Patch notes 2025-02-10 (hotfix, experimental)
Hello, everyone!
The Friday fixes are back with a little extra on top. Hopefully, things will go smoothly this time!
As a reminder, check out THIS THREAD to learn how to switch to the Experimental branch and back.
[h2]Misc.[/h2]
[h2]Bugs[/h2]
The Friday fixes are back with a little extra on top. Hopefully, things will go smoothly this time!
As a reminder, check out THIS THREAD to learn how to switch to the Experimental branch and back.
[h2]Misc.[/h2]
- Moved the tutorial’s window higher so that it doesn’t overlap with the looongest of toolbars.
- Updated the warning displayed when trying to connect Ziplines from different districts.
[h2]Bugs[/h2]
- Fixed the invisible Zipline cables, much to the kits’ disappointment.
- Zipline Pylons, Zipline Stations, and Tubeway Stations can now be built on Impermeable Floor.
- Zipline Stations can now be connected to Pylons placed directly next to them.
- It is now possible to build from inside Tubeway Stations and upwards from Solid Tubeways.
- Fixed the incorrectly calculated building ranges.
- Impermeable Floor now correctly blocks contamination and moisture.
- New saved keybindings should now be compatible with older versions of the game.
- Fixed water sources that couldn't be loaded and crashed the game.
- Fixed a crash caused by building Tubeways under platforms that already had Tubeways on them.
- Marking a Natural Overhang for demolition no longer crashes the game upon loading.
- Fixed a crash related to placing, deleting, and replacing too much terrain on Natural Overhangs.
- Fixed the game freezing after stacking multiple buildings up and using the Delete tool.
- Fixed a crash related to joining districts with paths and Tubeways.
- Fixed a crash caused by the poor, confused beavers trying to sleep at homes they can no longer access.