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Subverse News

Interim Development Update

Hey everyone! This isn't the monthly Dev Diary—just a quick development note to keep our horny community updated on the progress of Subverse.

We’re excited to share that we’re steadily approaching the 1.0.0 release! Everything is on schedule, and we hope to announce the official release date very soon with a video update.

We’ve also seen some questions about the Kickstarter rewards and Steam achievements, so here’s a quick rundown:

[h3]Kickstarter Deliverables [/h3]
We're currently integrating Studio69 and the Smenchkin into the main game. While there are some software and build challenges along the way, we’re committed to delivering all outstanding Kickstarter tiers with the 1.0.0 launch as expected.

[h3]Steam Achievements[/h3]
You might notice that achievements are already visible on Steam, but they aren’t yet functional in the public build. This is part of the development and deployment process. To properly develop and debug the achievements, we had to configure them on the Steam platform first. Right now, they’re only accessible to developers and beta testers, but don't worry—achievements will be fully enabled with the 1.0.0 release. We hope you’ll enjoy unlocking them as you progress!

[h3]Support Our Small Indie Studio[/h3]
For a limited time, the game is still available at a discounted early access price. Every purchase helps fund development and supports our hardworking developers. Our goal is to release a game that pushes boundaries—whether it’s satire or adult content that the big AAA studios would never dare to explore. With your support, we’ll continue to add content even after the 1.0.0 launch. Together, we can shake up the gaming world!

Thanks again for your continued support, and we’ll see you in the next Dev Diary!

Take care,
Tibor

Subverse DEV Diary #39

Hello Subverse fans!

Hey everyone my name is DC and I’m stoked to tell you that by the time you read this the closed beta for 1.0 will have begun, which means we’re in the final phases of polishing this crazy game!
After many months of hard work, as the Director of the game I can tell you the effort is paying off and Subverse is in much better shape than before. Let’s take a look at some of the big features and revamps coming in version 1.0

SMUT
Version 1.0 will feature 239 pandora scenes in total for your fapping enjoyment. We tried to give some love to neglected waifus (cough ‘Taron’ cough) to even it all out! On top of that we have over 40 minutes of additional smut in the form of the devotion quest movies! We’re really looking forward to seeing the reactions to all of these. And if that’s not enough there’s still over 45 minutes of audio tapes to listen to!



CINEMATICS
We have some absolute bangers cooked up by the cinematics lads to wrap up the main story coming your way, including the ending. We sent the whole payload your way and you don’t wanna miss the conclusion to the Captain’s arc!

PACING
Early game pacing was wonky so we shuffled some quests around and streamlined the tutorials to get you settled on the ship faster! We also merged some data tables to reduce the number of loading screens, (btw those are changing too) The ‘Tibold’ boss fight is also changed to be less grindy, along with a reduction in space combat waves and a snappier, more bursty grid combat philosophy. Check out last month’s diary if you want to learn more about that.



STORYTELLING
We overhauled our dialogue input system so you should notice a difference (especially in Act 1) with how the characters are posed and how dynamic the camera is now. The static style of setups have been revamped and there are more cinematic, over-the-shoulder shots and better angles. Samantha tried to be as creative with the system, to squeeze as much out of it as possible and I think you guys will enjoy the new experience!



REWARDS / GRINDS
The balance between grinding and rewards is delicate, and we’re trying to make sure exploring Prodigium feels fun and not a chore. Each time you discover a planet or anomaly we want to reward you with something cool, whether that be a collectible or a piece of behind-the-scenes content. We’ve got over 193 event planets to explore and over 150 new collectibles to find. Gone are the days of just grinding and leveling your waifus for minimal rewards. Oh and there’s also 7 new grid combat maps to play on, to keep things fresh on that front.



TARON’S SHOP
Taron will finally open up her shop in 1.0, selling a variety of interesting knick-knacks from both Prodigium and the far reaches of the Milky MemeWay. Head on down to Engineering to check it out!

USER EXPERIENCE
Customizability as a big thing we’re aiming for in 1.0 and the ability to change hairstyles and unlock outfits as part of the devotion quests means there’s more ways than ever to tailor a waifu to your liking! Not to mention all the UI updates like a brand sizzling new Pandora selection screen.



Remember the game will increase in price after the Early Access period ends so if you want a sizeable discount now is the time to nab it! As closed beta progresses and we lock in on a final build we will communicate the Q4 release date to you guys so keep your eyes peeled… we’re so very close now!
I will also try and put all this into video format as part of the release date announcement so that we get some online hype you guys can share around.

Thanks for reading and take care!

DC
Creative Director

[hr][/hr]

Development notes from Tibor:
  • The cloud save that has long been requested by many users. Is now implemented and part of the testing phase.
  • Steam achievements are now implemented.
  • Plenty of UI improvements.
  • Build process modifications to optimize the patch, content download process.
  • Development effort to make the application size smaller. This will make the app size 20 GB smaller.


Thank you for your continued support!


Localization Update

Dear Fans,

This official message aims to clarify how and when localization will take place. We acknowledge our past errors and are committed to providing clarity regarding our future projects.

Reason for Post 1.0 Release Localization

Localization must wait until after the 1.0 release because the ongoing development process makes it impossible to translate accurately while content and changes are being made. Upon the 1.0 release, the complete native language set will be finalized, allowing for accurate localization without requiring a change control process.

Elements to be Localized

The elements of the game that will be localized include navigation, subtitles, icons, buttons, and essentially all in-game text.

Audio Localization?

At this time, the studio is not planning to include audio localization for this title, nor is it likely in the future. Employing voice actors in every language is not feasible, to achieve the quality needed. However, it is possible that modders might undertake their own initiatives in the future, aided by advancements in machine translation technology.

Availability of Localized Game Versions

Localized versions of the game will be available on Steam and we shall make announcements of any other official channels.

Additional Languages

The possibility of other languages will be driven by community demand and we anticipate that Russian, Korean, as well as other European languages, could make it.

Collaboration Opportunities

We welcome any teams or volunteers interested in spearheading localization efforts in their language to submit proposals to the studio. We will confirm if we can provide assistance. Feel free to raise a ticket at https://support.subversegame.com/

Subverse DEV Diary #38

Hello Subverse fans!

I’m Billy Grande, the gameplay designer for Subverse! For this month’s diary we wanted to talk about the design philosophies of the revamped systems.

As mentioned in previous diaries, when you jump into 1.0 you’re essentially going to be experiencing a completely different beast.

The inclusion of personalized rewards like little mementos for progressing your favourite waifu's devotion is an essential step to making the relationship seem more genuine. The fact that they are all so fleshed out with different personalities means they will also reward you in their own unique style.

We wanted to ensure that instead of a long grind sporadically interrupted by devotion conversations, you'd develop a growing connection with your waifus through receiving more rewards, more often along the devotion track. The devotion conversations will still be there, but propped up by supplementary content. Also, with the rebalancing to the overall pacing the relationship developing over the course of the 30 hours of gametime should feel more on point.



Each step along the devotion track is meaningful and adds a layer of intimacy as you tackle missions with the crewmembers of the Mary Celeste, deepening your bond with each of them. By the time you reach a waifu's maximum devotion, she may have even changed her looks for you but most importantly, looking back at your interactions, she'll certainly have shown you how much you mean to her!




Each of your crewmates is extraordinary shades of badass, and they'll be quick to prove that in any combat encounter, but the way they feel about the Captain is something that evolves separately and in a way that hopefully you guys will appreciate.



Another integral part in your journey, DEMI, has been there for you since the very beginning. Increasing her devotion should feel uniquely intimate, and searching all of Prodigium for her Augmentations is almost as grand a plan as the revolution itself. With each Augmentation you find, you bring DEMI one step closer to her true self, and we made sure you could be directly involved in her growth by giving her a unique progression system.



Anyway the team is working very hard to bring all these improvements to fruition and we look forward to sharing more media, hype and news with you guys as we get closer to Q4.

Billy Grande

See you next month!

Subverse DEV Diary #37

Hi all!

We’re deep into the business end of development and testing of version 1.0
All hands are on deck as our hard working team members try and finish up their respective tasks to get the game in as complete a state as possible for our intended Q4 release.



As of writing there’s a ton of new stuff for our internal beta testers to test and give feedback on, which is taking up the majority of our time right now. The good thing so far is most of the big changes are landing, so we’re happy about going in the right direction. It’s really important for us as a studio to hit the promised Q4 deadline.



Among the new Pandora scenes, UI updates, gameplay/boss balance updates, QOL tweaks, increasing overall game pace, we’re also working on revamping some of the Dialogue Input scenes to make them a bit more cinematic and immersive. The first half of the game should benefit the most from the revamp, as we apply all the things we’ve learned over the past few years of development retroactively to the older content.



For those that have bought the game already in Early Access, thank you for supporting our project and please know that what you’re experiencing right now is only a slice of the full pie coming in 1.0! But your current support is very much appreciated by the team wherever you are in the world.





Notes from Tibor:

The completion of outstanding tasks and rolling out of the internal test builds are progressing well.
The following tasks are under current development, they are in progress and most importantly they are getting done:
  • Grid combat rebalancing
  • Major improvements on the Levelling system regarding the awards allocation, balancing of award gains as well as introducing new awards
  • Demi Augmentation to provide a new UI for the additional awards Demi receives via the new Levelling System
  • New UI for presenting the updated Levelling System
  • Dialogue system improvement e.g. camera, light, performance
  • Navigation system improvements
  • Upgrading the underlying development environment and libraries for performance gain
  • Integration of the DLC framework so we can deliver the promised Kickstarter rewards
  • Integration of Steam API, GOG API and other interfaces of our content delivery platforms

The rest of the many low level tasks we are getting done, therefore probably no need to be mentioned here. I just wanted to let you know the full development life cycle is in motion to achieve 1.0 soon as it is possible.

Thanks for reading, take care and speak soon.


See you next month!

Bis bald,
Till Eulenspiegel