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Patch notes 2025-02-12 (experimental)

Hello, everyone!

We’ve got another batch of experimental Update 7 tweaks. Big thanks to all players who report the issues they encounter, be it via the post-crash screen or other channels such as the Steam forums or Discord. You rule!

Bugs
  • Removed the random shining pixels from some models. Beavers like it fancy but come on.
  • Removed the mention of Extract from Dirt Excavator’s description since it no longer needs it. This description will be in English for all languages for the time being.
  • The Flooded status is no longer displayed for Zipline Stations and Tubeway Stations because water does not affect these buildings.
  • Fixed the shadows of buildings that were rendered on incorrect layers when the player used the layer tool too quickly. Fast and furry, eh?
  • Fixed the Power Shafts in construction that were rendering as if completed.
  • It is now possible to select Motivatorium by clicking the building’s underground parts.
  • Fixed water not rendering correctly on map borders.
  • Fixed the Scarecrow’s crooked base.
  • Fixed a visual bug in terrain blocks of different heights placed next to each other.
  • Fixed the too-deep entrance to the Hauling Post.
  • Fixed the incorrect shading on ropes in Double and Triple Floodgates.
  • Fixed a crash occurring when displaying the tooltip over UI elements.
  • Fixed a crash caused by placing a Large Water Wheel on the bottom of the map.
  • Fixed a crash caused by building a Tubeway under a platform with another Tubeway on top. Yeah, that one sounds familiar.