Hello everybody!
Hardware access module is updated and now our system information overlay can get some Ryzen 5000 sensors ;)
Other changes:
- Added support for fractional min/max values in sysinfo graphs and bars
- Added support for fractional values in alerts settings
- Fixed Rainbow 6 crash when Vulkan API is used
- Fixed Mount & Blade || - Bannerlord detection
- Fixed Armored Warfare detection
Do you play R6? We have a good news for you. Unfortunately, R6 devs are blocking 3rd party Vulkan layers (we use our own layer to draw overlays in Vulkan-powered games). But there is a workaround to make our layer "eligible" :)
Open software installation folder and subfolder Tools (check a screenshot).

Then open fpsmonvk64.json in any text editor, find the "name" parameter and change its default value from "VK_LAYER_fpsmon" to "VK_LAYER_RENDERDOC_Capture", save the file, run the game.

What we have done? We have changed our layer name to white-listed layer name of RenderDoc software. This software is used by game developers and probably you will not have it and no conflict is expected.