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Halzae: Heroes of Divinity News

End of the Aventure

Hello to all,

For a few months, between mid-2018 and early 2019, you participated, in one way or another, in our first professional adventure as video game developers. Halzae: Heroes of Divinity has been the object of all our fervor during these long months, and your support has made the trip even more beautiful.
Unfortunately, Halzae has never had the success we wanted. We have made mistakes, and the video game market, and a fortiori that of MOBAs, does not easily forgive mistakes. With financial problems piling up (despite the Kickstarter), we made the decision to stop Halzae and close SaltClock Studio.
We did not take this decision lightly, but because the situation required it. SaltClock Studio will remain a highlight of our lives for all of us. Your support has touched us greatly, and we thank you from the bottom of our hearts.
The game remains online for another 90 days.

Thank you for taking part in this adventure with us.
Goodbye.

Patch note 0.1.5

- Fixed a problem affecting various aspects of the game:

Scoreboard in "Deathmatch" now correctly displays all the players
The effects of particles in "Capture the flag" are now played correctly
Spell Indicators are now refresh correctly

-Fix bug which prevent the obtention of two achievement at the end of a game : "Tenth games played" and "Tenth victory".

Patch note 0.1.4

- Fixed an issue where the local player's settings were badly initialized at the beginning of a game (camera bug, wrong color life bar ...)
- Added the quickplay mode

Patch note 0.1.3

- Fixed a problem with scoreboards that did not display player stats correctly
- Fixed a scoreboard problem at the end of the game that did not show any stats
- Fixed an issue that prevented the player's interface from displaying properly
- Fixed a problem with the visual effects of the Ethereal Wall in Death Match
- Fixed some translation problem
- Correction of the titles page in the menu
- Adding player titles in the lobby