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Assume Identity, more babies and more ⛏ Dwarf Fortress Adventure Mode beta 22

Hey Urists,

We have another patch this week including a hotfix for the crashes that were happening with the beta 21 update. This issue was related to the audio engine crashing, thanks to everyone who reported the issue. Also in this update is the ability to assume different identities in Adventure Mode, palettized equipment for all the units who have dynamic portraits as well as baby sprites for humans, elves, goblins and kobolds. You should be seeing a lot of these new graphics over in Fortress Mode in a future patch very soon.

[h2]Patch Notes for Beta 22[/h2]

- Fix for recent audio crash
- Palettized wieldables and wearables for dwarves/humans/elves/goblins/kobolds
- Graphical left/right hand distinction on wieldables
- Child/baby images for humans/elves/goblins/kobolds
- Visible soldiers/groups on world map in adventure mode
- Adventure mode sound indicators in unseen areas
- Ability to assume identity in adventure mode
- Can view wounds in dwarf mode arena without diagnosis

See you next patch!

- Alexandra

P.S.

Today Kitfox announced we are publishing the hardcore noir space-sim Ostranauts. So if you like dying in space in weird and interesting ways, then I highly recommend checking it out. It's currently in Early Access and available now with a 20% discount: https://store.steampowered.com/app/1022980/Ostranauts/