minor fixes.