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Live Update - 0.45.1 - (Difficulty Overhaul)

Hello, Scribes!

We're releasing a patch today to adjust issues and address feedback relating to difficulty. There are also fixes and enhancements to the recent Chapter III: Revelry & Respite update!

Overcoming satisfying hurdles is at the heart of Vellum; Scribes direct the hunger of their foes, apply dangerous Bindings to Tomes, and venture into the depth of the Appendices - all in a quest to battle and defeat the Torn.

In service of challenge that is consistently satisfying, we're making significant adjustments to Vellum's difficulty.

Today's patch adjusts how Vellum scales enemies across the board (Chapters, Bindings, Appendices). First off, we've fixed an important bug that had previously undercut the scaling factor of Bindings - so our intended difficulty curve had been 'leaking' a portion of its potency.

To combine with Bindings, we're substantially increasing the starting health values of Torn - with a small bump to their per-Chapter scaling. We're also adjusting the timing for Barrier regeneration for both Scribes and Torn to take slightly longer - giving more weight to Barrier-related powers and gameplay. We want a much more dangerous - but satisfying - iteration of the Torn:

Our goal is for difficulty to be a better partner for player power - keeping focus on the best dynamic relationships of the game.

This is an impactful step toward balancing the game, but it isn't the last step. We're eager to hear your feedback when playing with these changes and examining where Vellum's challenges find their brightest spots.

Thank you for playing!

- The Vellum Team

Live Update - 0.45.1 Patch Notes


[h2]Balance/Tuning & Gameplay[/h2]
- Starting Torn health values increased by up to 100%
- Chapter-based Torn health scaling slightly increased
- Binding scaling for Torn health and damage should now apply properly
- Some Appendix health scaling has been shifted to Binding health scaling
- Appendix scaling of Boss health values has been reduced
- Multiplayer scaling has been adjusted to accommodate the above changes
- Increased the time delay before Scribe Barrier begins to regenerate
- Increased the time delay before Torn Barrier begins to regenerate
- Quillmark Rewards for Daily Quests have been increased (Dev Note: as difficulty increases, we want to open more flexible ways to get more Quillmarks)
- The first attempt at mending Of Scribes and Torn now spawns foes more frequently
- Torn Boss: Golgor will no longer deal ticking damage in preparation for Annihilation
- Torn Elites: Hunstman, Mummy, Smack o Lantern, Scarecrow deal up to 20% more damage with targeted attacks
- Generator Spell: Jot has a 40% increase to projectile interact size
- Page of Power: New Sponge will now deal more appropriate damage (Dev Note: this is a sizable buff)
- Page of Power: Downy Barbs has been reworked to grant increased damage based on airtime

[h2]General & Fixes[/h2]
- Postgame stats will now display the correct number of revives
- Multiplayer Region Selector should behave better on startup
- Low Health aesthetic effects will now fade over time while maintaining low health
- Font Power: Chrome, Sweet Chrome now interacts properly with Pink Signature Ink
- Page of Power: Monarchical should now behave properly
- Bonus Objective: Golden Ink should no longer complete instantly
- Bonus Objective: Hubris should now return Scribes to their correct size
- Bonus Objective: Bear the Burden beam effect now matches the size of the visual
- Dawn's Sunbeam effect now matches the size of the visual
- Vignette: A Forgotten Grotto now behaves properly in multiplayer
- Vignette: Refuge stillness effect will no longer persist outside of the Vignette (though we encourage finding stillness everywhere)