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Patch notes 2025-04-03 (hotfix, experimental)

Hello, everyone!

Thank you for your reports and feedback after yesterday's "Tunnel update"! We've got a bunch of important tweaks for you.

[h2]Bug fixes[/h2]
  • Fixed the flickering Ruins preview in the map editor.
  • Fixed some quirky Layer tool behaviors when deleting buildings.
  • Fixed the Demolish tool deleting objects placed above Paths (such as Platforms) when trying to demolish just the Paths. This bug also affected setups like Teeth Grindstones placed under Platforms.
  • Fixed the Terrain Sculpting tool taking wrong coordinates when pulling overhanging terrain out of cliffs.
  • Fixed the Relative Brush tool tiles being rendered in the wrong positions when the mouse cursor is over cliffs.
  • Fixed incorrect behavior of the Terrain Sculpting tool when being used from some camera angles.
  • All objects are now properly deleted when using the Demolish tool - no more flying stairs or oaks for you. Seriously, guys, don't break the immersion.
  • After terrain collapses, its planting spots are correctly cleared.
  • Fixed a crash related to unfinished Tunnels not blocking removal of whatever was supporting that would-be Tunnel.
  • Fixed a crash caused by the Earth Repopulator trying to capture and eject innocent beavers that were minding their business inside Tubeways.