1. Vellum
  2. News
  3. Chapter VI: Looming Threads - Now Live!

Chapter VI: Looming Threads - Now Live!

Gather 'round, Scribes!

Vellum's journey continues in Chapter VI: Looming Threads! Not only does today bring more content, charging forward into the bright future of the game - this chapter also starts the unfurling of a dark past.

The new spell: Weave, a menacing Raving Boss, Lore Pages, and an evolving rework of Mana await!

Speaking of future and past - check out our Early Access progress below! It's a wild ride to read through chapter by chapter and imagine the game way back at the start of this process. No matter when you joined the story - thank you for accompanying us!



Lore & Legend
Inspiration is sometimes as simple as a wish granted. A wish denied. - Prism

The Legend section of the Codex is now available! Inside, you'll find record of any pages of lore you have encountered in your journey as a Scribe.

Scattered journal pages - left behind by various authors - will now appear in Vignettes, filling in bits and pieces of a particular history within the world of Vellum.

Special note: existing pages (i.e. Library pages) have also been rewritten, but should appear in the Codex if you have progressed far enough.

The story will continue to unfold in future chapters!

Spender Spell - Weave


Weave a new path forward with the finest threads in fiction! This fresh variable cost Spender allows you to take full advantage of your pool of Mana: each additional Mana spent will summon more Needles.

Weave: Continually spin mana into threaded needles that seek foes through terrain when released!

New Raving Boss - Beware the Serpent
Don't let the crown fool you - a royal audience with Missra is far from diplomatic...

Mana Rework - Color My World


Mana plays a central role in both the core combat rhythm of Vellum and the identities of Signature Inks. It has been a topic of incredibly detailed feedback since the beginning of Early Access - so we've had a solid period of time (while working on other game pillars) to collect our thoughts and goals.

This is an evolving rework - there are further steps beyond today's iteration! The central idea:

At maximum Mana, Generators will start colorizing Neutral Mana.

We believe this deepens the baseline decision-making around the Mana economy: providing both familiar and enhanced ways to infuse the identity and potency of Signature Ink into your combat style.

Additionally, Scribes can colorize Temporary Mana - allowing you to actively take better advantage of a great number of pages. We've also introduced new Mana-specific Inscriptions (Ink Level 8) to further customize around your combat preferences.

With the importance of Mana as a fundamental aspect of Vellum, we are deeply interested in your feedback on this change!



This is a huge update for us - iterating on central combat systems, unfolding lore and legend, crafting new bosses, introducing a wild new Spell, and diligently working on pivotal future chapters in the background. Chapter VI: Looming Threads turns a page toward the wells of inspiration ahead.

Thank you for reading. Thank you for playing!

- The Vellum Team

Chapter VI: Looming Threads - Full Patch Notes

[h2]Features[/h2]
[h3]Legend & Lore[/h3]
- Codex Section: Legend
- Lore Pages will now appear in Vignettes
- Existing Lore Pages from Tutorial and Library have been rewritten
- Several Lore Pages have been unlocked for current players based on their existing progress

[h3]New Spender Spell: Weave[/h3]
- Damage: 35
- Mana Cost: 1+
- Hold & Release: Continually spin Mana into threaded needles that seek foes through terrain when released.

[h3]Raving Boss: Missra[/h3]
- Missra will now appear in Tomes!
- "Look like th' innocent flower, But be the serpent under 't."

[h3]Mana Rework: Colorize[/h3]
- New Behavior: Colorizing Mana
- At full Mana, further Mana generation will Colorize Mana
- This applies to Temporary Mana
- New Inscriptions have been added (Dev Note: Some Loadout inscription choices will have shifted from this)

[h2]Balance, Gameplay, and Fixes[/h2]
- Spell: Draw now generates 0.3 Mana per hit (was 0.25)
- Spell: Enkindle can now be interrupted by Spender Spells
- Spell: Concoct direct impact damage is now 35 (was 30)
- Spell: Concoct minimum area damage is now 15 (was 10)
- Spell: Concoct area size increased by 35%
- Spell: Concoct area damage falloff decreased (more damage at bigger range)
- Spell: Swoop now deals 75 damage (was 50)
- Base Inscription: Color Coded now increased the rate of colorizing Temp Mana
- Signature Spell Inscriptions (Ink Level 27) have been removed
- Page of Power: Beast Within will now benefit Enkindle and Passage
- Page of Power: Ephemeral Rush now requires a Movement Spell damage source before appearing
- Page of Power: Hot Potato should now properly affect mana generation
- Pages of Power that grant permanent color Mana have been temporarily removed from the pool (currently incompatible with mana rework)
- Raving Elite: Bogwalker homing orb should no longer over-seek when dodged
- Vignette: A Dark Wall should no longer award power beyond compare
- Vignette: Abandoned Stronghold has a new Lore Page and location
- Vignette: A Fateful Evening has a slight layout adjustment
- Tutorial has been adjusted to accommodate Mana Rework and Lore
- Tutorial now has updated Mana information after Signature Ink selection
- Tutorial now has updated UI Tutorials for Torn Page selection
- Signature Ink color navigation in Codex should now appear in the correct order
- Signature Ink tooltips have been updated to reflect new Mana behavior
- Various typo fixes