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Timberborn News

Patch notes 2025-12-04 (hotfix, experimental)

[p]A wonderful new hotfix patch is now live on the experimental branch.[/p][p][/p][h2]Bug fixes[/h2]
  • [p]Beavers building a wonder no longer turn into ghosts after loading the game.[/p]
  • [p]Earth Recultivator’s balloons are now once again visible.[/p]

Patch notes 2025-12-03 (experimental) - Hot dams!

[p]Hello, everyone![/p][p][/p][p]We hope your achievement hunting is going smoothly - if not, today’s tweaks may help you a bit. We’re also making dams, levees, and waterfalls prettier. Finally, there’s now a time-sensitive challenge for the nasty players who don’t pick up after their beavers. [/p][h2]Hot dams![/h2][p][/p][p]With today’s update, we’re updating models for the most important buildings any beaver, in-game or not, knows.[/p]
  • [p]Updated models for Dams and Levees. They’re now less box-y and more beaver-y.[/p]
[h2]Visual fidelity[/h2][p]Waterfalls are prettier as well![/p]
  • [p]The recently added water transparency now also applies to waterfalls. Time to hide some treasures![/p]
[h2]Rubble changes[/h2][p]Today’s update helps with the clutter on the screen and removes the rubble that you don’t give a dam about - and, since that rubble is no longer there, this improves the game’s performance a bit. It also makes sense not to eat food that has sat at the bottom of the lake for weeks. Finally, we’re fixing an issue that sometimes occurred in the early game.[/p]
  • [p]Unpicked Rubble now disappears after 15 days. The disintegration progress is displayed on the newly added progress bar in the Rubble’s panel.[/p]
  • [p]Rubble can now be brought by builders to District Centers and Builders' Huts, and stored there in small amounts. This solves the early game soft locks happening when there are no warehouses to store a good, and no Logs to build them.[/p]
[h2]Steam Achievements[/h2][p]These are mostly bug fixes, but to keep the bug section spoiler-free, we’ve moved all changes related to Steam Achievements here.[/p]
  • [p]The achievement for unlocking the Iron Teeth is now granted retroactively if you had already unlocked them in the past.[/p]
  • [p]Injuries caused by Thorns now correctly unlock the related achievement.[/p]
  • [p]The achievement unlocked by stacking Hydroponic Gardens no longer requires them to be facing the same direction.[/p]
  • [p]Building a terrain block is no longer needed by the achievements that check whether you have built all buildings available to a faction.[/p]
  • [p]Removed an achievement involving a Large Power Wheel and a solitary beaver.[/p]
[h2]Modding corner[/h2]
  • [p]Timbermesh files won't pull their meshes into the AssetBundle anymore (unless you explicitly ask them to, using the checkbox in their inspector).[/p]
  • [p]Object Debugger now shows properties of the parent class.[/p]
  • [p]The Blueprints directory was removed. All assets it contained were moved to the Resources directory. [/p]
  • [p]Fixed a crash occurring upon loading a save with entities missing some components added by mods.[/p]
  • [p]The game no longer crashes when clicking on an object with a collider that isn’t an entity.[/p]
  • [p]Fixed Blueprint Preview throwing an error when multiple Blueprint Editors are open.[/p]
  • [p]Enums set to all ones (everything) are now represented as "All" instead of "-1" in blueprints.[/p]
[h2]Misc.[/h2]
  • [p]Large Water Wheels now allow building overhangs right above them.[/p]
  • [p]In the map editor, deleting an Aquifer that had an Ancient Aquifer Drill on top of it now deletes both structures.[/p]
[h2]Bug fixes[/h2]
  • [p]The tree planting preview now correctly disappears after you’re done copying trees with the duplication tool.[/p]
  • [p]To the dismay of all slapstick comedy lovers, it is no longer possible to place Square Banners on paths.[/p]
  • [p]Fixed clipping in drying Blueberries.[/p]
  • [p]Fixed Badtide Drains clipping with terrain.[/p]
  • [p]Dying beavers no longer make things worse by stabbing themselves with their elbows.[/p]

Patch notes 2025-11-26 (experimental) - STEAM ACHIEVEMENTS

[p]Hello, everyone![/p][p]There are many achievement hunters on our team, and just like you, we really wanted to see that feature in Timberborn’s full release. And lo and behold - today’s experimental update adds sixty Steam achievements. Here’s a little teaser.[/p][p]
[/p][p]Can you guess what achievements hide behind these icons? The collection we prepared ranges from classics like “Reach a population of 100 beavers” to some less obvious and more devious, like the ones aptly named Quadfecta of Misery or Castor Posthumus.[/p][p][/p][p]If you’d like to check the achievements out before Timberborn officially hits 1.0, you can. As a reminder, here’s how to switch to the experimental branch on Steam.[/p][p][/p][p]After you have played with the achievements, please share your thoughts with us. Are they too easy? Too difficult? Do they even work?[/p][p][/p]
Patch notes 2025-11-26 (experimental)
[p][/p][h2]Steam Achievements[/h2][p]The 1.0 release deserved the addition of Steam Achievements - some of them simple, some not. We hope you have lots of fun hunting and discovering them all. Good luck![/p]
  • [p]Added support for Steam Achievements.[/p]
  • [p]Added 60 Steam Achievements to unlock.[/p]

The new Timberborn Merch Store is live!

[p]Hello, everyone!
[/p][p]Today, we’re proud to unveil our all-new merch store. Have you ever wanted to wear something Timberborn-y? Do you have a friend or a family member who would enjoy some beaver-approved swag? Now is the time![/p][p][/p][p][/p][p]Featuring both familiar and never-before-seen designs, visit our store today to find:[/p]
  • [p]Organic cotton T-shirts and hoodies - available in women’s, men’s, and kids' sizes[/p]
  • [p]Vertical and horizontal posters with official Timberborn artwork[/p]
  • [p]Water bottles, notebooks, caps, and bags - everything you need to wander the post-apocalyptic wasteland[/p]
  • [p]Puzzles, stickers, iPhone cases, and even cushion covers[/p]
[p][/p][p]Visit the store here:[/p][p][/p][p]To kick things off, we’re running a 10% discount on everything - just enter TAKE10 at checkout. The offer is valid until the end of the day (GMT) on December 2, 2025![/p][p]More designs and merchandise types are coming in the future. Our new store ships worldwide, with some usual exceptions.[/p][p]Go to the store using the link above or click the huge new button that is now available in the game, whether you’re on the main branch or the experimental 1.0 branch. This calls for the patch notes, no?[/p][p][/p]
Patch notes 2025-11-25 (main branch and experimental branch)
[p][/p][h2]Misc.[/h2]
  • [p]Added microtransactions the merch store button to the main menu.[/p]
[p][/p][p]Alright, now go and buy something, or we will not release the 1.0 files.[/p]

Patch notes 2025-11-20 (experimental)

[p]Hello everyone![/p][p][/p][p]A small patch is now live, including several bug fixes and improvements.[/p][p][/p][h2]Misc.[/h2]
  • [p]Slight performance improvement when lots of light sources are on the screen.[/p]
  • [p]We have changed how mods' enabled state is stored. This change will reset your local settings and all installed mods will be enabled again.[/p]
[p][/p][h2]Bug fixes[/h2]
  • [p]Rubble no longer shows unreachable status when it is moved, but remains in range.[/p]
  • [p]Fixed rounding for distance to district.[/p]
  • [p]Dynamite explosion sounds are no longer global.[/p]
  • [p]The gravity battery properly adjusts the weight position after loading the game.[/p]
  • [p]Fixed an issue with the duplication tool not copying construction priority.[/p]
  • [p]The Mechanical Pump's fluid settings can now be copied.[/p]
  • [p]Fixed occasional light flickering when lots of light sources are on the screen.[/p]