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[/p][h3]Greetings, Spacefarers![/h3][p][/p][p]We have some news to share.
Space Haven is preparing for a Full Release in 2026. The exact date will be announced in the near future. With this goal in mind we have already made multiple smaller updates this year, and will continue on that path up until the Full Release.[/p][p][/p][p]
We will keep updating with various Improvements, Quality of Life updates, and new features and content we still want available for the full release. The updates up until the Full Release will be named Release Candidate (RC) updates.
We still plan to continue development after the Full Release.[/p][p][/p][h3]Release Candidate 1 Update Patch Notes[/h3][p][/p][h3]Faction Relationships[/h3][p]
Faction relationships have been reworked to allow for some new features.[/p][p][/p][p]We have reworked the faction relationship system, which up until now has just been an old placeholder system.
Faction relationships can now go from enemies to friendly, with new systems implemented allowing you to take a loan from factions or hiring crew members.[/p][p][/p][p]
Additionally, gift demands have been lowered substantially. For now, we decided to keep the same system but lowered the percentage demands substantially. While they can still ask for a lot it is not as much as it was before.[/p][p][/p][h3]Take a Loan[/h3][p]
Some factions will now offer loans should you need extra credits especially in the beginning stages.[/p][p][/p][p]We added the ability to take loans, offered by certain factions depending on the relationship stance you have with them.
Loans can be especially useful in the early stages, when resources and credits are tight. Factions not being paid back will hail you and put pressure to pay up or suffer the consequences.[/p][p][/p][h3]Hire Crew Members[/h3][p]
You can now hail faction ships and stations and see if they have new crew members for sale.[/p][p][/p][p]
Factions now sometimes have crew members for sale, bringing an additional way to acquire new crew members. You can hail faction ships or stations and inquire whether they have crew members for sale.[/p][p][/p][h3]Crew Customization - First/Last Name and Save/Load Crew Members[/h3][p]
Crew members now all have a first and last name. Additionally, you can save and load crew members.[/p][p][/p][p]All crew members now have a first and last name.
How does this differ from before? Earlier, it was only possible to add a longer general name for crew members. This meant that the name was displayed in-game above characters.
If it was very long, it could obscure too much and not look great.[/p][p][/p][p]Now, with the new system, only the first name is displayed in-game above characters, while both the first and the last name are displayed in other user interface elements when the crew member is selected.[/p][p][/p][p]
Save and Load Crew Members. You can now customize your crew member and save them to be used again should you want the same crew member in a new playthrough.[/p][p][/p][h3]Sandbox Mode - Spawn Crew Members[/h3][p]
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Sandbox mode now allows spawning new crew members.[/p][p][/p][p]
We added the ability to spawn new crew members when playing with the Sandbox mode turned ON. You can spawn various types of crew members to be added to your crew.[/p][p][/p][h3]Sandbox Mode - Instant-Build[/h3][p]
Sandbox mode now has a toggle for turning on instant-build of facilities.[/p][p][/p][p]We have added a toggle in the build menu for turning instant-build ON when playing in the Sandbox mode.
This allows placing blueprints for facilities and have them be constructed instantly when placed.[/p][p][/p][h3]Bandbox Selector - Now Isometric[/h3][p]
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An isometric bandbox selector allows easier selection of facilities in a room and crew members in rows.[/p][p][/p][p]
We have made the bandbox selector isometric and improved how crew members and facilities and rooms are selected when using bandbox selector. Previously the selector has not been isometric, while everything else in the game is isometric.[/p][p][/p][p]
The new bandbox selector may take a little time to get used to if the old one has been played with. However, once gotten used to it should work well and fit the game better with all else being isometric as well.[/p][p][/p][h3]Giving Feedback[/h3][p]
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Let us know if you find any issues here in comments or on our discussion forums:[/p][p]
https://steamcommunity.com/app/979110/discussions/4/[/p][p]
While game crash reports are sent to us we usually need a saved game to test the issue and so if you have a crash situation in your game let us know! Either here in comments or in the discussions.[/p][p][/p][p]
We aim to fix any game breaking bugs or bigger issues immediately.[/p][p][/p][h3]Full Patch Notes[/h3]
- [p]Faction Relationships: Implemented new Faction Relationships mechanics into the game replacing the very old placeholder system.[/p]
- [p]Faction Relationships: Added the ability to hire crew from certain factions depending on the relationship status.[/p]
- [p]Faction Relationships: Added the ability to take loans from certain factions depending on the relationship status. Added various loan payment mechanics with dialogues.[/p]
- [p]Faction Relationships: Added some radio chatter messages indicating a ship has crew for hire or offering loans.[/p]
- [p]Faction Relationships: Lowered the price of gifts to NPC factions substantially.[/p]
- [p]Sandbox Mode: Added the ability to instant-build facilities.[/p]
- [p]Sandbox Mode: Added the ability to spawn crew members.[/p]
- [p]Crew Customization: Added the ability to put a first and a lastname for every crew member.[/p]
- [p]Crew Customization: Added the ability to save/load a customized crew member in the crew selection menu.[/p]
- [p]Improved UI: Added an extra tooltip for the drill button for cases where the player cannot drill due to not having a mining pod or ore processor.[/p]
- [p]Improved UI: Added a prioritize resources button to facility blueprints. This allows allocating resources from other blueprints that have already received some resources.[/p]
- [p]Improved UI: Made the bandbox selector isometric.[/p]
- [p]Fixed a bug with not being able to pan in the tactical map directly after a notification was hovered over with the mouse cursor.[/p]
- [p]Fixed an issue with ejecting resources in station mode.[/p]
- [p]Made the zoom level closer for the first tutorial stages when building facilities.[/p]
- [p]Fixed bugs.[/p]
[h3]New Bundle![/h3][p][dynamiclink][/dynamiclink]Space Haven and Star Trek: Voyager - Across The Unknown now available in a Bundle.
[/p][p]Space Haven and Star Trek: Voyager - Across The Unknown are now available in a bundle together, allowing for a little extra discount. Check out Star Trek: Voyager - Across The Unknown and see if it is to your liking.[/p]