Patch notes 2025-02-12 (experimental)
Hello, everyone!
We’ve got another batch of experimental Update 7 tweaks. Big thanks to all players who report the issues they encounter, be it via the post-crash screen or other channels such as the Steam forums or Discord. You rule!
We’ve got another batch of experimental Update 7 tweaks. Big thanks to all players who report the issues they encounter, be it via the post-crash screen or other channels such as the Steam forums or Discord. You rule!
Bugs
- Removed the random shining pixels from some models. Beavers like it fancy but come on.
- Removed the mention of Extract from Dirt Excavator’s description since it no longer needs it. This description will be in English for all languages for the time being.
- The Flooded status is no longer displayed for Zipline Stations and Tubeway Stations because water does not affect these buildings.
- Fixed the shadows of buildings that were rendered on incorrect layers when the player used the layer tool too quickly. Fast and furry, eh?
- Fixed the Power Shafts in construction that were rendering as if completed.
- It is now possible to select Motivatorium by clicking the building’s underground parts.
- Fixed water not rendering correctly on map borders.
- Fixed the Scarecrow’s crooked base.
- Fixed a visual bug in terrain blocks of different heights placed next to each other.
- Fixed the too-deep entrance to the Hauling Post.
- Fixed the incorrect shading on ropes in Double and Triple Floodgates.
- Fixed a crash occurring when displaying the tooltip over UI elements.
- Fixed a crash caused by placing a Large Water Wheel on the bottom of the map.
- Fixed a crash caused by building a Tubeway under a platform with another Tubeway on top. Yeah, that one sounds familiar.