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Timberborn News

Patch notes 2024-11-21 (main branch)

Hi, everyone!

The recent experimental patch is now live on the main branch for everyone to enjoy.

[h2]Bugs[/h2]
  • Upon starting a new game, the camera is now correctly focused on the District Center.
  • Upon starting the game, the tutorial window is no longer visible while entering the settlement’s name.
  • Fixed freezing caused by an unusually high number of power shaft intersections.
  • Fixed some crashes related to water, moisture, and contamination simulations.



Patch notes 2024-11-18 (Experimental)

Hi, everyone!

Thank you for your ongoing feedback and reports. Here’s the new experimental patch, addressing several outstanding issues.

[h2]Bugs[/h2]
  • Upon starting a new game, the camera is now correctly focused on the District Center.
  • Upon starting the game, the tutorial window is no longer visible while entering the settlement’s name.
  • Fixed freezing caused by an unusually high number of power shaft intersections.
  • Fixed some crashes related to water, moisture, and contamination simulations.



Patch notes 2024-10-30 (Main branch)

Hi everyone,
After getting battle-tested on the experimental branch, another batch of bugfixes is now live!

[h2]Misc.[/h2]
  • Added our new Discord Eager Beavers to the credits. Thanks again for your hard work!


[h2]Bug fixes[/h2]
  • Fixed waterfalls being rendered around Sluice where they should not be.
  • Fixed badwater appearing out of nowhere in pressurized pipes.
  • Pumps no longer flicker when their pipe depth is changed manually.
  • Fixed a crash in the map editor while placing Badwater Source.
  • Version number no longer jumps up by 2 pixels after the game starts.
  • Writing in text fields no longer triggers an action bound to the particular key combination.
  • Fixed that one block blocking other buildings around Earth Repopulator.
  • Fixed a wrong save name being picked in Save game dialog box.
  • Fixed a rare pathfinding-based crash.
  • Fixed beavers ignoring Lido under certain conditions.
  • Fixed a bug in the mod versioning system.

Patch notes 2024-10-28 (Experimental)

Hello everyone,
following your reports, we've got more tweaks for you.

[h2]Misc.[/h2]
  • Added our new Discord Eager Beavers to the credits. Thanks again for your hard work!


[h2]Bug fixes[/h2]
  • Fixed beavers ignoring Lido under certain conditions.
  • Fixed a bug in the mod versioning system.

Patch notes 2024-10-23 (Experimental)

Hello everyone,
we've got another batch of bug fixes for you!

Thanks for your reports.

[h2]Bug fixes[/h2]
  • Fixed waterfalls being rendered around Sluice where they should not be.
  • Fixed badwater appearing out of nowhere in pressurized pipes.
  • Pumps no longer flicker when their pipe depth is changed manually.
  • Fixed a crash in the map editor while placing Badwater Source.
  • Version number no longer jumps up by 2 pixels after the game starts.
  • Writing in text fields no longer triggers an action bound to the particular key combination.
  • Fixed that one block blocking other buildings around Earth Repopulator.
  • Fixed a wrong save name being picked in Save game dialog box.
  • Fixed a rare pathfinding-based crash.