Battlecruisers 6.4: Trans* Edition!
[h2]Added[/h2]
[h2]Balancing[/h2]
[h2]Changed[/h2]
[h2]Fixed[/h2]
- 3 new Cruisers:
- Goatherd
- Pistol
- Megalith
- Goatherd
- 2 new Buildings:
- Cannon
- Sledgehammer
- Cannon
- 2 new Units:
- SpyPlane
- MissileFighter
- SpyPlane
- 3 new Bodykits for existing Cruisers:
- Longbow Fringe
- Rickshaw Scathis
- Yeti Corpse Piler
- Longbow Fringe
- Ability to select Man o' War, Huntress Prime and Fortress Prime as cruiser in Skirmishes
- Countdown at the beginning of PvP matches
- Bubbles, emitted by sinking ships and cruisers
- Player-coloured aircraft trails
- TeslaCoil firing sound
[h2]Balancing[/h2]
- Raptor:
- increased shield build + recharge rate: 3x -> 5x
- PvP is unchanged, as it already had this value 🐛
- increased shield build + recharge rate: 3x -> 5x
- Hammerhead:
- increased health: 4000 -> 4200
- increased ship build rate: 1.6x -> 1.66x
- increased health: 4000 -> 4200
- Shepherd:
- increased health: 4000 -> 4200
- ShipTurret:
- increased damage: 40 -> 60
- reduced range: 19 -> 16
- increased damage: 40 -> 60
- SAMSite:
- increased damage: 100 -> 120
- FlakTurret:
- increased reload: 2.5s -> 2.86s
- GrapheneBarrier:
- increased health: 750 -> 900
- increased barrier health: 1500 -> 1800
- increased health: 750 -> 900
- Nova Artillery:
- increased damage: 800 -> 1200
- GlobeShield:
- increased shield regeneration: 15 HP/s -> 20 HP/s
- AttackBoat
- increased health: 120 -> 180
- Frigate
- increased anti-ship range: 9 -> 11
- Destroyer
- increased anti-ship range: 9 -> 11
- Mann o' War
- increased laser DPS: 200 -> 240
- AttackRIB
- increased preferred range: 13 -> 19
- SiegeDestroyer:
- increased projectiles per burst: 11 -> 12
- increased range: 35 -> 37
- increased projectiles per burst: 11 -> 12
- FlakTurtle
- increased reload: 2.5s -> 2.86s
- GunBoat:
- reduced health: 400 -> 360
- reduced damage: 25 -> 24
- increased reload: 1s -> 1.2s
- PvP already had this reload value before 🐛
- reduced health: 400 -> 360
- GlassCannoneer:
- reduced reload: 20s -> 16s
- reduced shell velocity: 35 -> 20
- reduced reload: 20s -> 16s
[h2]Changed[/h2]
- PvP Asset Loading is instant now
- Increased FlakBullet collider radius: 0.15 -> 0.35 for better consistency at 5x speed
- Focus button now glows when a building is focused by all drones
- The sea is now shaded
- Countless improvements to effects
- Improved Cruiser and Ship deaths
- Updated various level skies and backgrounds
- Most Projectiles now have an auto-detonation timer
- Minor GlobeShield adjustments
- New left / right arrows for level selection screen and arena selection screen
- Updated LevelSelectionScreen
- Updated StoryDialogScreen visuals
- Updated PostBattleScreen
- Updated Bodykit preview
- Updated Profile screen
- Updated "Battle" / "Next" and "Back" button graphics
- Updated main menu premium banner
- News button is now placed in main menu
- Not yet unlocked level captains are now black instead of white
- Lifetime destruction now uses its own icon
- Removed unnecessary scroll bars in skirmish screen
- Entering a battle is more responsive
- Minor texture quality improvements
- Localisation improvements and fixes
- Shortened connection failure message
- New, streamlined save file format
- Simplifications to PvE and PvP
- Barbester SideQuest now requires Level #15 "Angry Spider" to be completed
- Better support for 24:10 and 5:4 aspect ratio
- Loading texts no longer break into 3 lines on 5:4 aspect ratio
- Minor performance improvements to missile rendering
[h2]Fixed[/h2]
- TasDevil shield recharge rate: 1.9x -> 2x
- PvPSiegeDestroyer movement speed: 2 -> 1
- PvPStratBomber movement speed: 4.5 -> 5
- Removed artifacts in many backgrounds
- Various Cruiser death fixes
- Many fixes to effects
- "Continue" button now properly selects the first unplayed level
- Fleeing from a side quest dialog screen no longer messes up level selection
- Resolved minor UI issues in bodykit shop
- Minor story dialog fixes
- SAMSite / FlakTurret projectile impact effects are no longer delayed
- Minor corrections to Barbester animation
- Fixed a whole bunch of issues with PvP projectiles
- Cruiser descriptions no longer overlap cruiser images in loadout
- When using click & drag for building placement, the building icon is no longer positioned incorrectly
- Loot now (finally) gets unlocked correctly
- Exos no longer clip outside their boxes
- Captains now taunt each other on the story dialog screen
- CoastGuard description is no longer wrong in some languages (ES, PT, RU, TR)
- Building descriptions in loadout no longer overlap with their icon
- MissilePods now hit small targets more reliably and don't just disappear when attacking low-profile ships
- Profile screen now works properly on 4:3 aspect ratio
- Rockjaw and Shepherd fire rate boosts now apply to MLRS, MissilePod and MissileRevolder again