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Patch notes 2022-12-02 (Experimental)

Hello, everyone.

In case you missed it, Update 3 is now on the experimental branch. As we're gearing up for its official launch, we continue to make tweaks based on your feedback, so as always, keep it coming!



[h2]Storage[/h2]
There’s no such thing as too big a fridge but sure, there is a better use for all that extra space.
  • Replaced Underground Warehouse with Underground Pile (1800 capacity, 20 Logs, 80 Planks, 40 Gears; ground-only). The new building is also Folktails-exclusive but it is used to store large amounts of Pile-specific materials such as logs.
  • Updated the resource choice lists in storage buildings to make them easier to use.

[h2]Audio[/h2]
  • Updated selection sounds for the following buildings: Aquatic Farmhouse, Floodgate, Lido, Shrine, Stream Gauge, Water Dump.

[h2]Misc.[/h2]
  • While setting up the custom difficulty for a new game, it is now possible to adjust the percentage of resources recovered from deleted buildings.
  • Default difficulty presets now also have different resource recovery percentages. On Easy, you get 90% resources back. On Medium and Hard, 75% will be recovered.
  • Rubble now has a status effect if it can’t be gathered.
  • Each good’s tooltip in the top bar now contains information on that good's exact numbers and where it can be stored.
  • Added a tooltip displaying the exact number of Science Points.
  • Added missing flavor texts.

[h2]UI[/h2]
  • Updated how warehouses are sorted in the Settlement Panel.
  • Updated icons for Small Tank and Large Tank.
  • Made further visual tweaks to dropdown lists.

[h2]Bugfixes[/h2]
  • Drop-off point capacity is no longer counted in storage calculations.
  • Fixed the left-handed mouse detection.
  • Fixed the broken “Workers allowed in new buildings” toggle.
  • Fixed a crash that could occur when destroying buildings.