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Timberborn News

Patch notes 2023-04-28 (Experimental)

Hello everyone!

Here's the final experimental update for Update 4 this week... unless we've just broken something.

Visual




  • District Crossing received a new model that better communicates that it's two buildings in one.
  • Only the selected half of the District Crossing is now highlighted.
  • Fixed the algae and mushroom models in the Hydroponic Garden so that they no longer look like something a nuclear apocalypse brought to life.

Patch notes 2023-04-27 (Experimental)

Optimization

Every little beat helps.
  • Thanks to an update to how sounds and music are played, the game now utilizes less RAM.
Mods

Are you a mod creator? Do you remember all those times the animation didn't work and you had to add "_" to an object, so it wouldn't merge into one mesh with the rest of the model? Now you need to add "#" at the beginning!
  • Replaced "_" with "#" in the names of objects so that it's less likely to be used by accident.
Bug fixes
  • It is no longer possible to build a Mine that only partially covers the Underground Ruins.
  • When graphics is set to Low, Underground Ruins no longer lets you gaze into the void.

Patch notes 2023-04-26 (Experimental)

Thank you for the feedback, everyone, please keep it coming so we can make Update 4 truly worth the hype! Here are today's changes.

Optimization

We've just transferred all existing in-game models to our custom 3D model format - Meshy. In short, this results in better optimization for everyone and makes our work easier - but it's also important to our dear modding community. In the coming days, we'll provide you with documentation on how to use our Meshy implementation so that you can continue turning Timberborn into a Beaver Train Simulator and so on.
  • All in-game models now use the Meshy format.
  • Optimized the new distribution system so your beavers can export goods at even higher FPS.
Balance

You love the districts so much we're making it easier to add new ones faster.
  • District Crossing: unlock cost reduced from 1000 to 600 SP.
  • Increased water sources' strength on Craters.
Visual
  • Updated models for Campfires (both factions).
  • Fixed a minor visual bug in tanks.
  • Slightly adjusted the blueness of Blueberries because it made our 3D Artists blue.
Misc.
  • Path tiles now display the distance to the parent District Center in their panel.
  • Selecting a Slope now shows range lines and the heatmap, similar to stairs and paths.
  • Added missing flavour texts (for now, in English only).
Bug fixes
  • Fixed a bug with status icons not disappearing after hiding the UI. In case you didn't know, Ctrl+H does that.
  • Fixed a bug with goods not being balanced out between districts if only one side of a District Crossing had workers.
  • Fixed a crash caused by removing a District Crossing.
  • Fixed impatient patients that would casually leave Medical Beds to fulfill their needs.

Patch notes 2023-04-21 (Experimental)

Here's a hotfix patch to make your weekend Timberborning a little more hassle-free.

Bug fixes
  • Fixed several crashes occurring after selecting an object.
  • Fixed Floodgates' height resetting after loading the game.
  • Fixed Floodgates showing incorrect height in the preview state.

Patch notes 2023-04-20 #2 (Experimental)

Alright, here's a hotfix for the experimental branch to wrap up the day. Thanks for the reports!

Bug fixes
  • Fixed a crash related to the new animation system.