1. Timberborn
  2. News

Timberborn News

Patch notes 2026-03-23 (main branch)

[p]Hello, everyone![/p][p][/p][p]The recent experimental tweaks are now live on the main branch for everyone to enjoy. GL, HF![/p][p][/p][h2]Bug fixes[/h2]
  • [p]The layer tool no longer hides plane pilots if you click them first.[/p]
  • [p]Fixed the indicator's color customization showing up upon disabling color replication.[/p]
  • [p]Fixed the duplication tool overwriting the color replicated by the Indicator.[/p]
  • [p]Buildings that are stopped by automation no longer have their inputs carried out.[/p]
  • [p]Fixed a rare crash occurring while disabling the Steam overlay.[/p]
  • [p]Fixed reacting to keys pressed during the game load (for example, changing the game speed or selecting an object after a save loads).[/p]
  • [p]Beavers no longer drop goods if their workplace is paused and there is no other place to deliver them.[/p]
  • [p]Birch's occupation was lowered to 2 tiles to match the height of its model.[/p]

Patch notes 2026-03-17 (experimental)

[p]Hello, everyone![/p][p]The 1.0 launch weekend was crazy - at some point, over 25,000 people were playing the game at the same time on Steam alone. We thank you so much for your support. It means a lot to us.[/p][p]The bugs will not fix themselves, though, so here comes our first post-release experimental patch![/p][p]By the way, if you're new to Timberborn and would like to learn more about how to participate in the experimental branch shenanigans, check out this thread.[/p][p][/p][h2]Bug fixes[/h2]
  • [p]The layer tool no longer hides plane pilots if you click them first.[/p]
  • [p]Fixed the indicator's color customization showing up upon disabling color replication.[/p]
  • [p]Fixed the duplication tool overwriting the color replicated by the Indicator.[/p]
  • [p]Buildings that are stopped by automation no longer have their inputs carried out.[/p]
  • [p]Fixed a rare crash occurring while disabling the Steam overlay.[/p]
  • [p]Fixed reacting to keys pressed during the game load (for example, changing the game speed or selecting an object after a save loads).[/p]
  • [p]Beavers no longer drop goods if their workplace is paused and there is no other place to deliver them.[/p]
  • [p]Birch's occupation was lowered to 2 tiles to match the height of its model.[/p]

Beaver-themed city-builder Timberborn has gnawed its way out of early access, and surprise! It has Factorio-style automation now




I thought Timberborn's early access journey was more or less done and (saw)dusted when I last checked in on it in February. The city-builder that has you oversee a colony of industrious beavers had confirmed its release date for March, and seemingly shared everything that was coming to the launch version. But it turns out Mechanistry had one final feature arriving alongside its new environment objects, maps and so forth, and it's arguably the most significant addition of them all—automation...
Read more.

Beavers are ready to replace humanity, and Timberborn proves it

Beavers are having a moment. Not content with hitting the big screen in Disney Pixar's Hoppers, the Timberborn 1.0 launch drops you into a beaver society where the lovable, tree-gnawing rodents rule. The world was torn apart by humanity, who met their own demise as widespread droughts and the spread of toxic waste claimed the land. In their absence, it's up to your squad of 'lumberpunk' experts to rebuild society. Combining the terraforming of Terraria, the automation systems of Factorio and Satisfactory, and a satisfying building loop that lands somewhere between Cities Skylines and Rimworld, Timberborn has overwhelmingly won the support of its audience so far, and now is the time to start playing.


Read the rest of the story...


RELATED LINKS:

Freak Steam game naming coincidence unintentionally results in some of the best indie marketing I've seen

Slay the Spire 2's daily runs have turned me into a spoiled brat

Slay the Spire 2 will give you the option to hide its most unsettling enemies

Patch notes 2026-03-13 (main branch)

[p]Hello, everyone![/p][p][/p][p]The dust hasn't settled after yesterday's magnificent 1.0 launch, but this won't stop us from squashing bugs! The recent tweak is now live on the main branch.[/p][p][/p][h2]Bug fixes[/h2]
  • [p]We squeezed that rare pesky bug, and the game should no longer crash randomly when placing a building preview.[/p]