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ROGAN: The Thief in the Castle News

◈ Patch Notes (UPDATE 1.1.0)

- Valve Index / Windows MR Support
- Minor bug fix

◈ Patch Notes (UPDATE 1.0.16)

Game Graphics
• Anti-aliasing can be turned ON/OFF. Default is ON
• When Anti-aliasing is ON, algorithm will work as FXAA.


Gameplay
• STAGE 3 and STAGE 4 have been modified


MR Support
• Dev. team has been working on MR Device compatibility, to be fully supported in August
• System upgrade regarding MR compatibility has been proceeded partially on this patch.Please Contact [email protected] if any error has been occurred during gameplay.

◈ HOT FIX -Blurriness removal (UPDATE 1.0.15)

*HOT FIX*

-Anti-Aliasing setting has been modified to remove bluriness when graphics option has been set to NORMAL or HIGH.

-Anti-Aliasing ON / OFF option will be available soon.

If there is any improvement regarding gameplay due to the HOTFIX or not, please leave a comment below. Dev. team always welcome the opinions about update/patch.

◈ Patch Notes (UPDATE 1.0.14)

1.Restart after game over
• After game over, player can restart the stage right away without turning back to the lobby. Therefore, loading time or delay will decrease when restart.
• "X" input for Oculus / "Menu" input for Vive is for returning to the lobby

2. Gameplay redesign
• Offset of the Hood has been modified to " OFF "
• Overall difficulty has been adjusted to be more challenging.
• Positions of the guards will be re-organized.
• When the guards are in state of "doubt" ( have not recognized the player yet ), a question mark (?) appears on the top of the guards' head.
• New missions for stage clear and few gimmicks have been added to the game for storytelling.
• Interactions like backstabbing will be available from earlier part of the game.
• Backstabbing at the corner is available.

◈ Patch Notes (UPDATE 1.0.13)


* HOT FIX *

- Removed white screen that appears at non-playable area.
- Hood can be turned OFF by " Option " in main lobby.
- Improvement on graphics quality at " HIGH " graphics option.
- Improvement on blurriness in VIVE HMD.

We are monitoring every reviews and feedbacks for future updates. Dev team is currently working on the upcoming patch, which is focusing on difficulty/balance for a better stealth play in the game, to be released soon . Thank you all for sending us suggestions.