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Patch notes 2024-09-18 (Experimental)

Hello, everyone!

It’s time for another bunch of tweaks to the experimental build of Update 6 - Wonders of Water.

[h2]Waterfall particles[/h2]

Thank you for your feedback related to the just-added waterfall particles. With this update, we’re tweaking both their coloring and buggy behavior. If you notice anything weird still happening, let us know!
  • Waterfall particles are now brighter.
  • Waterfall particles no longer render in front of other particles, such as smoke or fire.

[h2]Maps[/h2]
Terraces join our roster of updated maps. Thanks to 3D water physics, this fan-favorite now features some hidden caves of unknown origin.
  • Updated the Terraces map.

[h2]Bug fixes[/h2]
  • Mechanical Fluid Pump’s connectors are back to the correct height.
  • Power connectors are now correctly highlighted for all buildings upon selection.
  • Fixed the Carousel clipping with the Paper Mill.
  • Sluices should no longer get clogged up and now release water correctly.
  • Mechanical Fluid Pump no longer displays the incorrect No Power status.
  • Ripping in-game assets out no longer causes issues with mod creation. This was caused by duplicating the assets that were already included in the modding tools.

[h2]System requirements[/h2]
We’ve updated the game’s system requirements listed on Steam and other platforms to better reflect what’s needed to enjoy Timberborn as years go by and the game and the Unity engine evolve. This change isn’t explicitly related to today’s patch, and doesn’t mean your game’s performance now suddenly drops. It’s just more of a heads-up aimed at our future players.
  • (Windows) Updated minimum system requirements to Windows 10 or newer, a 4-core 1.7 GHz or better CPU, and GeForce GTX 950, Radeon R9 380 or similar.
  • (macOS) Updated minimum system requirements to a 4-core 1.7 GHz or better CPU, and the recommended system requirements to Apple M1 or better CPU/GPU.

Patch notes 2024-09-12(hotfix, experimental)

Thank you for your feedback after today's update. Here's a bunch of waterfalls-related tweaks.

  • Fixed that weird flickering of transparent water.
  • Fixed waterfall particles ignoring the layer tool.
  • Lowered the minimum waterfall height for particles to show from 1.2 to 0.7 - more is better!

Patch notes 2024-09-12 (Experimental)

Hello, everyone!

The official release of Update 6 - Wonders of Water is near, but there were a few extra things we needed to make it fully… satisfactory.

[h2]Visual[/h2]

Update 6 allows you to build aqueducts, which means even more waterfalls popping up on the map. So why not make them all prettier… at least when playing on Ultra?
  • Added particles to waterfalls, visible on the Ultra graphical preset. This change sounds simple, but we’ve encountered several serious issues with this little feature. Please let us know if you spot anything weird!

[h2]Game over screen[/h2]
After you launch a wonder for the first time, you are granted the highest of in-game honors and bask in the glory of the congratulations screen. Timberborn is a post-apocalyptic game, though, and sometimes, things don’t go as planned. We have a dedicated pop-up for that now, too.
  • Added a game over screen, displayed after the population dies.

[h2]Bugs[/h2]
  • Sluices no longer leak to the sides. This applies both to the occasional visual bug and the actual gameplay issue.
  • Adult beavers no longer become a little too floaty after entering water directly from the stairs.
  • Fixed a bug with unfinished Impermeable Floor tiles disappearing after hiding their layer with the layer tool.
  • Bridges attached to overhangs now correctly display a path tile at the entrance.
  • The map thumbnail should no longer break on the congratulations screen at high UI scales.
  • Fixed a bug with power shaft connectors appearing on the incorrect side on flipped buildings (again!).
  • Restored AoE indicators to buildings being part of the larger construction preview.

Patch notes 2024-09-05 (hotfix, experimental)

  • Fixed crashes related to the layer-hiding tool.

Patch notes 2024-09-05 (experimental)

Hello, everyone!

Things have been quiet for a few weeks - that's because of the vacation period and our annual studio meet-up. As we do every year, all studio members met in person to discuss Exciting Things coming to Timberborn down the road. But shhh, more on that in the future.

Also, we've been working on a few extra tweaks we need to implement before releasing Update 6 - Wonders of Water (yes, that's the official name!) onto the main branch. Here’s the first bunch.

Patch notes 2024-09-05 (Experimental)


[h2]Construction guidelines[/h2]

With the addition of overhangs, aqueducts, and increased focus on vertical building, it was time to implement a new quality-of-life feature. When constructing new buildings, it is now possible to toggle the construction guidelines view. This view helps you align new buildings correctly despite height differences or large distances.
  • Added construction guidelines view to the construction mode. This view can be toggled with a new button added to the top right corner of the screen (default key binding: Shift+X) or by holding X.

[h2]Maps[/h2]

We’re on track to revise all built-in maps for Update 6! Today, four more join our updated roster.
  • Reworked the Lakes, Plains, Beaverome, and Mountain Range maps. The implemented changes range from slight to very significant.

[h2]Performance[/h2]
  • Significantly lowered saving times, especially on larger settlements.

[h2]Mods[/h2]
  • The mod incompatibility warning screen now uses different icons. It’s easier to tell which mods are outdated, and which are missing.
  • Because of some under-the-hood changes, this update might break most buildings added by mods. To remedy that - at least partially - we’ve uploaded a dedicated script onto our modding repository. If you’re a modder and today’s update affected your creations, you must select a broken prefab and run the script (Timberborn -> Fix Prefab Components). Sadly, this will only fix some related issues.

[h2]Misc.[/h2]
  • Increased the tolerance for slight mouse movements with the RMB pressed down before the camera moves. We recently removed that annoying camera delay but as a result, the camera would sometimes jerk on short RMB presses (for example, when using that to close a window). Hopefully, we’ll strike a good middle ground now.
  • Removed the Unlock camera checkbox from settings. The camera is now always unlocked.
  • It is now possible to build all non-Ground-only buildings on Impermeable Floor. Its model was updated to make it easier to see buildings underneath it when using the layer-hiding tool.
  • Updated the layer-hiding tool so that it’s possible to see Impermeable Floor tiles placed under buildings.
  • Impermeable Floor tiles now look consistent no matter what they’re built on.
  • Earth Recultivator’s lanterns now cast shadows.
  • Added missing flavor texts to several Update 6 buildings.
  • Simplified the model for crop leftovers (a.k.a. these little crates sometimes left next to harvested crops).
  • Beehive is no longer a Ground-only building.
  • Slope now needs to be demolished by builders rather than with a single click.
  • Did you know that Underground Pile was asymmetrical? Well, it no longer is, and you can no longer flip it.
  • Borders on the Wonder’s congratulatory screen are now consistent.
  • Changed the default console key binding on macOS to Alt+~.
  • Changing key bindings no longer triggers related actions (for example, changing a screenshot key binding no longer takes a screenshot).

[h2]Bug fixes[/h2]
  • The deletion tool now works correctly with Sluices.
  • Ranges for buildings are no longer displayed on layers that are still in construction.
  • Fixed the lag caused by highlighting lots of objects, for example when using the Mark trees for cutting tool.
  • Fixed the selection collider for Mine and Efficient Mine.
  • Fixed the incorrect height for Wood Workshop.
  • Campfire’s light is now emitted at the correct height.
  • Kits that visited the Detailer no longer apply parts of the design to their... teeth.
  • Restored the visual differences between dry and irrigated areas marked for planting.
  • Fixed some visual issues with how badwater mixed with fresh water compared to Update 5.
  • Power Shaft connectors should now be positioned correctly when attached to buildings.
  • Fixed an issue with water sometimes appearing cut out when rendered at the top levels of the map and under specific camera positions.
  • Fixed Barrack’s rooftops messing up construction sites for buildings placed on its top, such as the Rooftop Terrace.
  • Platforms no longer clip through the dirt on construction sites.
  • Tweaked Levee, Sluice, and Dam to display construction sites for buildings constructed on their top correctly.
  • The construction site’s entrance no longer clips with several flat-roofed buildings such as warehouses.
  • Excavator’s model no longer clips through Overhangs.
  • Added that one missing plank to Roof (1x1). We’re the first to admit that this was an inexcusable design flaw.
  • Fixed several issues with the Japanese localization.
  • Fixed a few key binding bugs related to opening the console.
  • Fixed a rare crash related to persisting player data.
  • Fixed a bug with save game labels not being refreshed correctly when switching between settlements in the Load Game window.
  • Fixed a rare crash caused by the settlement panel and dead beavers... again.