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Patch notes 2025-02-12 (experimental)

Hello, everyone!

We’ve got another batch of experimental Update 7 tweaks. Big thanks to all players who report the issues they encounter, be it via the post-crash screen or other channels such as the Steam forums or Discord. You rule!

Bugs
  • Removed the random shining pixels from some models. Beavers like it fancy but come on.
  • Removed the mention of Extract from Dirt Excavator’s description since it no longer needs it. This description will be in English for all languages for the time being.
  • The Flooded status is no longer displayed for Zipline Stations and Tubeway Stations because water does not affect these buildings.
  • Fixed the shadows of buildings that were rendered on incorrect layers when the player used the layer tool too quickly. Fast and furry, eh?
  • Fixed the Power Shafts in construction that were rendering as if completed.
  • It is now possible to select Motivatorium by clicking the building’s underground parts.
  • Fixed water not rendering correctly on map borders.
  • Fixed the Scarecrow’s crooked base.
  • Fixed a visual bug in terrain blocks of different heights placed next to each other.
  • Fixed the too-deep entrance to the Hauling Post.
  • Fixed the incorrect shading on ropes in Double and Triple Floodgates.
  • Fixed a crash occurring when displaying the tooltip over UI elements.
  • Fixed a crash caused by placing a Large Water Wheel on the bottom of the map.
  • Fixed a crash caused by building a Tubeway under a platform with another Tubeway on top. Yeah, that one sounds familiar.

Patch notes 2025-02-10 (hotfix, experimental)

Hello, everyone!

The Friday fixes are back with a little extra on top. Hopefully, things will go smoothly this time!

As a reminder, check out THIS THREAD to learn how to switch to the Experimental branch and back.

[h2]Misc.[/h2]
  • Moved the tutorial’s window higher so that it doesn’t overlap with the looongest of toolbars.
  • Updated the warning displayed when trying to connect Ziplines from different districts.

[h2]Bugs[/h2]
  • Fixed the invisible Zipline cables, much to the kits’ disappointment.
  • Zipline Pylons, Zipline Stations, and Tubeway Stations can now be built on Impermeable Floor.
  • Zipline Stations can now be connected to Pylons placed directly next to them.
  • It is now possible to build from inside Tubeway Stations and upwards from Solid Tubeways.
  • Fixed the incorrectly calculated building ranges.
  • Impermeable Floor now correctly blocks contamination and moisture.
  • New saved keybindings should now be compatible with older versions of the game.
  • Fixed water sources that couldn't be loaded and crashed the game.
  • Fixed a crash caused by building Tubeways under platforms that already had Tubeways on them.
  • Marking a Natural Overhang for demolition no longer crashes the game upon loading.
  • Fixed a crash related to placing, deleting, and replacing too much terrain on Natural Overhangs.
  • Fixed the game freezing after stacking multiple buildings up and using the Delete tool.
  • Fixed a crash related to joining districts with paths and Tubeways.
  • Fixed a crash caused by the poor, confused beavers trying to sleep at homes they can no longer access.

Patch notes 2025-02-07 (hotfix, main branch)

We're working our tails off to bring back today's patch for the experimental branch. In the meantime, here's a tweak to the main branch build that should help the players who went back and forth between Update 7 and Update 6.

  • Updated the main branch build to prevent crashes caused by switching from the Update 7 Experimental branch back to Update 6.

2025-02-07 Experimental hotfix temporarily reverted

We have temporarily reverted today’s experimental patch because it caused crashes for some players. We will bring it back soon.

Patch notes 2025-02-07 (hotfix, experimental)

Hello, everyone!

It's time for another round of Update 7 tweaks. We wish you happy ziplining and, um, tubewaying!

As a reminder, check out THIS THREAD to learn how to switch to the Experimental branch and back.

[h2]Misc.[/h2]
  • Moved the tutorial’s window higher so that it doesn’t overlap with the looongest of toolbars.
  • Updated the warning displayed when trying to connect Ziplines from different districts.

[h2]Bugs[/h2]
  • Fixed the invisible Zipline cables, much to the kits’ disappointment.
  • Zipline Pylons, Zipline Stations, and Tubeway Stations can now be built on Impermeable Floor.
  • It is now possible to build from inside Tubeway Stations and upwards from Solid Tubeways.
  • New saved keybindings should now be compatible with older versions of the game. If you have played on the experimental branch and now the game is crashing on the main branch, switch back to the experimental branch and reset your key bindings.
  • Fixed water sources that couldn't be loaded and crashed the game.
  • Fixed a crash caused by building Tubeways under platforms that already had Tubeways on them.
  • Marking a Natural Overhang for demolition no longer crashes the game upon loading.
  • Fixed a crash related to placing, deleting, and replacing too much terrain on Natural Overhangs.
  • Fixed the game freezing after stacking multiple buildings up and using the Delete tool.
  • Fixed a crash related to joining districts with paths and Tubeways.