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Patch notes 2025-04-08 (Experimental)

Hello, everyone!

We hope your International Beaver Day was full of love, laughter, and wood-chomping. Today, we’ve got another round of experimental Update 7 tweaks for you, including changes to the overhanging terrain that make it less blocky. Please let us know what you think.

Patch notes 2025-04-08 (Experimental)


[h2]Overhanging terrain[/h2]
Much of your recent feedback focused on replacing the Natural Overhangs with overhanging Terrain Blocks now that 3D terrain allows the player to use it like that. Removing Natural Overhangs was part of a large-scale update that allowed us to implement modular tunnels, among other things. With the update live, Natural Overhangs became obsolete - they would still require maintenance on our end while duplicating some functionality of the regular terrain.

We’ve always seen the old Natural Overhangs as a temporary, not very elegant solution. The feedback reflected that, with many players asking why the Natural Overhangs behave unlike regular terrain. You couldn’t grow anything on them, they wouldn’t transfer irrigation or contamination, and beavers could remove them in a rather anti-climatic way.



Having said that, we agree they were prettier, so we’re now trying to bring some of that visual charm back. See above.
  • Overhanging terrain is now less blocky and more arch-y on the bottom and the sides.

[h2]Maps[/h2]
We continue updating the built-in maps to make them work better with Update 7 features.
  • Revised Terraces.

[h2]Balance[/h2]
Since the Underground Pile was hit with the nerfbat, we can go easier on its cost.
  • Lowered Underground Pile’s cost from 20x Logs, 80x Planks, 40x Gears to 20 Logs, 40x Planks, 20x Gears.

[h2]Map editor[/h2]
Since adding measures to area-selecting tools was met with such a warm reception, we’re expanding that feature.
  • The Terrain Sculpting tool in the map editor now displays measures of the selected area.
  • Underground Ruins, Water Sources, and Badwater Sources now require continuous support from the bottom of the map. In other words, you can't dig tunnels under them, or place them on a terrain that has some gaps on lower layers.

[h2]Misc.[/h2]
  • Localized the Update 7-specific in-game text.
  • Made some tweaks to the Polish translation.
  • The layer tool now correctly (we hope) switches levels before confirming the deletion of some hidden objects or terrain.

[h2]Bug fixes[/h2]
  • Fixed terrain visuals at low camera angles.
  • Fixed the incorrectly looping building animation.
  • Fixed the construction site for Terrain Blocks not appearing.
  • Fixed Tunnel construction sites slightly clipping through terrain.
  • Badwater Discharge no longer works before being finished.
  • In the map editor, some objects - such as Berry Bush - can no longer be overridden by other objects - such as Water Sources.
  • On savefiles with old Natural Overhangs replaced with overhanging terrain, colliding objects are now correctly removed.
  • The Priority tool now correctly selects multiple Terrain Blocks downward.
  • Fixed a crash caused by plants that were removed due to backward compatibility.
  • Fixed a crash in the map editor caused by using terrain tools.
  • Fixed a crash caused by beavers sitting in the Motivatorium below the bedrock level.