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Cell to Singularity - Evolution Never Ends News

Patch 18.12: Metabit Tuning



We have heard your feedback and concerns regarding the changes to the Metabit tuning. Starting from this version 18.12, there will be significant changes made to the Metabits production. The production rate of earned Metabits will be reduced immensely. As a result, we want to assure our players that the slowdown of Metabits production is not a bug; it is intentional and necessary.

Cell to Singularity is 4 years old and we want to continue to grow the game for both new and current players. Over the course of the game’s lifetime, the current Main Simulation tuning was sufficient to allow users to finish the content in approximately 2 weeks. We have a lot more content now so this does not align with our future plans. The implementation of the Giant Squid further emphasized the need to retune and balance the game as the Squid caused player progression to increase by 1000%.

We want to continue to grow the game, as highlighted in our yearly roadmaps. Thus it is important for us to adjust and slow down the current tuning in order to accommodate newer content such as updates to Civilization, adding in astronomy and more.



We realize that these changes will be difficult but we want to assure everyone that these changes are not final with this build release. We have 8 iterations, if not more, planned to ensure that the game’s tuning will reach a satisfactory and smooth experience.

In addition, we want to release new upgrade types that will boost the Main Simulation based on your Mesozoic Valley and Beyond progression. We have received numerous feedback regarding this suggestion and we are happy to be implementing them.

Thank you so much for your support as we take this necessary step for the refinement of Cell To Singularity. We look forward to hearing your continued feedback!
– The Cells Team

Dev Diary for May

Hi Universe Architects!

We’ve been quiet for a while, but we have some good news to share with all of our players!

A big thank you to the Explore team who launched Explore: Deep Sea "Lurking in the Dark” earlier this year. Since we are a small team, we can only focus on one thing at a time, so now we will pivot back to another highly anticipated feature: The Beyond. We heard all of your feedback and we are happy to share that we will be expanding the Beyond in episodes, one rank at a time. We will be looking across the Milky Way, exploring nebulas, and journeying deep into the universe.



After exploring the depths of space, it will be time for the dawn… of Civilization! We will expand the civilization tree and overhaul the 3D garden. We gave a sneak peak of its development during the ‘Lurking in the Dark’ event launch AMA, and we can’t wait to share it with you.



We had a number of issues with Metabits production after the implementation of the giant squid. When we added the giant squid, the new progression curve conflicted with the existing tuning in the game. This caused Metabit production to accelerate infinitely, and many players hit the max cap. We had to re-tune the mined Metabits bonus to get it under control; this also reduced the Metabit production rate and the Metabits inventory of affected players. This led to some confusion and feedback regarding ‘missing’ Metabits.

The screenshot below shows the mined Metabit bonus curve per rank. Note the old curve (blue) starts to run off the chart while the new curve (red) gets a capped amount of 50,000% boost. This led to more underlying issues that have negatively impacted the game economy and retention. We are currently working hard to fix this problem and will continue to make adjustments on the tuning. We appreciate your support as we make these changes to ensure that the game remains fun.



Thank you again for continuing to enjoy the game! We plan to update you regularly with more dev diary posts.

As always, stay cellular!

– The Cells team

17.74 - Leaderboard improvements + Event fixes

Thanks everyone for playing the Oceans event, we had a great time designing it. This is a small patch that fixes a few issues with leaderboards.

[h2]17.74 PATCH NOTES: [/h2]
+ The game now adds time to your event score when you are away from game and when you use a time flux.
+ Players can increase their total production score even after they have finished the final mission in events.
+ New player profile icons for leaderboards.

[h2]Bug Fixes/Improvements: [/h2]
+ Fixed bug where players would see their time score 0:00 at the top of the high score.
+ Fixed bug where unlocking an event badge mission would show a reward summary pop and softlock the game.
+ We're laying the groundwork for primary simulation retuning:
+ Beta players that experienced the Giant Squid tuning issue will have their Ideas production reduced if it goes over E45.
+ Metabit production will be limited to 10qi until the tuning is complete

Thank you for your support.

The Cells Team

Descend to the Deepest Depths in Explore: Deep Sea Life!

“The deep ocean is vast, dark, and so lacking in food that it’s called Earth’s biggest desert. Yet, somehow, extremely weird animals manage to call this hostile world home. How—and why—do they live there?”

[h3]Hello Universe Architects,

We’ve got a whale of an Explore event for you![/h3]
Explore: Deep Sea Life — Lurking in the Dark


[h2]Grab Your Diving Gear . . .[/h2]
  • And descend into this limited-time event! These watery depths hold 47 trait nodes covering:
  • Diverse life forms of all sizes, from the microscopic to the giant
  • Astounding adaptive traits unique to the deep ocean
  • Mysterious ecosystems, including hydrothermal vents and briny death pools
  • What goes in must come out: Nutrients and detritus!


[h2]Journey to the Bottom[/h2]
This event features 5 in-game generators. Plunge from the Sunlight Zone to Earth's deepest depths—the Trenches. Can you handle the pressure?



[h2]The Scenic Route[/h2]
Uncover exciting, custom-made graphics as you venture further and further down the tree. New visuals lie in wait for you, including Marine Snow particles — one creature’s trash is another’s treasure!



[h2]Bringing Treasures to Light[/h2]
Earn 3 new badges as you swim your way towards the ocean floor, including “Stronger Together.”



[h3]Additional Features[/h3]
+ Earn Logits to put towards the new Giant Squid Logit Prize! This prize comes with four additional mollusk-related nodes in the Primary Simulation.
+ First-ever custom-made background music and generator unlock stinger.
+ Bug fixes and performance improvements.

[h2]Submerge yourself in Explore: Deep Sea Life — Lurking in the Dark from April 19th @ 12:00 PM EST to April 25th @ 12:00 PM EST.[/h2]

EDIT: We previously had marked the event as starting at 11:00 AM EST, but we have changed it to the correct start time of 12:00 PM EST. Thank you for your patience!

As always, we appreciate your continued support and look forward to your feedback. We hope you have as much fun playing this event as we did making it. Enjoy your swim in the simulation! 🦑🐋🌊



Stay Cellular!
~Computer Lunch Team

Play the "Explore: Deep Sea" event on Wednesday April 19th!

Hi Universe Architects,

Ahoy — the newest limited-time event is rapidly approaching!



[h2]Get ready to dive into deepest of depths in:[/h2]
Explore: Deep Sea — Lurking in the Dark

Available to play from April 19th-25th!

Thanks so much for your continued support as we kick off this Explore season with our first event. We're bubbling with excitement to share this event with you!

Patch 17.48
+ Retuned metabit earned production bonus
+ Adjusted the production power of the Giant Squid logit nodes
+ Increased the entropy and idea boost cap
+ Metabit count can go above 10 Qa
+ Fixed issue with the event leaderboards not submitting current score.

Stay Cellular,
The Cells Team