Status Update: Update 0.15
Hi everyone,
We wanted to give everybody an announcement on the status of the 0.15 update:
After much deliberation and discussion within the team, we have decided to take the extra time and push the 0.15 update release back to this fall—we will be announcing a more specific date as we get closer to it.
Because of how much work is taking place beneath the hood for this update, we wanted to make sure that when we release this update it is high quality and tackles a lot of the issues that were present with the 0.14 update. We have spent a lot of time over the past few months collecting feedback (thank you to everyone that has been posting in the feedback forums in the Discord), reading reviews, observing the various discussions taking place about the game in our Discord and on the Steam forums, and so on, and it is our top priority right now that 0.15 takes a positive step in the right direction based on where we and the community feel the game currently is and where it is lacking.
Bug fixes and polish is a major priority for this patch, and QA has been working extremely hard gathering bug reports and working alongside the team to fix the issues that they have come across (thank you to everyone that has been posting in bug reports forums in the Discord, please keep posting if you run into anything!). These issues not only eroded the overall quality and enjoyment of the current game, but also outright broke things for some players which prevented them from even being able to experience all the content that we currently have in, so being able to tackle these issues for the next update was very important to us and we want to make sure the team has the time they need in order to accomplish as much of this as possible within the allotted time.
Beyond bug fixes/polish, the 0.15 update contains a major overhaul to Chapter 1 that will begin to set the tone for how we plan on overhauling/facelifting Chapters 2-3 (and all future chapters), and it will contain a slew of new mechanics, features, and steps towards changing the general direction and pacing of the game (namely less reliance on puzzling and more focus on immersion and depth). Some of the other features coming with this update will be the new investigation mechanic, which will have direct ties to the lore and finding other critical meaningful/useful information that players will need to survive in Area 12, as well as a more expanded checkpoint system that builds upon what was introduced in 0.14 (these checkpoints will now be tied into the lore, and saves will persist across multiple game sessions so players will be able to more easily pick up where they left off as they progress through the campaign).
Thank you everyone for your patience and your support. We really want this update to be significant and more clearly show the direction and identity that we envision for 5K!
We wanted to give everybody an announcement on the status of the 0.15 update:
After much deliberation and discussion within the team, we have decided to take the extra time and push the 0.15 update release back to this fall—we will be announcing a more specific date as we get closer to it.
Because of how much work is taking place beneath the hood for this update, we wanted to make sure that when we release this update it is high quality and tackles a lot of the issues that were present with the 0.14 update. We have spent a lot of time over the past few months collecting feedback (thank you to everyone that has been posting in the feedback forums in the Discord), reading reviews, observing the various discussions taking place about the game in our Discord and on the Steam forums, and so on, and it is our top priority right now that 0.15 takes a positive step in the right direction based on where we and the community feel the game currently is and where it is lacking.
Bug fixes and polish is a major priority for this patch, and QA has been working extremely hard gathering bug reports and working alongside the team to fix the issues that they have come across (thank you to everyone that has been posting in bug reports forums in the Discord, please keep posting if you run into anything!). These issues not only eroded the overall quality and enjoyment of the current game, but also outright broke things for some players which prevented them from even being able to experience all the content that we currently have in, so being able to tackle these issues for the next update was very important to us and we want to make sure the team has the time they need in order to accomplish as much of this as possible within the allotted time.
Beyond bug fixes/polish, the 0.15 update contains a major overhaul to Chapter 1 that will begin to set the tone for how we plan on overhauling/facelifting Chapters 2-3 (and all future chapters), and it will contain a slew of new mechanics, features, and steps towards changing the general direction and pacing of the game (namely less reliance on puzzling and more focus on immersion and depth). Some of the other features coming with this update will be the new investigation mechanic, which will have direct ties to the lore and finding other critical meaningful/useful information that players will need to survive in Area 12, as well as a more expanded checkpoint system that builds upon what was introduced in 0.14 (these checkpoints will now be tied into the lore, and saves will persist across multiple game sessions so players will be able to more easily pick up where they left off as they progress through the campaign).
Thank you everyone for your patience and your support. We really want this update to be significant and more clearly show the direction and identity that we envision for 5K!