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Community Patch #6

Greetings Travellers




Well, it's been a busy 2 weeks since the major update #1 and the response has been absolutely wonderful for BEAST! It's been a joy to watch players connect with the game, and we really appreciate everyone who has reached out with feedback and bug reports.

Thank you!!


join our amazing community on Discord and connect with other players and the BEAST Dev Team!

~BEAST Dev Team


[h2]New Features[/h2]
  • Added a Loyalty/Treason feature that makes your companion leave the Warband if their Treason stat is maxed out before their Loyalty.


[h2]UX/UI[/h2]
  • Updated ability icons for the Duelist class
  • Added missing character bios


[h2]Balance[/h2]
  • Rebalanced Stress triggers to increase their impact if Anton is the reason for the change.


[h2]Fixes[/h2]
  • Fixed a crash after using Devil's Claws ability on a wooden barrel
  • Fixed a blocker with not being able to move the camera after using Canvas during tutorial when using a gamepad
  • Fixed a potential blocker during finisher animation when the enemy holds a gun
  • Fixed a potential blocker with the Unlawful Execution mission not ending after the rescued NPC dies
  • Fixed a potential blocker with the escorted NPC during the Unlawful Execution mission ignoring navmesh boundaries and falling off the map
  • Fixed an issue with enemies during the Unlawful Execution mission respawning indefinitely
  • Fixed an issue with the NPC during Plague Town: Rescue mission not having proper equipment, stats, and abilities
  • Fixed an issue with released prisoners playing the wrong animations during Molfar’s Sacrifice
  • Fixed an issue with destructible elements not blocking horse-wagon movement
  • Fixed an issue with the tutorial widget in the first camp overlapping a part of the UI
  • Fixed an issue with Zygmas and Bohdan disappearing from Warband if they’re not selected to participate in Plague Town: Plaza mission
  • Fixed multiple issues with the player not receiving experience after completing some side missions
  • Fixed multiple issues with missing translations, especially with character responses during combat, and conversations in camps (still work in progress)
  • Fixed multiple issues with companions not having some abilities displayed on the ability bar
  • Multiple collision and visual bug fixes
  • Multiple smaller fixes

Community Patch #5

Greetings Travellers




Introducing our latest Community Patch #5, with a host of improvements and bug fixes.

A big thanks to the awesome BEAST community for your support and feedback – it really helps us out.

As always, please feel free to post your feedback and ideas in the forums or join our amazing community on Discord and connect with other players and the BEAST Dev Team!


~BEAST Dev Team


[h2]New Features[/h2]
  • Added custom concept art to loading screens before each mission.

[h2]Cutscenes[/h2]
  • Updated visuals for most cutscenes.

[h2]SFX/Audio[/h2]
  • Added multiple ambiance SFX.
  • Added multiple missing levels SFX.
  • Updated footstep sounds over multiple levels.

[h2]Graphics[/h2]
  • Updated visuals of multiple Camps.
  • Updated visuals of the Liakhyan Hospitality mission.
  • Updated Beast Mode visuals of the Monastery Must Pay mission.

[h2]UX/UI[/h2]
  • Added a tutorial step that teaches the player how to decide what spot they perform an ability from when attacking.
  • Updated UI in Camp view.
  • Updated icons for Defender’s, and Anton’s Exercise abilities.
  • Updated icons for enemy commanders.

[h2]Animation[/h2]
  • Updated multiple movement and combat animations.

[h2]Balance[/h2]
  • When entering Beast Mode involuntarily (after staying on max Insanity for 3 turns) Anton will now go berserk for his following turn and attack the closest character.
  • Reduced enemy damage and defensive stats during the boss fight in the Roadside Inn mission.
  • Added additional enemies for both phases of the boss fight in the Roadside Inn mission.

[h2]Fixes[/h2]
  • Fixed a potential blocker with the camera being stuck after a kill-cam.
  • Fixed an issue with the camera not returning to the team after showing the mission objective after the level intro.
  • Fixed an issue with Insanity not changing properly during the Roadside Inn mission.
  • Fixed an issue with the player not being able to take part in Verchovne and Graverobber side missions.
  • Fixed an issue with the improper order of portraits in camps.
  • Fixed an issue with sliders in Options unnecessarily displaying decimals.
  • Fixed an issue with Cyril surname (Sone) not displaying properly.
  • Fixed an issue with En garde ability not working properly.
  • Fixed an issue with Horseman’s Axe weapon’s mesh not displaying properly.
  • Fixed an issue with the player not being able to increase any Trait to 5.
  • Fixed an issue with Pierre (Prince’s companion) having the wrong abilities.
  • Fixed an issue with critical hits performed with 2-handed weapons forcing defending characters to play animation of dying, despite them not being dead.
  • Fixed an issue with holding down A on a gamepad while selecting attack direction not working properly.
  • Fixed an issue with the player not being able to scroll tutorial messages on a gamepad. It’s now possible with the right stick.
  • Fixed an issue with the Quit popup not being navigable on a gamepad.
  • Fixed an issue with the player not being able to confirm setting up Overwatch during the tutorial sequence on a gamepad.
  • Fixed multiple issues with the navigation of the pause menu on a gamepad.
  • Fixed multiple issues with tracking and handling UI on a gamepad.
  • Fixed multiple issues with loss of focus while navigating UI on a gamepad.
  • Fixed multiple issues with missing voiceovers during combat.
  • Fixed multiple issues with missing translations (still work in progress).
  • Fixed a potential issue with loading saved games leading to a black screen.
  • Multiple ability description fixes.
  • Multiple smaller fixes and tweaks.

Early Access - Major Update #1

Hello everyone,


[previewyoutube][/previewyoutube]

We've been hard at work readying up things for today.
This is our biggest update so far and it brings a wealth of changes to improve your time in BEAST and give you lots of new content and variety now with more supported languages! It has been very important to us that we take our time with aspects that may alter the core gameplay. We have added new missions, enemies, weapons, companions, camps, and so much more.

We've also worked on a ton of fixes and improvements largely based on your fantastic feedback received on Discord and forums. If you haven't played in a while, please pick it up again and try things and let us know what you think. As always with indie titles, we're eternally grateful for your support in caring and sharing BEAST to your friends. If you haven't given us a review yet, we would love for you to do so as we read all of them! Lastly if you believe in our work, feel free to nominate us for the Steam Awards and help spread the word about the game. It would mean so much!

👉 Don't forget to Join & Talk to us on Discord

Thank you again dear community!

~ False Prophet Team



[h2]New Features[/h2]
  • Added UI and subtitle support (beta) for French, Italian, German, Spanish, Polish, Japanese and Simplified Chinese
  • Added 17 new missions on 13 new maps
  • Added 10 new enemy types and 5 new enemy classes
  • Added 19 new weapons
  • Added 9 new companions
  • Added 11 new cutscenes
  • Added 17 new camps
  • Added NVIDIA DLSS support
  • Added Nudity mode toggle to settings

    [h3]Community Patch #1,2,3 and 4 are included in this major update as well as additional fixes:[/h3]

  • Added difficulty options when starting a new campaign
    - 3 difficulty options: Easy, Normal, Hard
  • Added an Ironman mode option when starting a new campaign
    - In Ironman mode you only have one autosave slot
  • Added a Hardcore mode option when starting a new campaign
    - In Hardcore mode, allied characters don't go into a downed state when their Health reaches 0 but die instantly
  • Added Overwatch ability for Igor the Coachman
  • Added Tutorial skipping option
  • Added Permadeath Mode toggle in difficulty options


[h2]Cutscenes[/h2]
  • Updated visuals for most cutscenes
  • Updated audio for cutscenes
  • Updated subtitles for cutscenes
  • Updated subtitles for level intros
  • Updated subtitles for character responses in gameplay


[h2]SFX/Audio[/h2]
  • Audio volume rebalance
  • Added voiceovers to Commanders’ abilities to increase the clarity of their actions
  • Added SFX to Accelerate ability

[h2]Graphics[/h2]
  • Visual improvements on levels
  • Visual improvements for Ruined Tower: Carriage
  • Visual improvements for Camp Chase Wagon
  • Updated high Insanity and Beast Mode environment for Plague Town: Hopeless map
  • Updated lighting on most maps
  • Visual improvements to Verchovne
  • Visual improvements to Camp after Verchovne
  • Visual improvements to the Cemetery map and moved enemy introduction accordingly

[h2]UX/UI[/h2]
  • Added showing hit chance overhead infobox on hovering over a potential target
  • Removed the confirmation step for reloading weapons
  • Removed the confirmation step from using consumables
  • Added functionality to open the weapon selection menu when clicking on a weapon (additionally to clicking the “+” over the weapon
  • Added information on current character level to character examination screen
  • Added possibility to switch characters while in the character examination screen
  • Added confirmation popups to Restart Mission and Exit to Menu
  • Added a warning screen on trying to start a mission without maximum characters selected in party selection
  • Changed the character level icon background to yellow, for it to be more easily distinguished from the Action Points icon
  • Updated icons for consumable items and retreat info
  • Updated useful links
  • Added tooltip status text for downed/retreat/death characters
  • General UX/UI improvements
  • Updated armor names from “+1/+2” to “Reinforced/Masterwork”
  • Added new companion responses to completing or failing their side objectives



[h2]Animation[/h2]
  • Improved blending animations between getting hit and being defeated
  • Improved timing of gameplay animations, especially the "supporting" ones, like reloading or getting into cover, and other abilities
  • Minor animation updates and fixes
  • Improved characters rotations in place - turning between 90 - 180 degrees rotation are faster (characters doing one step instead of two)
  • Multiple animation updates
  • Balance
  • Updated gameplay in Cemetery mission to adapt to the environment changes
  • Increased the amount of ammo through the levels (nearly doubled)
  • Stress actions should now properly reduce Action Points for the affected companion’s next turn
  • Removed Stress and Insanity features from Prince and his companions
  • It’s no longer possible to stack multiple armors in the character’s equipment
  • Ferocious Strike ability nerf - increased cooldown and reduced hit chance in order to reduce its efficiency when combined with Rampage, Rush, and Key Moment abilities
  • Characters encountered on Cemetery mission are present during combat instead of recruiting them after the mission
  • Increased the range of Now! The ability from 2m to 10m


[h2]Fixes[/h2]
  • Fixed an issue with Landsknecht: Reputation ability not working properly
  • Fixed an issue with Vengeful ability not working properly
  • Fixed an issue with Rage ability not working properly
  • Fixed an issue with Second Wind ability not working properly
  • Fixed an issue with companion bios not displaying properly in Camps and Character Examination
  • Fixed an issue with enemy Overwatch cones not displaying properly
  • Fixed an issue with ability descriptions persisting on screen after moving the mouse pointer away from the ability bar
  • Fixed an issue with the item count not being reduced after using a consumable
  • Fixed an issue with stress triggers not working properly
  • Fixed an issue with wrong animations being played during finishers
  • Fixed multiple issues with characters briefly dipping into the ground during animations
  • Replaced the generic Unreal Engine application icon with our custom BEAST one
  • Fixed an issue with Health bars not showing for all characters targeted by area of effect abilities
  • Fixed an issue with the player not being able to close Options or Load Game menus while in Pause Menu
  • Fixed a potential issue with Overwatch being triggered by characters behind the attacker (outside of the visible cone)
  • Fixed a potential issue with VFX not being displayed when applying various bonuses to characters via abilities
  • Fixed a potential blocker with fear action triggered on Igor preventing the round from ending
  • Fixed potential blockers on levels caused by object collisions
  • Fixed some issues with Bullet Hell's ability
  • Fixed some issues with the grenade targeting system not working properly
  • Fixed an issue with “missing string table” in visual options
  • Fixed an issue with using the "Execute" ability on downed companion not generating enough insanity to enter Beast mode in the following turn
  • Fixed an issue with an empty loot chest that can be interacted with for the purpose of the mission's side objective
  • Fixed a potential issue with the player causing Igor to move by hovering over different movement destinations
  • Fixed a potential blocker with auto leveling characters feature after Plague Town: Market
  • Fixed a potential blocker with a main objective not completing properly during Plague Town: Hopeless mission
  • Fixed a potential blocker with the game soft locking after Townsfolk enemy triggers an Ambush attack
  • Fixed an issue with characters not staying in cover properly after crouching
  • Fixed an issue with Prince party and Igor’s XP level not being displayed properly on the Result Screen
  • Fixed an issue with Christoff and Alfred only leaving footprints with their left feet
  • Fixed an issue with the sound of the horse wagon still being heard in the Result Screen
  • Fixed a potential issue with enemies running up too close to player characters when attacking
  • Fixed a typo with the Increased Defense status name
  • Optimized AI planning phase
  • Fixed a potential blocker with game soft locking during the enemy turn
  • Fixed an issue with the camera not working properly in Ruined Tower: Rescue
  • Fixed an issue with objective requirements during a side quest in Verchovne
  • Fixed an issue with some enemy abilities during the Adrianople part of the game not showing properly
  • Fixed an issue with not being able to attack an enemy after it was attacked by another character who got downed during the attack
  • Fixed an issue with the Stress counter still being visible on the portraits of dead companions
  • Fixed an issue with Accelerate ability reducing Insanity twice
  • Fixed an issue with critical hits from Devil’s Claws ability not finishing off the enemy instantly (if enough damage has been dealt)
  • Fixed an issue with the bottom toolbar disappearing after selecting Options in the pause menu
  • Fixed an issue with Defender’s Distractor ability not working properly
  • Fixed an issue with Patricians and Banner Bearers not using Impassable ability properly
  • Fixed multiple issues with attacking a companion inside a burning area
  • Fixed some issues with UI scaling
  • Fixed a discrepancy between the Ritual dagger description and actual use effects
  • Fixed a potential issue with Anton dying during the ending cutscene of the first boss fight
  • Minor ability description updates
  • Multiple minor bug fixes

Nominate BEAST in the Steam Awards

[h2]Hello everyone 👋[/h2]

We kindly ask for your support in recommending BEAST as a nominee for the 'Outstanding Story-Rich Game Award' category on the ongoing 'The Steam Awards 2023'!
We have worked very hard on the game and we would love to see your support on winning one of these awards.🤞

👉 One more thing Do not forget to join us on Discord



~False Prophet Team

Community Patch #4

Greetings travelers!
We're excited to share the latest Community Patch, number #4. This update has lots of improvements, changes, and fixes to make your gaming experience better. But before we dive into the details, we want to say as always a big THANK YOU dear Beast community! Your daily feedback and support means a lot to us, and we couldn't have done this without you.
Graphics
  • Visual Update to Camp After Verchovne:
  • Changed visuals on Cemetery map and moved enemy introduction accordingly
UX/UI
  • Added new companion responses to completing or failing their side objectives
Animation:
  • Improved characters rotations in place - turning between 90 - 180 degrees rotation are faster (characters doing one step instead of two)
Balance:
  • Ferocious Strike ability nerf - increased cooldown and reduced hit chance in order to reduce its efficiency when combined with Rampage, Rush and Key Moment abilities
  • Characters encountered on Cemetery map are present during combat instead of recruiting them after the mission
Fixes:
  • Optimized AI planning phase
  • Fixed a potential blocker with game soft locking during enemy turn
  • Fixed an issue with camera not working properly in Ruined Tower: Rescue
  • Fixed an issue with objective requirements during side quest in Verchovne
  • Fixed an issue with some enemy abilities during the Adrianople part of the game not showing properly
  • Fixed an issue with not being able to attack an enemy after it was attacked by another character who get downed during attack
  • Fixed an issue with Stress counter still being visible on the portraits of dead companions
  • Fixed an issue with Accelerate ability reducing Insanity twice
  • Fixed an issue with critical hits from Devil’s Claws ability not finishing off the enemy instantly (if enough damage has been dealt)
  • Fixed an issue with the bottom toolbar disappearing after selecting Options in pause menu
  • Fixed an issue with Defender’s Distractor ability not working properly
  • Fixed multiple issues with attacking a companion inside a burning area
  • Fixed some issues with UI scaling
  • Fixed a discrepancy between Ritual dagger description and actual use effects
  • Fixed a potential issue with Anton dying during ending cutscene of the first bossfight
  • Minor ability descriptions updates

This is the final community patch before our first major update to be released on the 23rd of November! Stay tuned for more info soon!

BEAST Dev Team

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