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FPS Monitor News

Hotfix for #5300 release

Build #5303
  • Fixed "lost" DIMM temperature sensors
  • Fixed possible infinite hardware initialization

GeForce RTX 3060 support in the new release 5300!

Hello everybody! The 5300 release is now available! Run to download 🧲

We have updated our hardware code and FPS Monitor now supports new NVIDIA RTX 3060!

📗 Other changes:

    ➤ Support for new cards NVIDIA RTX 3060, AMD Radeon RX 6800 and RX 6900 series
    ➤ Improved monitoring and fixed some sensors on various hardware (CPU, GPU, MB)
    ➤ Added monitoring of Effective GPU Clock and GPU HotSpot Temperature on NVIDIA GPU and Effective Clock for AMD Navi21
    ➤ Overlay visibility is saved on a scene change or software shutdown, so if you disabled an overlay and closed the program, it will be invisible on the next start
    ➤ Added temperature sensors switch Fahrenheit - Celsius (in Sysinfo extension settings)
    ➤ FpsMonitor will not show an error message when you start its second instance, now it just activates previously started instance
    ➤ A number of Invisible but very important fixes :)


New Ryzen CPUs support and fixes #5280

Hello everybody!

Hardware access module is updated and now our system information overlay can get some Ryzen 5000 sensors ;)
Other changes:
  • Added support for fractional min/max values in sysinfo graphs and bars
  • Added support for fractional values in alerts settings
  • Fixed Rainbow 6 crash when Vulkan API is used
  • Fixed Mount & Blade || - Bannerlord detection
  • Fixed Armored Warfare detection


Do you play R6? We have a good news for you. Unfortunately, R6 devs are blocking 3rd party Vulkan layers (we use our own layer to draw overlays in Vulkan-powered games). But there is a workaround to make our layer "eligible" :)
Open software installation folder and subfolder Tools (check a screenshot).



Then open fpsmonvk64.json in any text editor, find the "name" parameter and change its default value from "VK_LAYER_fpsmon" to "VK_LAYER_RENDERDOC_Capture", save the file, run the game.



What we have done? We have changed our layer name to white-listed layer name of RenderDoc software. This software is used by game developers and probably you will not have it and no conflict is expected.

New Geforces support

Hello everybody!

This new version has support for new Nvidia video cards 30xx. We also fixed bugs with injecting into UWP games and vulkan-powered games.

Several compatibility fixes in new #5230 build

We hope you're #stayinghome :)

Here is our new update with several games compatibility fixes
  • Fixed bad textures in some DirectX 11 games (GTA V as example)
  • Fixed alt-tab DirectX 9 games freezing or crashing
  • Fixed Doom Eternal Vulkan render fps drop and not stable frame times.
  • Fixed Vulkan render crash in some cases (X-Plane video mode switch)
  • Fixed minor bugs with OpenGL and DirectX 9 compatibility