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Space Haven News

Space Haven RC 1 - Version 0.22.0 Build 4 Released as Stable.

[p][/p][h3]Greetings, Spacefarer![/h3][p]We have made improvements and additions and put together a new update. Newest version is now RC 1 0.22.0 Build 4.[/p][p][/p][h3]Full Patch Notes[/h3][p][/p]
  • [p]Added a second alien base type to the station mode.[/p]
  • [p]Made the ship resource rule "empty" rule revert back to default if a sector is leaved with only one ship in the fleet.[/p]
  • [p]Added station doors to the inner areas at the rogue bot home base in the station mode.[/p]
  • [p]Fixed an issue with buying back a crew member that was a prisoner on a NPC ship. The issue was creating a loop with the shuttle going back and forth.[/p]
  • [p]Fixed an issue with shopping with the Exodus fleet and not receiving goods or tech. Issue was related to using keybinds insteand of the close button.[/p]
  • [p]Fixed an issue with surrendered NPC crew members still taking damage in station game mode.[/p]
  • [p]Fixed an issue with Combat Robot animation having the rogue bot animation when going through airlocks.[/p]
  • [p]Fixed an issue with Combat Robots not being able to attack NPC crew members sitting at consoles.[/p]
  • [p]Fixed an issue with migrating.[/p]
  • [p]Fixed bugs.[/p]
[p][/p][p]Let us know if you find any issues here in comments or on our discussion forums:[/p][p]https://steamcommunity.com/app/979110/discussions/4/[/p][p][/p][p]While game crash reports are sent to us we usually need a saved game to test the issue and so if you have a crash situation in your game let us know! Either here in comments or in the discussions.

Enjoy the new update and stay tuned, Spacefarer.[/p]

Space Haven RC 1 - Version 0.22.0 Released as Stable.

[p][/p][h3]Greetings, Spacefarers![/h3][p][/p][p]We have some news to share. Space Haven is preparing for a Full Release in 2026. The exact date will be announced in the near future. With this goal in mind we have already made multiple smaller updates this year, and will continue on that path up until the Full Release.[/p][p][/p][p]We will keep updating with various Improvements, Quality of Life updates, and new features and content we still want available for the full release. The updates up until the Full Release will be named Release Candidate (RC) updates. We still plan to continue development after the Full Release.[/p][p][/p][h3]Release Candidate 1 Update Patch Notes[/h3][p][/p][h3]Faction Relationships[/h3][p]Faction relationships have been reworked to allow for some new features.[/p][p][/p][p]We have reworked the faction relationship system, which up until now has just been an old placeholder system. Faction relationships can now go from enemies to friendly, with new systems implemented allowing you to take a loan from factions or hiring crew members.[/p][p][/p][p]Additionally, gift demands have been lowered substantially. For now, we decided to keep the same system but lowered the percentage demands substantially. While they can still ask for a lot it is not as much as it was before.[/p][p][/p][h3]Take a Loan[/h3][p]Some factions will now offer loans should you need extra credits especially in the beginning stages.[/p][p][/p][p]We added the ability to take loans, offered by certain factions depending on the relationship stance you have with them. Loans can be especially useful in the early stages, when resources and credits are tight. Factions not being paid back will hail you and put pressure to pay up or suffer the consequences.[/p][p][/p][h3]Hire Crew Members[/h3][p]You can now hail faction ships and stations and see if they have new crew members for sale.[/p][p][/p][p]Factions now sometimes have crew members for sale, bringing an additional way to acquire new crew members. You can hail faction ships or stations and inquire whether they have crew members for sale.[/p][p][/p][h3]Crew Customization - First/Last Name and Save/Load Crew Members[/h3][p]Crew members now all have a first and last name. Additionally, you can save and load crew members.[/p][p][/p][p]All crew members now have a first and last name. How does this differ from before? Earlier, it was only possible to add a longer general name for crew members. This meant that the name was displayed in-game above characters. If it was very long, it could obscure too much and not look great.[/p][p][/p][p]Now, with the new system, only the first name is displayed in-game above characters, while both the first and the last name are displayed in other user interface elements when the crew member is selected.[/p][p][/p][p]Save and Load Crew Members. You can now customize your crew member and save them to be used again should you want the same crew member in a new playthrough.[/p][p][/p][h3]Sandbox Mode - Spawn Crew Members[/h3][p][/p][p]Sandbox mode now allows spawning new crew members.[/p][p][/p][p]We added the ability to spawn new crew members when playing with the Sandbox mode turned ON. You can spawn various types of crew members to be added to your crew.[/p][p][/p][h3]Sandbox Mode - Instant-Build[/h3][p]Sandbox mode now has a toggle for turning on instant-build of facilities.[/p][p][/p][p]We have added a toggle in the build menu for turning instant-build ON when playing in the Sandbox mode. This allows placing blueprints for facilities and have them be constructed instantly when placed.[/p][p][/p][h3]Bandbox Selector - Now Isometric[/h3][p][/p][p]An isometric bandbox selector allows easier selection of facilities in a room and crew members in rows.[/p][p][/p][p]We have made the bandbox selector isometric and improved how crew members and facilities and rooms are selected when using bandbox selector. Previously the selector has not been isometric, while everything else in the game is isometric.[/p][p][/p][p]The new bandbox selector may take a little time to get used to if the old one has been played with. However, once gotten used to it should work well and fit the game better with all else being isometric as well.[/p][p][/p][h3]Giving Feedback[/h3][p][/p][p][/p][p]Let us know if you find any issues here in comments or on our discussion forums:[/p][p]https://steamcommunity.com/app/979110/discussions/4/[/p][p]
While game crash reports are sent to us we usually need a saved game to test the issue and so if you have a crash situation in your game let us know! Either here in comments or in the discussions.[/p][p][/p][p]We aim to fix any game breaking bugs or bigger issues immediately.[/p][p][/p][h3]Full Patch Notes[/h3]
  • [p]Faction Relationships: Implemented new Faction Relationships mechanics into the game replacing the very old placeholder system.[/p]
  • [p]Faction Relationships: Added the ability to hire crew from certain factions depending on the relationship status.[/p]
  • [p]Faction Relationships: Added the ability to take loans from certain factions depending on the relationship status. Added various loan payment mechanics with dialogues.[/p]
  • [p]Faction Relationships: Added some radio chatter messages indicating a ship has crew for hire or offering loans.[/p]
  • [p]Faction Relationships: Lowered the price of gifts to NPC factions substantially.[/p]
  • [p]Sandbox Mode: Added the ability to instant-build facilities.[/p]
  • [p]Sandbox Mode: Added the ability to spawn crew members.[/p]
  • [p]Crew Customization: Added the ability to put a first and a lastname for every crew member.[/p]
  • [p]Crew Customization: Added the ability to save/load a customized crew member in the crew selection menu.[/p]
  • [p]Improved UI: Added an extra tooltip for the drill button for cases where the player cannot drill due to not having a mining pod or ore processor.[/p]
  • [p]Improved UI: Added a prioritize resources button to facility blueprints. This allows allocating resources from other blueprints that have already received some resources.[/p]
  • [p]Improved UI: Made the bandbox selector isometric.[/p]
  • [p]Fixed a bug with not being able to pan in the tactical map directly after a notification was hovered over with the mouse cursor.[/p]
  • [p]Fixed an issue with ejecting resources in station mode.[/p]
  • [p]Made the zoom level closer for the first tutorial stages when building facilities.[/p]
  • [p]Fixed bugs.[/p]
[h3]New Bundle![/h3][p][dynamiclink][/dynamiclink]Space Haven and Star Trek: Voyager - Across The Unknown now available in a Bundle.
[/p][p]Space Haven and Star Trek: Voyager - Across The Unknown are now available in a bundle together, allowing for a little extra discount. Check out Star Trek: Voyager - Across The Unknown and see if it is to your liking.[/p]

Space Haven Beta 2 - Version 0.21.4 Released as Stable.

[p][/p][h3]Greetings, Spacefarer![/h3][p]We have made improvements and additions and put together a new update. The newest version is now 0.21.4.[/p][p][/p][h3]Notification Settings[/h3][p]You can now customize many of the notifications appearing in the game.[/p][p][/p][p]We have added a new menu where you can customize many of the various notifications appearing in the game. These include notifications appearing on the right hand side, the big notifications appearing in the middle of the screen and also the faction mission notification popups in the starmap.[/p][p][/p][p]You will be able to turn them ON or OFF but for the big notifications appearing in the middle of the screen we also added another smaller version. Be mindful with turning off notifications as many of the critical functions in the game depend on being aware of them.[/p][p][/p][h3]Full Patch Notes[/h3][p][/p]
  • [p]NEW SETTINGS: Added notification settings to the in-game options. Can be accessed when playing and pressing esc. You can customize many notifications that appear in the game.[/p]
  • [p]IMPROVED AI: Adjusted/improved how a crew member decides to execute a task according to their job priorities.[/p]
  • [p]IMPROVED AI: Changed the behavior of crew members researching at the research computers. Similar to how it has been earlier, crew members will take a pause after three iterations but now they will aim to continue working on the same research computer instead of wandering out to another research computer.[/p]
  • [p]IMPROVED AI: The High construct priority button related to facility blueprints will now work better as an overall high priority, with crew members bringing also resources to the blueprint with higher priority.[/p]
  • [p]IMPROVED AI: Made crew members switch medical beds when there is a need for a person to be in an advanced medical bed but it is already occupied by a person with only the need for a normal medical bed and there is one free.[/p]
  • [p]Modified behavior of how NPC's try to fix other ships in sector belonging to the same faction.[/p]
  • [p]In station mode a damaged NPC ship will become derelict if it has been long in the sector. Even if other ships of the same faction are present.[/p]
  • [p]Adjusted the cursor selector tile colors when controlling drafted crew members.[/p]
  • [p]Made the attempted suicide condition to be recoverable with a surgery in advanced medical bed. As such the condition can be removed and is no longer permanent.[/p]
  • [p]Improved some overlapping texts with long ship/station names in the tactical map.[/p]
  • [p]Fixed an issue where the crew member was missing when having 100% or more accuracy and the enemy was in a position in-between two tiles.[/p]
  • [p]Fixed an issue with the Rogue bot fabricator producing new rogue bots even though it was broken or destroyed.[/p]
  • [p]Fixed the attempted suicide condition appearing multiple times for a crew member for each attempt made.[/p]
  • [p]Fixed a bug when breaching a station door and hull wall would not disappear with it.[/p]
  • [p]Fixed an issue in tutorial when pressing ESC and Sheridan unpausing the game when the game was intended to stay paused.[/p]
  • [p]Fixed a bug with vivid tooltips crashing the game in the earlier unstable branch patches.[/p]
  • [p]Fixed a reported crash issue.[/p]
  • [p]Fixed bugs.[/p]
[p][/p][p][/p][p]Let us know if you find any issues here in comments or on our discussion forums:[/p][p]https://steamcommunity.com/app/979110/discussions/4/[/p][p][/p][p]While game crash reports are sent to us we usually need a saved game to test the issue and so if you have a crash situation in your game let us know! Either here in comments or in the discussions.[/p][p][/p][h3]New Bundle![/h3][p][dynamiclink][/dynamiclink]Space Haven and The Last Starship now available in a bundle.[/p][p][/p][p]Space Haven and The Last Starship are now available in a bundle together, allowing for a little extra discount. Check out The Last Starship and see if it is to your liking.[/p]

Space Haven Beta 2 - Version 0.21.3 Released as Stable.

[p][/p][h3]Greetings, Spacefarer!
[/h3][p]We have fixed some bugs and put together a new patch for Major Update Beta 2. The newest version is now 0.21.3.[/p][p][/p][p]Here's what's new:[/p]
  • [p]Improved tile markers for moving crew members in drafted mode and targeting enemy units. (We will still tweak these further with adjusted colors.)[/p]
  • [p]Changed Rogue bots to not launch from derelicts when the derelict had already gone outside of border and was de-spawning.[/p]
  • [p]Fixed an issue where the game background would not appear after going from the main monitor to another monitor with the game being in full screen mode.[/p]
  • [p]NPC ships will now wait longer and not jump away and abandon their crew member visiting another ship/station in station mode.[/p]
  • [p]Fixed derelicts spawning on the player station when lots of derelicts are present in the sector.[/p]
  • [p]Fixed asteroid storages not accepting the move item command.[/p]
  • [p]Fixed a bug where enemy ships were interrupting the player when it was not meant to.[/p]
  • [p]Fixed bugs.[/p]
[p]

Let us know if you find any issues here in comments or on our discussion forums:
https://steamcommunity.com/app/979110/discussions/4/

While game crash reports are sent to us we usually need a saved game to test the issue and so if you have a crash situation in your game let us know! Either here in comments or in the discussions.[/p][p][/p][p]We aim to fix any game breaking bugs or bigger issues immediately. Enjoy the new update![/p]

Space Haven Beta 2 - Version 0.21.2 Released as Stable.

[p][/p][h3]Greetings, Spacefarer!
[/h3][p]We have made improvements and put together a new patch for Major Update Beta 2. The newest version is now 0.21.2.[/p][p][/p][p]Featured screenshot of a base created by Shambler.[/p][p][/p][p]Here's what's new:[/p]
  • [p]Improved AI: Made crew members react to repairing hull breaches also when on leisure time and sleep time when the player has marked hull breaches to be repaired.[/p]
  • [p]Added some more infra blocks to start resources in the Start on Asteroid station mode scenario for difficulties: Peaceful, Builder, Medium.[/p]
  • [p]Modified Options: Rearranged the game options menu and added an AUDIO tab.[/p]
  • [p]New Setting: Added a new game setting for the cursor tile selector. There are now three options to choose from: Cage, cage with y offset and floor tile only. Floor tile only is the old default.[/p]
  • [p]Balancing: Removed accident rate from starvation as accident rate is already coming from the condition named being hungry.[/p]
  • [p]Balancing: Starvation mood debuff was too punishing as values could grow into -300 when being starved for a longer time. It is now less but will still have an effect if being starved longer term.[/p]
  • [p]Rogue bot and alien bases will now not send enemies if the threat setting in game customization has been set to none.[/p]
  • [p]Added a way to continue the main questline if a bug with the mission is detected. The player can generate a new mission for themselves and continue playing.[/p]
  • [p]Made the command tile marker more clear, for example when aiming on an enemy unit.[/p]
  • [p]Fixed a bug with a special occurrence when a hull breach was not being shown.[/p]
  • [p]Fixed a bug with the Exodus fleet questline in the normal game mode, where the mission could not progress due to not having the right crew in the Haven Foundation ship.[/p]
  • [p]Fixed a bug with a special case where a hull breach was not shown.[/p]
  • [p]Fixed a bug where the mining sector away mission did not have an asteroid and it would crash the game.[/p]
  • [p]Fixed a special case where an airlock could not be dismantled on a very large ship.[/p]
  • [p]Added translations.[/p]
  • [p]Fixed bugs.[/p]
[p]

Let us know if you find any issues here in comments or on our discussion forums:
https://steamcommunity.com/app/979110/discussions/4/

While game crash reports are sent to us we usually need a saved game to test the issue and so if you have a crash situation in your game let us know! Either here in comments or in the discussions.[/p][p][/p][p]We aim to fix any game breaking bugs or bigger issues immediately. Enjoy the new update![/p][p][/p][h3]Cursor Tile Selector[/h3][p]
There is now a setting to change the style of the cursor tile selector. Test out the different choices!
[/p][p]There is now a new setting in the game options where you can change the style of the default cursor tile selector in the game. You can test the different choices and give your feedback on which one you feel is the best for this type of isometric graphics style game.[/p][p]
There are now three options to choose from: Cage, cage with y offset and floor tile only. Floor tile only is the old default. Let us know your feedback here in the comments or in the discussions here on Steam.[/p]