Patch notes 2023-04-26 (Experimental)
Thank you for the feedback, everyone, please keep it coming so we can make Update 4 truly worth the hype! Here are today's changes.
We've just transferred all existing in-game models to our custom 3D model format - Meshy. In short, this results in better optimization for everyone and makes our work easier - but it's also important to our dear modding community. In the coming days, we'll provide you with documentation on how to use our Meshy implementation so that you can continue turning Timberborn into a Beaver Train Simulator and so on.
You love the districts so much we're making it easier to add new ones faster.
Optimization
We've just transferred all existing in-game models to our custom 3D model format - Meshy. In short, this results in better optimization for everyone and makes our work easier - but it's also important to our dear modding community. In the coming days, we'll provide you with documentation on how to use our Meshy implementation so that you can continue turning Timberborn into a Beaver Train Simulator and so on.
- All in-game models now use the Meshy format.
- Optimized the new distribution system so your beavers can export goods at even higher FPS.
Balance
You love the districts so much we're making it easier to add new ones faster.
- District Crossing: unlock cost reduced from 1000 to 600 SP.
- Increased water sources' strength on Craters.
Visual
- Updated models for Campfires (both factions).
- Fixed a minor visual bug in tanks.
- Slightly adjusted the blueness of Blueberries because it made our 3D Artists blue.
Misc.
- Path tiles now display the distance to the parent District Center in their panel.
- Selecting a Slope now shows range lines and the heatmap, similar to stairs and paths.
- Added missing flavour texts (for now, in English only).
Bug fixes
- Fixed a bug with status icons not disappearing after hiding the UI. In case you didn't know, Ctrl+H does that.
- Fixed a bug with goods not being balanced out between districts if only one side of a District Crossing had workers.
- Fixed a crash caused by removing a District Crossing.
- Fixed impatient patients that would casually leave Medical Beds to fulfill their needs.