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Patch notes 2023-04-20 (Experimental)

Thank you for all your reports and feedback! Please keep it coming, and good things will happen to you.

Optimizations

The optimizations will continue until the morale improves.
  • Updated the animation system for buildings. This should slightly improve the game’s performance. (A similar update for character animations was already included in the original Update 4 release).
Balance

We’ve realized Hydroponic Garden could use a little more variation in its recipes.
  • Mushroom: cost reduced to 40 water (from 50), growth time reduced to 8 days (from 10), yield reduced to 45 (from 60).
  • Algae: cost increased to 60 water (from 50), growth time increased to 12 days (from 10), yield increased to 70 (from 60).
  • Food Factory: output for Algae rations increased to 6 from 3 (production time and cost remain unchanged).
Audio
  • Added new sounds for Fermenter and Wood Workshop.
  • Water-requiring buildings will no longer play their water-ish sounds even when placed in water-free areas. Muh immersion!
Misc.
  • Platforms can once again be placed on top of Medical Beds - now with 94,3% less clipping!
  • Natural resources such as trees no longer aggressively self-spread onto higher tiles and threaten the beavers with “The Last of Us” scenario.
Bug fixes
  • Fixed a crash caused by deleting Rubble right as it was to be picked up.
  • Fixed a bug with lazy distributors that wouldn’t care enough to pick up single leftover pieces of goods.
  • Fixed a bug with corner-cutting distributors that would just rush to their destination, ignoring the paths carefully placed by the player.
  • Fixed the broken custom goods recovery rate available as part of the custom difficulty setup.
  • Fixed Fermenters and Coffee Breweries using up energy even when not working.
  • Fixed some visual bugs with backpacks and carried goods.
  • The settlement panel will no longer crash when the player interacts with a dead beaver.
  • Fixed a weirdly specific visual issue with Tapper’s Shack doorstep interfering with decorations’ AoE indicators.