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Patch notes 2026-04-07 (main branch)

[p]Hello everyone![/p][p][/p][p]Let's celebrate International Beaver Day with the main branch patch notes![/p][p][/p][h2]Misc.[/h2]
  • [p]The "Books" need is now part of the "Fun" category after the "Knowledge" category was removed.[/p]
  • [p]Slightly reorganized beaver needs categories in the UI panel.[/p]
  • [p]Reduced memory usage by not loading some unnecessary assets.[/p]
  • [p]Placing tunnels and terrain blocks is now more consistent across different camera angles.[/p]
  • [p]Added a dam-related tip to the Droughts tutorial path.[/p]
  • [p]Made further improvements to the consistency of physical and mathematical units across in-game text.[/p]
  • [p]The construction progress panel was moved to the bottom, so the interactive elements in the selected building’s window no longer change position after that building is finished and the construction progress panel disappears.[/p]
  • [p]Selecting buildings is now more precise when using the Demolish and Priority tools.[/p]
[h2]Bug fixes[/h2]
  • [p]Fill Valve's target height should now be correctly rounded in the building panel.[/p]
  • [p]Fixed the incorrect label for bots' durability.[/p]
  • [p]Water pumps water exploit was greatly reduced.[/p]
  • [p]Breeding Pods will now correctly show their progress on the panel.[/p]
  • [p]Contamination no longer leaks through Throttling Valves.[/p]
  • [p]Fixed water flowing through a Floodgate when placed atop a Valve.[/p]
  • [p]The capacity numbers for goods no longer include storage marked for emptying.[/p]
  • [p]Fixed an issue with paths being displayed as not connected for a single frame, right after being placed.[/p]
  • [p]Removed that extra "Nothing" appearing in the top bar when a good with zero quantity was present. Nothing to see here, move along.[/p]
  • [p]Fixed Ctrl, Shift, and Alt input bindings not working. This, sadly, brings back the issue of reacting to keys pressed during the game load.[/p]
  • [p]The Windows key is no longer available to bind as a modifier key (Win + other key combinations). This fixes some common problems with input blocking when gaining or losing focus.[/p]
  • [p]Status icons for buildings shouldn't appear below them anymore.[/p]
  • [p]Added a few missing flavor texts.[/p]
  • [p]Restored the correct layout for the Zipline tooltip.[/p]
  • [p]Updated the Resource Counter’s description to match the new names for its toggles.[/p]
  • [p]Fixed the Wood Fence’s misleading description.[/p]
  • [p]Fixed the Valve’s incorrect synchronization texts.[/p]
  • [p]Removed an unnecessary hate dot from the Polish localization.[/p]
  • [p]Fixed Mechanical Pump description in Simplified Chinese.[/p]
  • [p]Fixed a few semantics issues in the Korean localization.[/p]
  • [p]Slightly polished the Polish tutorial: "Folkogony potrzebują dwóch dorosłych i pustego miejsca na dom." -> “Folkogony potrzebują pustego miejsca w domu dla dziecka.”.[/p]
  • [p]Swimming pool is now Swimming Pool. That was a capital mistake.[/p]
  • [p]Fixed a crash caused by loading a save file with incompatible buildings.[/p]
  • [p]Fixed a crash related to the in-game intro.[/p]
  • [p]Fixed a rare crash related to the Indicator’s light color.
    [/p]
[h2]Modding corner[/h2]
  • [p]Added construction stage for Jam Stove from example building template.[/p]
  • [p]Blueprint Preview toggles overlay should now always be visible and properly anchored.[/p]

Patch notes 2026-04-02 (experimental)

[p]Hello everyone![/p][p][/p][p]Here we are with some extra tweaks. The beavers were getting too smart, so we removed the "Knowledge" category. Have fun, kits![/p][p][/p][h2]Misc.[/h2]
  • [p]"Books" need is now part of the "Fun" category after the "Knowledge" category was removed.[/p]
  • [p]Slightly reorganized beaver needs categories in the UI panel.[/p]
  • [p]Fixed Mechanical Pump description in Simplified Chinese.[/p]
[h2]Bug fixes[/h2]
  • [p]Fill Valve's target height should now be correctly rounded in the building panel.[/p]
[h2]Modding corner[/h2]
  • [p]Added construction stage for Jam Stove from example building template.[/p]

Patch notes 2026-04-01 (experimental)

[p]Hello everyone, [/p][p][/p][p]It's another week and another set of patch notes! Get ready![/p][h2]
Misc.[/h2]
  • [p]Slightly polished the Polish tutorial: "Folkogony potrzebują dwóch dorosłych i pustego miejsca na dom." -> “Folkogony potrzebują pustego miejsca w domu dla dziecka.”.[/p]
  • [p]Reduced memory usage by not loading some unnecessary assets.[/p]
  • [p]Reverted the recent changes in object selection. Implemented a different approach that should address previous problems without (hopefully) introducing new bugs.[/p]
  • [p]Placing tunnels and terrain blocks is now more consistent across different camera angles.[/p]
[h2]Bug fixes[/h2]
  • [p]Fixed the incorrect label for bots' durability.[/p]
  • [p]Water pumps water exploit was greatly reduced.[/p]
  • [p]Breeding Pods will now correctly show their progress on the panel.[/p]
[h2]Modding Corner[/h2]
  • [p]Blueprint Preview toggles overlay should now always be visible and properly anchored.[/p]

Patch notes 2026-03-25 (experimental)

[p]Hello, everyone![/p][p][/p][p]Are you ready for a bunch of fresh experimental tweaks? Here we go![/p][h2]
Misc.[/h2]
  • [p]Added a dam-related tip to the Droughts tutorial path.[/p]
  • [p]Made further improvements to the consistency of physical and mathematical units across in-game text.[/p]
  • [p]The construction progress panel was moved to the bottom, so the interactive elements in the selected building’s window no longer change position after that building is finished and the construction progress panel disappears.[/p]
[h2]Bug fixes[/h2]
  • [p]Contamination no longer leaks through Throttling Valves.[/p]
  • [p]Fixed water flowing through a Floodgate when placed atop a Valve.[/p]
  • [p]The capacity numbers for goods no longer include storage marked for emptying.[/p]
  • [p]Fixed an issue with paths being displayed as not connected for a single frame, right after being placed.[/p]
  • [p]Removed that extra "Nothing" appearing in the top bar when a good with zero quantity was present. Nothing to see here, move along.[/p]
  • [p]Fixed Ctrl, Shift, and Alt input bindings not working. This, sadly, brings back the issue of reacting to keys pressed during the game load.[/p]
  • [p]Selecting buildings is now more precise when using the Demolish and Priority tools.[/p]
  • [p]The Windows key is no longer available to bind as a modifier key (Win + other key combinations). This fixes some common problems with input blocking when gaining or losing focus.[/p]
  • [p]Status icons for buildings shouldn't appear below them anymore.[/p]
  • [p]Added a few missing flavor texts.[/p]
  • [p]Restored the correct layout for the Zipline tooltip.[/p]
  • [p]Updated the Resource Counter’s description to match the new names for its toggles.[/p]
  • [p]Fixed the Wood Fence’s misleading description.[/p]
  • [p]Fixed the Valve’s incorrect synchronization texts.[/p]
  • [p]Removed an unnecessary hate dot from the Polish localization.[/p]
  • [p]Fixed a few semantics issues in the Korean localization.[/p]
  • [p]Swimming pool is now Swimming Pool. That was a capital mistake.[/p]
  • [p]Fixed a crash caused by loading a save file with incompatible buildings.[/p]
  • [p]Fixed a crash related to the in-game intro.[/p]
  • [p]Fixed a rare crash related to the Indicator’s light color.[/p]
[p]
[/p]

Patch notes 2026-03-23 (main branch)

[p]Hello, everyone![/p][p][/p][p]The recent experimental tweaks are now live on the main branch for everyone to enjoy. GL, HF![/p][p][/p][h2]Bug fixes[/h2]
  • [p]The layer tool no longer hides plane pilots if you click them first.[/p]
  • [p]Fixed the indicator's color customization showing up upon disabling color replication.[/p]
  • [p]Fixed the duplication tool overwriting the color replicated by the Indicator.[/p]
  • [p]Buildings that are stopped by automation no longer have their inputs carried out.[/p]
  • [p]Fixed a rare crash occurring while disabling the Steam overlay.[/p]
  • [p]Fixed reacting to keys pressed during the game load (for example, changing the game speed or selecting an object after a save loads).[/p]
  • [p]Beavers no longer drop goods if their workplace is paused and there is no other place to deliver them.[/p]
  • [p]Birch's occupation was lowered to 2 tiles to match the height of its model.[/p]