New Ryzen CPUs support and fixes #5280
Hello everybody!
Hardware access module is updated and now our system information overlay can get some Ryzen 5000 sensors ;)
Other changes:
Do you play R6? We have a good news for you. Unfortunately, R6 devs are blocking 3rd party Vulkan layers (we use our own layer to draw overlays in Vulkan-powered games). But there is a workaround to make our layer "eligible" :)
Open software installation folder and subfolder Tools (check a screenshot).

Then open fpsmonvk64.json in any text editor, find the "name" parameter and change its default value from "VK_LAYER_fpsmon" to "VK_LAYER_RENDERDOC_Capture", save the file, run the game.

What we have done? We have changed our layer name to white-listed layer name of RenderDoc software. This software is used by game developers and probably you will not have it and no conflict is expected.
Hardware access module is updated and now our system information overlay can get some Ryzen 5000 sensors ;)
Other changes:
- Added support for fractional min/max values in sysinfo graphs and bars
- Added support for fractional values in alerts settings
- Fixed Rainbow 6 crash when Vulkan API is used
- Fixed Mount & Blade || - Bannerlord detection
- Fixed Armored Warfare detection
Do you play R6? We have a good news for you. Unfortunately, R6 devs are blocking 3rd party Vulkan layers (we use our own layer to draw overlays in Vulkan-powered games). But there is a workaround to make our layer "eligible" :)
Open software installation folder and subfolder Tools (check a screenshot).

Then open fpsmonvk64.json in any text editor, find the "name" parameter and change its default value from "VK_LAYER_fpsmon" to "VK_LAYER_RENDERDOC_Capture", save the file, run the game.

What we have done? We have changed our layer name to white-listed layer name of RenderDoc software. This software is used by game developers and probably you will not have it and no conflict is expected.